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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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 Call for critical bugs
After a very long wait, I am finally in a position to release another update for TWGS and TW 2002. I've already addressed some of the major problems I am aware of, like the mail file corruption, and changed some functionality in response to requests, like moving several settings from local to global config. I will post a list of bug fixes and changes here as I commit them. But I would like to request a current list of serious bugs. The game has had a very long time for all major bugs to present themselves, so I should be able to build a final list of bug fixes and start nailing them down.
Of course, there are going to be some bugs that are not fixable with this codebase, as old and outdated as it is. And many of them are going to be directly related to high-speed scripting. I will not focus on these bugs. I intend to provide options that will allow gameops to throttle back the speed of scripts in the game, to avoid pushing the engine beyond its limits. At this time, I do intend to make these options in TEDIT, but they will likely be default settings. I need to push for the game to run with its most stable settings.
I know all of these bugs will have been reported here or to me directly at one time or another, but to avoid having to round up and sort through a long list of bugs, I'm asking for your help to identify only those critical bugs that need immediate attention. Once those are done, then we can start to consider less critical bugs with any time I have remaining.
Please post bugs as individual threads and not as a response to this thread. Where possible, please include step-by-step instructions on how to reproduce the bug. If a script or macro is used, please paste it into the report, or email it to me. In some case, a TWA archive file might be helpful. I will request that on a case-by-case basis.
In general, the more data I have, the easier it will be for me to repro the bug and get it fixed. As you can imagine, it is extremely difficult to reproduce multiplayer bugs and bugs that occur during the heat of play on active servers.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Thu Dec 20, 2007 3:58 am |
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Mark Faber
Gameop
Joined: Sat Jun 11, 2011 7:33 am Posts: 25
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 Re: Call for critical bugs
I downloaded the update ...great...as in the previous version from time to time after finished playing, I tried to view the log and blink all was gone. I`m using xp and for now twgs is unregistered. I hope this helps. thanx for your continued support of a classic game.
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Sat Jun 11, 2011 7:41 am |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1833 Location: Guam USA
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 Re: Call for critical bugs
Yup , seem that your limited on memory and can not handle the tons of logs loaded at one time like the few of us that can't afford to buy the best computers the pentagon has. Till its fixed , don't use that feature , if you do need to look them over , load them one at a time in a text editor , they are in each Game folder. good luck and lets keep this game going another 20 yrs 
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
 Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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Sat Jun 11, 2011 6:58 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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 Re: Call for critical bugs
Last night I started working on a custom viewer that will handle up to 2 gig files without loading more than a single page into memory. The solution is sound, I just need to work out the kinks. It's coming soon, Vid!
Blame Microsoft. The standard memo and richedit classes provided by Win32 don't support large files. If it can't load everything into memory, you're out of luck :( So like so many other things, I'm stuck writing my own from scratch if I want it to work well.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Sat Jun 11, 2011 7:17 pm |
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Mark Faber
Gameop
Joined: Sat Jun 11, 2011 7:33 am Posts: 25
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 Re: Call for critical bugs
works great now no more dissappearing TWgs
thanks MHF
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Mon Jun 20, 2011 7:37 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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 Re: Call for critical bugs
I didn't even rewrite the system. I just pulled it out to a different process so it doesn't have to be multithreaded. 99% of the complexity is in the threading. And now even if it does crash, it won't touch TWGS.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Mon Jun 20, 2011 8:23 pm |
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rider2
Warrant Officer
Joined: Sun Nov 09, 2014 2:57 pm Posts: 89
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 Re: Call for critical bugs
Are we planning on addressing these issues or is this your final version?
_________________ "If ignorant both of your enemy and yourself, you are certain to be in peril." ~Sun Tzu "You can run but you'll only die tired." ~Boba Fett
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Fri Mar 08, 2019 8:10 am |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2556 Location: Oklahoma City, OK 73170 US
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 Re: Call for critical bugs
rider2 wrote: Are we planning on addressing these issues or is this your final version? JP hasn't read this forum, or even logged in since Tue Jun 30, 2015, however I have spoken to him recently. At this time, JP does not have the ability to compile the Delphi 4 code that TWGS/TW2002 is written in, so i wouldn't hold my breath for any updates.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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Sat Mar 09, 2019 2:39 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4011 Location: USA
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 Re: Call for critical bugs
Bump!
JP found his Delphi 4 compiler and is once again asking for bugs.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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Thu Jun 03, 2021 6:55 pm |
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Ripcord
Staff Sergeant
Joined: Mon Aug 01, 2011 5:24 pm Posts: 15
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 Re: Call for critical bugs
Not so much a bug report but a feature request - it'd be pretty nice to be able to edit ships to allow more than 16,000 max shields.
Actually there's a whole bunch of little things that'd be nice to improve. Things to help game balance, to help with long-running games, building games, etc. Things that might even bring in new players (!!). I wonder at this point if he'd be willing to accept help or even start thinking about opening things.
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Fri Jul 23, 2021 4:06 am |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1833 Location: Guam USA
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 Re: Call for critical bugs
Ripcord wrote: Not so much a bug report but a feature request - it'd be pretty nice to be able to edit ships to allow more than 16,000 max shields.
Actually, there's a whole bunch of little things that'd be nice to improve. Things to help game balance, to help with long-running games, building games, etc. Things that might even bring in new players (!!). I wonder at this point if he'd be willing to accept help or even start thinking about opening things. Many bug fixes are in the works and maybe the internal hooks to BotLink opened so others can script new features within the range of the program. Some of the feature requests can be done with the twx sysop scripts. BotLink has a better way to do those PLUS many you just could not do withing Tedit via the scripts. Short story, BotLink will revolutionize TWGS. Stay tuned  VidKid/CareTaker
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
 Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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Thu Jul 29, 2021 12:01 am |
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GoZippy
Sergeant
Joined: Fri Apr 29, 2016 12:18 am Posts: 7
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 Re: Call for critical bugs
github we can help on?
-Zippy
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Wed Sep 15, 2021 7:27 pm |
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