
Re: Battle of the Grid Mowers?
T0yman wrote:
Master Blaster wrote:
I hate gridding altogether. If you get rid of the gridding, then you can get back to playing the game as it was intended
I have actually been considering a script that would delete all sector figs once an hour unless it had a minimum of 2 L4 planets. But then I remembered I don't play or host anymore and went back to watching TV

I hear ya Toyman, the grid has it's advantages and disadvantages in the game so it's kind of hard for me to make up my mind firmly on one side of the debate or the other. I started playing right around the turn of the century and the grids were there even then to an extent, so I guess I've never known the game any other way. Although I'm not sure if the fighter grid was something that was given quite so much attention back then.
I would think it was though, I can remember the first game I ever logged onto, was Memphis TW or one of the big sites at the time. I hit a grid fig and retreated just as whoever had that area around Fedspace gridded popped in to drop the hammer on me. It was right outside Fedspace so I guess it could have been part of an Amtrak in a game someone had locked down.
But I'm guessing it was probably pretty big then too, there were a lot of questions and stuff floating around on old twxproxy website support forums about data management scripts that seemed to be about figs, and I think some posts about scripts dealing with figs in various other ways. So I've pretty much seen fighter grids and other scripts the whole time I've been playing.
My older brother is the one that told me about the game, he had been playing for a while by hand on a bulletin board he got to with dial-up, but I think he was even running into either drop scripts or a guy on that board that had some good macros. So maybe he was in the game at a time before scripting became really widespread. Maybe
