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 *** Official BOTE 2011 Thread *** 
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Unread post Re: *** Official BOTE 2011 Thread ***
Cruncher wrote:
In the spirt of BOTE, shouldn't teams come from active servers? And the players are the ones who actually play that server?

That was the original premise of this game.

Cruncher I won't argue the premise of the game.
I do know that the game wasn't hosted after 2002 until I hosted it as SG's request in 2007.
We discussed it then, and it was explained to me by him that anybody with a valid code could sponsor a team. It was run that way in 2007 and continued since.
As far as players playing that site, it couldn't work that way any more. Players don't as a whole play a single site. So to limit them like that would be difficult.
As TWGS has become a global thing, rather than the BBS game it used to be, we have to be a bit flexible and allow tournaments to grow with the game. I don't think we've ruined the tournament by moving outside this premise.

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Sat Nov 12, 2011 7:49 am
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Unread post Re: *** Official BOTE 2011 Thread ***
Runaway Proton wrote:
Cruncher wrote:
In the spirt of BOTE, shouldn't teams come from active servers? And the players are the ones who actually play that server?

That was the original premise of this game.

Cruncher I won't argue the premise of the game.
I do know that the game wasn't hosted after 2002 until I hosted it as SG's request in 2007.
We discussed it then, and it was explained to me by him that anybody with a valid code could sponsor a team. It was run that way in 2007 and continued since.
As far as players playing that site, it couldn't work that way any more. Players don't as a whole play a single site. So to limit them like that would be difficult.
As TWGS has become a global thing, rather than the BBS game it used to be, we have to be a bit flexible and allow tournaments to grow with the game. I don't think we've ruined the tournament by moving outside this premise.


Without this premise then we have just another tournament, the only difference is this one has closer to classic edits. Nothing Elite about it, just the same 2 or 3 teams who enjoy using bugs... sigh.

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BOTE 1998 Champs: Team Fament
HHT 2015 Champs: Cloud09
Big Game 2016 Champs: Draft team
HHT 2018 Champs: Rock Stars
Big Game 2019 Champs: Draft Team


Classic Style Games Here:
telnet://crunchers-twgs.com:2002

Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm
Blog with current server info: http://cruncherstw.blogspot.com
Discord: https://discord.gg/4dja5Z8
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Sat Nov 12, 2011 8:33 am
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Unread post Re: *** Official BOTE 2011 Thread ***
Cruncher wrote:
In the spirt of BOTE, shouldn't teams come from active servers? And the players are the ones who actually play that server?

That was the original premise of this game.

There are many "Active" servers currently running that are not public.

I had an inquiry to sponsor a team and I elected to offer a set codes, would you rather people not play cause they can't find a team they want to play on? I would think the more the better but I could be wrong, feel free to correct me.

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Sat Nov 12, 2011 8:34 am
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Unread post Re: *** Official BOTE 2011 Thread ***
T0yman wrote:
There are many "Active" servers currently running that are not public.

I had an inquiry to sponsor a team and I elected to offer a set codes, would you rather people not play cause they can't find a team they want to play on? I would think the more the better but I could be wrong, feel free to correct me.


Obviously, the more the merrier. So, If I'm understanding, this is more about teams who usually play together on any server now? Rather than representing a "home" server?

Or if the teams are playing mainly on a private, non-public servers, must they be sponsored by a public server?

_________________

BOTE 1998 Champs: Team Fament
HHT 2015 Champs: Cloud09
Big Game 2016 Champs: Draft team
HHT 2018 Champs: Rock Stars
Big Game 2019 Champs: Draft Team


Classic Style Games Here:
telnet://crunchers-twgs.com:2002

Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm
Blog with current server info: http://cruncherstw.blogspot.com
Discord: https://discord.gg/4dja5Z8
E-mail: Cruncherstw@gmail.com
FaceBook: http://www.facebook.com/CrunchersTW


Sat Nov 12, 2011 10:38 am
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Unread post Re: *** Official BOTE 2011 Thread ***
Runaway Proton wrote:
I do know that the game wasn't hosted after 2002 until I hosted it as SG's request in 2007.


As a matter of historical record, BOTE was played in 2003 and 2004. I played in the 2003 game and I think I played in the 2004, which was banged (very late) by Eleq, December 1 2004.

I can provide cites if required.

No recollection of 2005 (unlikely that there was one, the 2004 would have spilled over) and none of 2006.

There was controversy over the 2004 settings; Eleq proposed 20K sectors IIRC but after some public debate agreed with Zoobar's position that BOTE had always been and should remain a 5K bang.


Sat Nov 12, 2011 10:54 am
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Unread post Re: *** Official BOTE 2011 Thread ***
Kavanagh wrote:
Runaway Proton wrote:
I do know that the game wasn't hosted after 2002 until I hosted it as SG's request in 2007.


As a matter of historical record, BOTE was played in 2003 and 2004. I played in the 2003 game and I think I played in the 2004, which was banged (very late) by Eleq, December 1 2004.

I can provide cites if required.

No recollection of 2005 (unlikely that there was one, the 2004 would have spilled over) and none of 2006.

There was controversy over the 2004 settings; Eleq proposed 20K sectors IIRC but after some public debate agreed with Zoobar's position that BOTE had always been and should remain a 5K bang.


Thank you Kav!
I'd love to get this detail from you. I've enquired before but never was able to track down any details.
If you've got it, I'd love to include Host, teams, and winner for each of those missing years. I'm all for having a complete record.

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http://www.runawayproton.com <-- Expired
telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired
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Sat Nov 12, 2011 11:53 am
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Unread post Re: *** Official BOTE 2011 Thread ***
Cruncher wrote:
T0yman wrote:
There are many "Active" servers currently running that are not public.

I had an inquiry to sponsor a team and I elected to offer a set codes, would you rather people not play cause they can't find a team they want to play on? I would think the more the better but I could be wrong, feel free to correct me.


Obviously, the more the merrier. So, If I'm understanding, this is more about teams who usually play together on any server now? Rather than representing a "home" server?

Or if the teams are playing mainly on a private, non-public servers, must they be sponsored by a public server?


They call themselves Permacorps now Cruncher, and they travel from server to server leaving destruction in their wakes. (Ok, overdramatic)
These corps, if they have a member who has a TWGS code they are good to go (Such as Vid, member of Team Kraaken has a code)
Others such as T0yman may have a valid code, and may pick up other members who don't necessarily associated with a known permacorp, are welcome to sponsor a team as well.
A code holder may only sponsor one team of their choosing.
Also hosts, such as myself, may have a valid code, but in the best interest of the game the host shouldn't sponsor a team.

_________________
American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them.
http://www.runawayproton.com <-- Expired
telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired
http://www.twsubspace.com <-- Expired
Teamspeak 3 50.23.212.53:4196 <-- Expired
Just a has been now.


Sat Nov 12, 2011 11:58 am
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Unread post Re: *** Official BOTE 2011 Thread ***
Why RP you think it might cause problems ...... lol

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Sat Nov 12, 2011 12:03 pm
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Unread post Re: *** Official BOTE 2011 Thread ***
RP, when you have an info web page up, I'll post an announcement in the TW startup announcements, and maybe even do a mailing to he TWv2 op mailing list. Maybe we can get some lesser known sites to sponsor a team. Who knows if they'll be interested in playing the older version, but it's worth a try.

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Sat Nov 12, 2011 12:06 pm
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Unread post Re: *** Official BOTE 2011 Thread ***
Runaway Proton wrote:
Cruncher wrote:
In the spirt of BOTE, shouldn't teams come from active servers? And the players are the ones who actually play that server?

That was the original premise of this game.

Cruncher I won't argue the premise of the game.
I do know that the game wasn't hosted after 2002 until I hosted it as SG's request in 2007.
We discussed it then, and it was explained to me by him that anybody with a valid code could sponsor a team. It was run that way in 2007 and continued since.
As far as players playing that site, it couldn't work that way any more. Players don't as a whole play a single site. So to limit them like that would be difficult.
As TWGS has become a global thing, rather than the BBS game it used to be, we have to be a bit flexible and allow tournaments to grow with the game. I don't think we've ruined the tournament by moving outside this premise.


So that would mean that I could host a team, even though I haven't run Windows, and therefore TWGS in over five years?

That doesn't make sense.

Wayne aka The Mad Hatter

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Sat Nov 12, 2011 12:45 pm
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Unread post Re: *** Official BOTE 2011 Thread ***
The Mad Hatter wrote:
Runaway Proton wrote:
Cruncher wrote:
In the spirt of BOTE, shouldn't teams come from active servers? And the players are the ones who actually play that server?

That was the original premise of this game.

Cruncher I won't argue the premise of the game.
I do know that the game wasn't hosted after 2002 until I hosted it as SG's request in 2007.
We discussed it then, and it was explained to me by him that anybody with a valid code could sponsor a team. It was run that way in 2007 and continued since.
As far as players playing that site, it couldn't work that way any more. Players don't as a whole play a single site. So to limit them like that would be difficult.
As TWGS has become a global thing, rather than the BBS game it used to be, we have to be a bit flexible and allow tournaments to grow with the game. I don't think we've ruined the tournament by moving outside this premise.


So that would mean that I could host a team, even though I haven't run Windows, and therefore TWGS in over five years?

That doesn't make sense.

Wayne aka The Mad Hatter


What does make sense then? I haven't played on a home server since the BBS days because we are now able to pick different servers to play on because an edit we like is being banged. In the BBS days most of us played local because of the long distance telephone bills that would be involved in playing outside our area. Add that cost to "your playing that game again" from the spouse and just too much of a hassle to play other BBSs.

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Sat Nov 12, 2011 12:54 pm
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Unread post Re: *** Official BOTE 2011 Thread ***
Runaway Proton wrote:
Cruncher wrote:
T0yman wrote:
There are many "Active" servers currently running that are not public.

I had an inquiry to sponsor a team and I elected to offer a set codes, would you rather people not play cause they can't find a team they want to play on? I would think the more the better but I could be wrong, feel free to correct me.


Obviously, the more the merrier. So, If I'm understanding, this is more about teams who usually play together on any server now? Rather than representing a "home" server?

Or if the teams are playing mainly on a private, non-public servers, must they be sponsored by a public server?


They call themselves Permacorps now Cruncher, and they travel from server to server leaving destruction in their wakes. (Ok, overdramatic)
These corps, if they have a member who has a TWGS code they are good to go (Such as Vid, member of Team Kraaken has a code)
Others such as T0yman may have a valid code, and may pick up other members who don't necessarily associated with a known permacorp, are welcome to sponsor a team as well.
A code holder may only sponsor one team of their choosing.
Also hosts, such as myself, may have a valid code, but in the best interest of the game the host shouldn't sponsor a team.


They called them PermaCorps back in the BBS days, before I ran the first 20K sector game by programming a hack that enabled the Trade Wars 2002 V1.00 through V1.03D to use multiple data files. I still have the source code for it backed up.

PermaCorps are nothing new, nor are server raids. The Count of Time, Black Shadow, Zoobar, and myself used to raid local Bulletin Board systems, and destroy the game that was being played there by being the best damned players, and knowing the rules better.

I was the local "distributor" of Tradewars 2002 effectively, because I was the only person who was willing to run up their phone bill using a 2400 baud modem to call Gary's BBS in Kansas to download the new versions.

I have to call Zoobar anyway, I'll ask if he is interested in saying anything.

Wayne aka The Mad Hatter

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Sat Nov 12, 2011 12:55 pm
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Unread post Re: *** Official BOTE 2011 Thread ***
BOTE is a tournament where gameops put together teams of the best players they know who are willing to represent them. Period. It's not this complicated.

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Sat Nov 12, 2011 1:12 pm
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Unread post Re: *** Official BOTE 2011 Thread ***
John Pritchett wrote:
BOTE is a tournament where gameops put together teams of the best players they know who are willing to represent them. Period. It's not this complicated.

It's Trade Wars it is always complicated. We make a habit out of taking something simple and make it as difficult as humanly possible!!

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Sat Nov 12, 2011 3:14 pm
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Unread post Re: *** Official BOTE 2011 Thread ***
T0yman wrote:
John Pritchett wrote:
BOTE is a tournament where gameops put together teams of the best players they know who are willing to represent them. Period. It's not this complicated.

It's Trade Wars it is always complicated. We make a habit out of taking something simple and make it as difficult as humanly possible!!


I so agree with this right now! Sigh,...

_________________
American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them.
http://www.runawayproton.com <-- Expired
telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired
http://www.twsubspace.com <-- Expired
Teamspeak 3 50.23.212.53:4196 <-- Expired
Just a has been now.


Sat Nov 12, 2011 3:30 pm
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