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 Timeout in lobby 
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Site Admin
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Joined: Sun Dec 24, 2000 3:00 am
Posts: 3150
Location: USA
Unread post Timeout in lobby
Since we've been seeing some players dropping carrier at the startup menu and TWGS not closing their connection, I've decided to extend the inactivity timeout to include any prompt in the game. It doesn't matter if you're logged in or not, the inactivity timeout is the same for everyone, so there's no reason it can't be used here. The main benefit of using it is that a session that becomes stranded won't just sit open indefinitely, but it will automatically close as soon as the timeout period expires. This doesn't mean that players can't "squat" at this menu, it just means that they'll have to use their keepalives to do it.

Any issues or concerns about this?

John Pritchett
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Sat Nov 05, 2011 11:32 am
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Joined: Fri Jun 09, 2006 2:00 am
Posts: 1398
Location: Canada
Unread post Re: Timeout in lobby
No issues so far. I’ll give an update in another 7 or 8 years.

[[Striving to make sure no post goes unanswered]] 8)

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Sat Jul 06, 2019 10:57 pm
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Joined: Wed Apr 20, 2011 1:19 pm
Posts: 2559
Location: Oklahoma City, OK 73170 US
Unread post Re: Timeout in lobby
I'm hoping for a 50th Anniversary Edition in about 6 or 7 years :)


TWGS2.20b/TW3.34: telnet://

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Sun Jul 07, 2019 7:06 pm
Lieutenant J.G.

Joined: Mon Dec 01, 2014 5:39 pm
Posts: 440
Unread post Re: Timeout in lobby
I just spent $100 on codes, that might pay for him to come back, read this, respond, and disappear again :)

Development might be slow, but at least we are making progress.

Sun Jul 07, 2019 7:12 pm
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