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JoshT976
Staff Sergeant
Joined: Mon Jun 26, 2006 2:00 am Posts: 18 Location: USA
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A have an alien race that I created that I am having problems destroying their home Planet.
I have attacked and killed off all the colonist on their homeworld, as well as jettison all their products off the planet.
Whenever I try to Destroy their Planet I receiving a message that "The Atomic Detonator has been disabled by the inhabitants of the planet"
I find this hard to belive since there the display planet command shows No colonists exists
I have tried about 10-12 different times all with the same outcome.
I dont think there is a way to make Non Gold aliens invinvible, so im not sure why this is happening?
Can anybody provide some assistance here>
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| Thu Jul 20, 2006 6:53 am |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1838 Location: Guam USA
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The setting in Big Bang is set to invincable.
If you are the sysop of this game (copy it and put it on a test game)
I'm pritty sure if you were to Re-Bang it .. look in the Bang screen
to the lower right corner , it will probly have invincable set to On or Yes.
Please let us know for sure.
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 Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
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| Thu Jul 20, 2006 10:14 am |
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JoshT976
Staff Sergeant
Joined: Mon Jun 26, 2006 2:00 am Posts: 18 Location: USA
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The only Invicible setting I can see in the general options is for Ferrengi Invincable, which is set to no.
This isnt the Ferrengi, Its a custom Alien Race I created.
Or is the Bang setting different?
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| Thu Jul 20, 2006 11:37 am |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1838 Location: Guam USA
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Yes you are right , I just did a rebang to check .. its not in rebang.
It is option window H in Tedit .. and called Ferrengi.
So since yours is set to no .. I'm at a loss also.
I'm sorry for the misinformation.
Vid Kid/CareTaker
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
 Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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| Thu Jul 20, 2006 12:28 pm |
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Oso
Commander
Joined: Wed Apr 14, 2004 2:00 am Posts: 1324 Location: USA
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If your planet number is 2, then it is the ferrengi planet. Who knows how you did it. 
_________________ Infecting others with a Polymorphic Virus since 1975.
Curing ignorance and terminal stupidity since 1999.
Questioning the intellectual abilities of three digit annual salary earners since 2015.
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| Thu Jul 20, 2006 2:56 pm |
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Traitor
Lieutenant Commander
Joined: Thu Mar 21, 2002 3:00 am Posts: 890 Location: USA
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From T-Edit help on maintaing a home sector:
quote:
Maintain Home Sector
This option unlocks many special alien race behaviors.A race with a Home
Sector will also maintain a cluster of sectors around that sector
(HomeSpace), and a homeworld that is located in the Home Sector.Aliens
will be spawned within HomeSpace, and they will fight to protect it from
intruders.For nonaggressive races, defensive fighters will be deployed
around HomeSpace.For aggressive races, offensive fighters and mines
will be deployed.With "restrict weak aliens" set to true, aliens
without the required number of fighters will be unable to leave
HomeSpace.Aliens who loose most of their fighters may return to
HomeSpace in search of more fighters.
The aliens will fight to keep their homeworld.If it is captured, they
will assault the homeworld until it is recaptured.If it is moved, they
will search for it.
An alien homeworld cannot be destroyed with Atomic Detonators.
That last sentence is the key.
_________________ http://tw-cabal.navhaz.com - THE TW info site
Man, I gotta quit showing up here...next thing you know i'll get dragged back in.
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| Thu Jul 20, 2006 4:24 pm |
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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quote:Originally posted by Traitor
From T-Edit help on maintaing a home sector:
quote:
Maintain Home Sector
This option unlocks many special alien race behaviors.A race with a Home
Sector will also maintain a cluster of sectors around that sector
(HomeSpace), and a homeworld that is located in the Home Sector.Aliens
will be spawned within HomeSpace, and they will fight to protect it from
intruders.For nonaggressive races, defensive fighters will be deployed
around HomeSpace.For aggressive races, offensive fighters and mines
will be deployed.With "restrict weak aliens" set to true, aliens
without the required number of fighters will be unable to leave
HomeSpace.Aliens who loose most of their fighters may return to
HomeSpace in search of more fighters.
The aliens will fight to keep their homeworld.If it is captured, they
will assault the homeworld until it is recaptured.If it is moved, they
will search for it.
An alien homeworld cannot be destroyed with Atomic Detonators.
That last sentence is the key.
Are they subject to collision?
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| Thu Jul 20, 2006 6:13 pm |
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Thrawn
Commander
Joined: Fri Aug 20, 2004 2:00 am Posts: 1801 Location: Outer Rims
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quote:Originally posted by Kavanagh
quote:Originally posted by Traitor
From T-Edit help on maintaing a home sector:
quote:
Maintain Home Sector
This option unlocks many special alien race behaviors.A race with a Home
Sector will also maintain a cluster of sectors around that sector
(HomeSpace), and a homeworld that is located in the Home Sector.Aliens
will be spawned within HomeSpace, and they will fight to protect it from
intruders.For nonaggressive races, defensive fighters will be deployed
around HomeSpace.For aggressive races, offensive fighters and mines
will be deployed.With "restrict weak aliens" set to true, aliens
without the required number of fighters will be unable to leave
HomeSpace.Aliens who loose most of their fighters may return to
HomeSpace in search of more fighters.
The aliens will fight to keep their homeworld.If it is captured, they
will assault the homeworld until it is recaptured.If it is moved, they
will search for it.
An alien homeworld cannot be destroyed with Atomic Detonators.
That last sentence is the key.
Are they subject to collision?
I tried that once. Dropped 5 planets in their sector. Their world never did collide. It was always the planets I created that collided.
Tried a few times with the same results.
_________________ -Thrawn
But risk has always been an inescapable part of warfare.
--
Knight to Queen's Bishop 3
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| Thu Jul 20, 2006 6:22 pm |
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JoshT976
Staff Sergeant
Joined: Mon Jun 26, 2006 2:00 am Posts: 18 Location: USA
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Thanks Traitor.
Half the fun is infiltrating the alien outer sectors, getting past the defenses, and blowing the planet up. Now it makes sense why all my attempts fail
Is capturing a planet the same as landing and "claiming" it
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| Fri Jul 21, 2006 9:04 pm |
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Silence
Commander
Joined: Tue Mar 26, 2002 3:00 am Posts: 1416 Location: Canada
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Yes. Yes it is. [^]
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| Fri Jul 21, 2006 10:33 pm |
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JoshT976
Staff Sergeant
Joined: Mon Jun 26, 2006 2:00 am Posts: 18 Location: USA
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ah . .well then thats no fun!!
Thanks everybody for the information
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| Sat Jul 22, 2006 5:02 am |
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JoshT976
Staff Sergeant
Joined: Mon Jun 26, 2006 2:00 am Posts: 18 Location: USA
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Is there another way of destroying the planet?
Or using it so when the original alien race enters the sector they get attacked by there own cannon?
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| Mon Jul 24, 2006 2:19 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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claim it, set the sector level.
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*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Mon Jul 24, 2006 4:02 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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quote:Originally posted by JoshT976
Is there another way of destroying the planet?
Or using it so when the original alien race enters the sector they get attacked by there own cannon?
If it is a level 4 or above, then move it. Depending on the alien settings they will moth it until the ore runs out - the aliens never end, they just keep regenning.
If it is a level 3 and you are going to set the sector cannon, then set it to kill their ships with a minimum ore amount (think 3 units ore per damage unit (fig killed) might be right - Traitor?).
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Mon Jul 24, 2006 4:32 am |
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Traitor
Lieutenant Commander
Joined: Thu Mar 21, 2002 3:00 am Posts: 890 Location: USA
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Sector canons are 3 ore per 1 damage in both Classic and MBBS.
Classic Atmosphere cannon is 2 ore per 1 damage.
MBBS Atmosphere cannon is 1 ore per 2 damage.
I thought you could collide alien homeworlds, but maybe that's only Ferrengal. Maybe that was an older version too. I'd have to test.
_________________ http://tw-cabal.navhaz.com - THE TW info site
Man, I gotta quit showing up here...next thing you know i'll get dragged back in.
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| Mon Jul 24, 2006 4:17 pm |
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