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 Mixed alingment corps?! 
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Lance Corporal

Joined: Thu Mar 14, 2002 3:00 am
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I've been away from TW2002 for about 5 years now, and just recently started again.

5 years ago when I had played, I've never seen a mixed alingment corp. Maybe it was because no one had attempted it yet, or because I just wasnt exposed to it. I was a fairly experianced player back then too.

I don't understand why the tw rules arnt changed to prevent this? mixed alingment corps throw off the balance of the entire game! It creates the perfect situation where you can have an evil make all the loot, while the good guys stay fedsafe AND build up planets.

Why doesnt mixed alingment corps effect the players where it counts? Good guys loose alingment, while evil guys loose exp!


Thu Mar 14, 2002 10:28 am
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Staff Sergeant

Joined: Tue Jul 17, 2001 2:00 am
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Or better yet, transfer the experience that the reds lose to the blues so they're no longer fedsafe..;)


Thu Mar 14, 2002 10:56 am
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Chief Warrant Officer
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Joined: Mon Feb 11, 2002 3:00 am
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The alternative is called mega-corping and the exact definition of this tactic is unclear (we define it as dividing team into red and blue corps, so nobody losed points). This takes a bit more planning, and most players look for a game they can be lazy in and not plan.

The TW world has changed a bit in the last few years, and games are HIGHLY configureable.

My advice is to find players you can trust to play with and go out and give it all you got. You will learn what has changed pretty quick...

A Proud Member of the Alliance
http://tradewars.fament.com/severian

Edited by - severian on March 14 2002 09:51:38 AM


Thu Mar 14, 2002 12:39 pm
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Lieutenant J.G.

Joined: Wed Feb 06, 2002 3:00 am
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quote:
The alternative is called mega-corping and the exact definition of this tactic is unclear (we define it as dividing team into red and blue corps, so nobody losed points). This takes a bit more planning, and most players look for a game they can be lazy in and not plan.


Megacorping "the idea of it" involves multiple corps teaming to the point where they can take out other corps .. but it's done in such a way that more players than the corp limit allow are playing .. ie .. 5 man corps .. but 3 corps of 4 .. or 12 people playing together .. if 5 1 man corps join up then it's generally not considered megacorping.. as they still fall within the limit for players on a corp ..

quote:
The TW world has changed a bit in the last few years, and games are HIGHLY configureable.

My advice is to find players you can trust to play with and go out and give it all you got. You will learn what has changed pretty quick...


Apparantly it's changing soon with version 4 when it happens .. so maybee these mixed corps will have more penalty's .. as he first said .. reds should suffer exp and blues should suffer align .. I tend to think a more proper penatly would be fore them to both suffer exp penatly's and align penalty's .. ie .. at extern red's loose exp and go more neg align .. blues gain exp and go more blue align (to increase the penatly at next extern) .. but that's just my wish :)



<<Doctor Who>>


Thu Mar 14, 2002 12:57 pm
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Lieutenant J.G.
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Joined: Sun Oct 28, 2001 2:00 am
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I don't think it should be changed at all. There is always gonna be a way for reds and blue's to work together, If you are blue and your exp is getting 2 high you can blow your own merf up from another merf with corb on it and loose exp that way, 2 times a day if you need. and at some point when I am playing red and my exp gets to high for sst I would welcome some exp drop. I have been back in this game for just about a year after a 10 year absence, the one thing I know for sure is that mixxed corps are the way to go.

Remember its not about good against evil, its about teamwork and getting the job done.


Fri Mar 15, 2002 5:19 pm
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Lieutenant J.G.

Joined: Wed Feb 06, 2002 3:00 am
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quote:
I don't think it should be changed at all. There is always gonna be a way for reds and blue's to work together, If you are blue and your exp is getting 2 high you can blow your own merf up from another merf with corb on it and loose exp that way, 2 times a day if you need. and at some point when I am playing red and my exp gets to high for sst I would welcome some exp drop. I have been back in this game for just about a year after a 10 year absence, the one thing I know for sure is that mixxed corps are the way to go.

Remember its not about good against evil, its about teamwork and getting the job done.


What's this "too high" to run? .. If your talking about the cap limit that will stop you from porting after your experience is high then that's been removed :) .. feel free to get high exp .. I just think that mixed corps "I play mixed corps and so does everyone else really" .. I think that mixed corps should suffer more penalty's .. exp loss for a blue at extern is probably the greatest feature of having a mixed corp ..



<<Doctor Who>>


Sun Mar 17, 2002 12:48 am
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1st Sergeant

Joined: Tue Feb 12, 2002 3:00 am
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Actually, IMHO, mixed alignment corps are often the most organized, and often some of the most skilled players. It is an excellent strategy that can literally keep a corp alive through adversity. Oh, and I don't ever worry too much about people becoming fedsafe, as they almost always find a reason to attack you at the dock and lose that coveted "safeness" for the day.

Seeing all of the advantages, I don't think I'd ever want to play in a non-mixed corp again.

Oh, and to the reason I posted this too... with a little organization literally any corporation can do this, so since it isn't a trick that only a few corps in existence will ever be able to do, I don't see any imbalance issues... It's easy to do, it lengthens the game, and poses interesting and fun challenges.

Hale



Edited by - Hale on March 18 2002 06:51:26 AM


Mon Mar 18, 2002 9:48 am
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Lieutenant J.G.
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ok, I have not been playing Red long at all, I was told there is an ideal range for sst. like between 8000 and 15,000 exp. I was told that once your exp. gets over 15,000 you bust more. Is there anything to this.

[/quote]

What's this "too high" to run? .. If your talking about the cap limit that will stop you from porting after your experience is high then that's been removed :) .. feel free to get high exp .. I just think that mixed corps "I play mixed corps and so does everyone else really" .. I think that mixed corps should suffer more penalty's .. exp loss for a blue at extern is probably the greatest feature of having a mixed corp ..



>
[/quote]


Tue Mar 19, 2002 12:52 pm
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quote:
ok, I have not been playing Red long at all, I was told there is an ideal range for sst. like between 8000 and 15,000 exp. I was told that once your exp. gets over 15,000 you bust more. Is there anything to this.


Theories... all theories. Though as a player who predominantly plays red alignment, I believe in these theories. Basically the idea is that the ideal range is 100% to 200% of the required experience. For example, in a stock game you need 7,500 experience to steal 250 holds of equipment. Between 7,500 and 15,000 is where you're best cycles (SST, SDT, etc) will be. Once you're double the needed experience, the bust rate seems to increase exponentially. I don't have any hard data to back up this theory, but it's been around longer than the hills and many (most?) reds live by it.

Lisa M. Wilson
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Tue Mar 19, 2002 2:50 pm
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Warrant Officer

Joined: Fri Mar 16, 2001 3:00 am
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Well, I don't have any hard evidence either, but many reds use the movement in their xp as a guide to how often they're busting. SST/SDT without haggle converges to 11k xp (unless the steal factor is insanely high, in which case it converges to 0) i.e. if your xp is currently above 11k xp, _even_ if your bust rate remains at 1 in 50, your xp will drop on average. If reds are basing this theory solely on the fact that they observe their xp dropping when it gets high, then the theory is bunk.

Dr. Bad


Tue Mar 19, 2002 6:24 pm
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
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quote:
Well, I don't have any hard evidence either, but many reds use the movement in their xp as a guide to how often they're busting. SST/SDT without haggle converges to 11k xp (unless the steal factor is insanely high, in which case it converges to 0) i.e. if your xp is currently above 11k xp, _even_ if your bust rate remains at 1 in 50, your xp will drop on average. If reds are basing this theory solely on the fact that they observe their xp dropping when it gets high, then the theory is bunk.

Dr. Bad


I've never tested it, but it feels like you bust more frequently with 15k+ exp. It seems like you average 2 or 3 more busts/day. Like I say though, I've never tested it, when you start to bust, your exp goes down, so it's no big deal.


Thu Mar 21, 2002 2:33 am
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Gunnery Sergeant

Joined: Thu Mar 21, 2002 3:00 am
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quote:
I've been away from TW2002 for about 5 years now, and just recently started again.

5 years ago when I had played, I've never seen a mixed alingment corp. Maybe it was because no one had attempted it yet, or because I just wasnt exposed to it. I was a fairly experianced player back then too.

I don't understand why the tw rules arnt changed to prevent this? mixed alingment corps throw off the balance of the entire game! It creates the perfect situation where you can have an evil make all the loot, while the good guys stay fedsafe AND build up planets.

Why doesnt mixed alingment corps effect the players where it counts? Good guys loose alingment, while evil guys loose exp!




They do get punished, I've been in mixed corp, and you'll get a message like this "for hanging out with this scumbag, you loose XXX amount of EXP." Usually drops you to 0 exp.

~~LordLythus~~


Sat Mar 23, 2002 1:07 am
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
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quote:
They do get punished, I've been in mixed corp, and you'll get a message like this "for hanging out with this scumbag, you loose XXX amount of EXP." Usually drops you to 0 exp.

~~LordLythus~~


You take the lowest high alignment (red or blue) and divide that by 4. That is how much experience everyone on the corp will lose. For example if the redest red is at -45000 and the bluest blue is at 1200, the lowest high align belongs to the blue. You then take 1200/4 and find out that everyone on the corp will lose 300 exp at extern. This really isn't much of a penalty to a red, and it's a help to most blues.


Sat Mar 23, 2002 2:39 am
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Gunnery Sergeant

Joined: Thu Mar 21, 2002 3:00 am
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quote:
quote:
They do get punished, I've been in mixed corp, and you'll get a message like this "for hanging out with this scumbag, you loose XXX amount of EXP." Usually drops you to 0 exp.

~~LordLythus~~


You take the lowest high alignment (red or blue) and divide that by 4. That is how much experience everyone on the corp will lose. For example if the redest red is at -45000 and the bluest blue is at 1200, the lowest high align belongs to the blue. You then take 1200/4 and find out that everyone on the corp will lose 300 exp at extern. This really isn't much of a penalty to a red, and it's a help to most blues.




ok, well I was evil N. Pirate when it happended to me. My only corpie was a JG and it knocked me down to smuggler and him down to civ. So I killed a N. Pirate to go good with my P.

~~LordLythus~~


Sat Mar 23, 2002 6:28 am
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