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don_lahnum_jr
Gameop
Joined: Sun Jan 11, 2004 3:00 am Posts: 55 Location: USA
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 Re: EIS beta server is live!
I wanted to thank you both for your fast responses, but I'm still having the same issue. I am able to connect without using SWATH, but not when I use it!?!?!?!
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| Fri Aug 06, 2010 9:17 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: EIS beta server is live!
Start a thread in TradeWars Helpers & Scripts, add a screen shot of the error or the full error message
A screen shot of the SWATH ALT-O screen and we can go from there.
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Fri Aug 06, 2010 9:19 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: EIS beta server is live!
don_lahnum_jr wrote: Do I enter "telnet://twgs.21-6.com" into the Hostname/IP section? If so, every time I try to connect, I get connection failed. Ah ok in WinXP Start > Run > telnet twgs.21-6.com 23 <-- not really needed if 23, since that is default.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Fri Aug 06, 2010 9:20 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1838 Location: Guam USA
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 Re: EIS beta server is live!
The problem he is having is an issue with the 1.9.4 or older Swath it is due to the change in the log in triggers.
If he does not use the Swath auto log in or ini. funtions so that he has to type in his own name and password at prompts that should get him in with Swath.
The new 1.9.5 will not have this problem , its just not been released yet. This could not be helped with the current version when changes are made without considering or knowing what was being triggered on in other software.
Be aware that parsing will have to be turned off if you intend to go into a 30k universe as well.
hope this helps.
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
 Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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| Fri Aug 06, 2010 10:59 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: EIS beta server is live!
Something that might be useful at this point is knowing exactly what the triggers are for major apps like Swath. In general I don't want to break Swath, even if a new version is going to be out soon. But I also don't want to be in a position to not change anything. If I know exactly what needs to stay, I can compromise and get the changes I want without breaking anything.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Fri Aug 06, 2010 11:02 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: EIS beta server is live!
John Pritchett wrote: Something that might be useful at this point is knowing exactly what the triggers are for major apps like Swath. In general I don't want to break Swath, even if a new version is going to be out soon. But I also don't want to be in a position to not change anything. If I know exactly what needs to stay, I can compromise and get the changes I want without breaking anything. The problem there-in is that it triggers on practically everything at some point. As a helper, it tries to parse everything it can.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sat Aug 07, 2010 7:19 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: EIS beta server is live!
Well, I do really try to avoid breaking scripts and helpers. My policy is that menu items and prompts will not change, but ancillary text like this or the text that's displayed on startup about the TW copyright and authors, etc, can't be relied upon. Version, copyright date, company name and product name are all subject to change.
That said, I will see if I can fix this.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Sat Aug 07, 2010 8:26 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: EIS beta server is live!
John Pritchett wrote: Well, I do really try to avoid breaking scripts and helpers. My policy is that menu items and prompts will not change, but ancillary text like this or the text that's displayed on startup about the TW copyright and authors, etc, can't be relied upon. Version, copyright date, company name and product name are all subject to change. That said, I will see if I can fix this. One of the reasons why the startup text like this comes up so much here is that there's a pause between the "Enter your name" prompt and the game selection prompt. You can't just do... waitFor "Enter your name" send $loginname & "*" & $gameletter And have it actually work. So people setup various triggers. They waitfor the game server to load, then they wait for either an ansi menu to pass, or for the game select prompt. In the current ver, most ppl trigger on the "Trade Wars Game Server" text to separate the trigger phases. It's not necessary, but pack1 scripts like 1_login have done this for years. When Jumpgate came out a few years ago we found that the line had been changed, and most of us since have been using the phrase "Game Server" to trigger on ever since. Code: # Do the initial login :do_initial_login killalltriggers setDelayTrigger relog_timeout :relog_timeout 30000 setTextTrigger servr :servr "Game Server" send $bs_clear & LOGINNAME & "*" pause
:servr killTrigger load_delay killTrigger gameselect setDelayTrigger load_delay :load_delay 3000 setTextTrigger gameselect :gameselect "Selection (? for menu):" echo ANSI_15 & "*Preparing to enter game, please hold...**" pause
:load_delay killAllTriggers goto :do_game_login
:gameselect killAllTriggers goto :do_game_login That's from the relog I use. Technically, I could combine all of them into a single block of triggers, so it's not really a big deal. There's not even a need to have the interim problem trigger. A lot of scripters do the same stuff. They use code they've used for years because it works. I don't think it's going to be possible to do all the things you want and not break some stuff. But it's really not a big deal, I'd much rather have the new features than a pile of unused scripts. I mean we all appreciate the work you're doing to maintain legacy support, but I hope you don't get caught up in that. Most of us don't consider it a high priority.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sat Aug 07, 2010 9:20 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: EIS beta server is live!
Code: # Do the initial login :do_initial_login killalltriggers setDelayTrigger load_delay :gameselect 5000 setTextTrigger gameselect :gameselect "Selection (? for menu):" send $bs_clear & LOGINNAME & "*" echo ANSI_15 & "*Preparing to enter game, please hold...**" pause
:gameselect killAllTriggers goto :do_game_login For instance here's the same block, chopped down to work around the game load text changes. That took, eh, 60 seconds?
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sat Aug 07, 2010 9:25 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: EIS beta server is live!
Are you talking about the short pause after the intro screen is displayed but before an ANSI screen is displayed? This was done so that a player could see the official intro text before having it replaced by a full-screen custom login screen.
I imagine this screen is a problem in general because it uses custom ANSI screens that can have any text for the prompt and menus. There's no guarantee you'll get the "Selection (? for menu):" prompt at all. The only text that's consistent is the login prompt and these lines of text. Maybe for future compatibility I should have something in there that would serve as a trigger, that's guaranteed not to change.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Sat Aug 07, 2010 9:28 am |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: EIS beta server is live!
John Pritchett wrote: Are you talking about the short pause after the intro screen is displayed but before an ANSI screen is displayed? This was done so that a player could see the official intro text before having it replaced by a full-screen custom login screen.
I imagine this screen is a problem in general because it uses custom ANSI screens that can have any text for the prompt and menus. There's no guarantee you'll get the "Selection (? for menu):" prompt at all. The only text that's consistent is the login prompt and these lines of text. Maybe for future compatibility I should have something in there that would serve as a trigger, that's guaranteed not to change. Really any text phrase to trigger off of that is going to be there 100% of the time and that ansi screens don't replace if they are used will work.
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| Sat Aug 07, 2010 9:31 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: EIS beta server is live!
John Pritchett wrote: Are you talking about the short pause after the intro screen is displayed but before an ANSI screen is displayed? This was done so that a player could see the official intro text before having it replaced by a full-screen custom login screen. Yep. And it's fine. It would be nice if keys could be buffered on that pause tho, or during the ansi menu. John Pritchett wrote: I imagine this screen is a problem in general because it uses custom ANSI screens that can have any text for the prompt and menus. There's no guarantee you'll get the "Selection (? for menu):" prompt at all. The only text that's consistent is the login prompt and these lines of text. Maybe for future compatibility I should have something in there that would serve as a trigger, that's guaranteed not to change. Nod. You could do either the game selection prompt after the ANSI, but that could be a headache. Or, for super-easy no-fuss fun, just accept keys to be pressed during this time. If people could do... Code: waitFor "Please enter your name (ENTER for none):" send $loginname & "*" & $gameletter And have $gameletter send the player on to that game letter, then none of this would be necessary.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sat Aug 07, 2010 9:32 am |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: EIS beta server is live!
Actually no longer than the pause is, it's not there long enough to even read the intro text. Plus just about every telnet client has scroll back these days if they want to catch the server IP or name of who it's registered.
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| Sat Aug 07, 2010 9:38 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: EIS beta server is live!
Ok, now I understand. I never intended for there to be non-buffering of input there. I'll fix that.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Sat Aug 07, 2010 12:23 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: EIS beta server is live!
Ok, I'm not sure if it's something I changed, or I'm just not getting what you're saying. Right now, on the beta, if I wait for the text "(ENTER for none)", then send "John<ENTER>A", it will accept login name "John", pause for the 3 seconds, then accept "A" and kick off that game. So it doesn't appear to be eating keys here. Can anyone verify that this behavior is fixed with the beta?
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Sat Aug 07, 2010 1:19 pm |
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