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slart
Private
Joined: Sat Jul 30, 2005 2:00 am Posts: 1 Location: Finland
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I heard that there is a way to make several k experience in short amount of time. The posts in this forum referred to it as "ore whore". Is that the script that does this task ? Can anyone explain how this or an appropriate tecnique works in detail ?
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| Sat Jul 30, 2005 1:17 pm |
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Maniac
Lieutenant J.G.
Joined: Sun Mar 13, 2005 3:00 am Posts: 387 Location: USA
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Ore ***** is a script that if planets come pre stocked with ore it will continually pop planets and transfer the ore to another planet. The only reason you get an experience gain is because you create and destroy planets.
In other words all you're doing is pbusting and transfering ore.
If you want the script check out grimy's for WildStars Ore *****.
Alexio has a base building script that has the option to do the same thing.
_________________ Find out just what any people will quietly submit to and you have the exact measure of the injustice and wrong which will be imposed on them. Frederick Douglas
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| Sat Jul 30, 2005 1:29 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Easier way is to port for exp, if you're really desperate for cheap experience.
It's fairly straight forward to get 2 exp per trade, so find an SSS and buy
one unit (I think that works) of each, getting 6 exp per dock. I think some
people here (no names, ask around) have gotten the 5 per trade thing down,
and if so this might turn out to be a better strategy. Of course that costs 1
turn per, so you might just want to pop planets instead.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sat Jul 30, 2005 2:07 pm |
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Xentropy
Lieutenant J.G.
Joined: Fri Apr 05, 2002 3:00 am Posts: 332 Location: USA
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A) You can't just buy one unit, since to get 2XP you have to be within 98% of the price, and with one unit of ore and organics, especially, one haggle amount won't work and one credit less won't earn you XP. With something like EP's haggler you can probably manage 2XP trading 100-200 credits worth of each, but with standard (crappy) haggling you probably need to trade 500cr or so to consistently get 2XP.
B) You're almost never going to get 5XP, even with EP's perfect formulas, because to get 5XP you have to trade the exactly perfect credit amount. Since credit values are in 48-bit floating point, not integers, the vast majority (99.9%+) of the time the "perfect" credit amount includes a value after the decimal point, which means 5XP is completely impossible on that particular haggle.
_________________ Creator of the TWGS Data Access Library
http://twgs.xiuhtec.com
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| Sat Jul 30, 2005 4:17 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Very good to know. I've tried to read some of EP's stuff but haven't been
involved with the beta testing or any of the more detailed work. I have
noticed that with ck I always get 2 xp on best buy buydowns. Of course the
amounts are far higher than 500 cr. It does make sense tho, you have to
trade enough to be atleast 98% of the best price.
I have had some people tell me they can reliably get 5xp per trade if
they find the right port. Don't know how accurate that is. What would it
take to get, say, 4xp per trade? If I had it to the exact even credit
every single time, what kind of xp could I average?
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sat Jul 30, 2005 6:36 pm |
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RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
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For experience points there is only 1,2, and 5. If you want to go gain experience the fastest and best way is to pop and det planets at SD, althought this is expensive. Though using planets requires fewer returns then PPTing, so in turn limited games this is the overall better method.
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. ยง 7212(a) your IRS!
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| Sat Jul 30, 2005 6:47 pm |
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Slim Shady
Gameop
Joined: Thu Jun 06, 2002 2:00 am Posts: 2371 Location: USA
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"I have had some people tell me they can reliably get 5xp per trade if
they find the right port. Don't know how accurate that is. What would it
take to get, say, 4xp per trade? If I had it to the exact even credit
every single time, what kind of xp could I average?"
you can only gain 1/2/5
to gain 5 points, you need a ship with only 1 hold, and you need to trade equip and some other junk, i dont recall, but vid kid let that secret out a while ago, it is not worth it.
"I heard that there is a way to make several k experience in short amount of time. The posts in this forum referred to it as "ore *****". Is that the script that does this task ? Can anyone explain how this or an appropriate tecnique works in detail ?"
that script is for unlims *only* (yes, u CAN use in a turn game, but you'd never find a corp again, lol)
if you want quick XP, it is going to depent 100% on the edits
if it is an aged game, go ppt
if it is not, and torps/dets are cheap, pbust at dock.
if they are expensive, ppt/haggle and then make bases, and sst/jet to start cashing.
if there is some fool with 4.5m xp adj to dock in a pod... cap him
lots of ways, all depends on the situation.

_________________ Ask Slim!
--==[The Outfit]==--
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| Sat Jul 30, 2005 7:19 pm |
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ElderProphet
Commander
Joined: Tue Oct 07, 2003 2:00 am Posts: 1134 Location: Augusta, GA
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If your offer is between 98.00% and 98.99%, you get 1 EXP. The 2 EXP come from 99.00% to 99.99%, and the mythical 5 EXP is allegedly reserved for 100.00%. [;)]
Yes, I know that you know this, but what Xen said was slightly amiss. To get 2 EXP, you have to be within 1% of the price.
+EP+
_________________ Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.
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| Sat Jul 30, 2005 7:50 pm |
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Xentropy
Lieutenant J.G.
Joined: Fri Apr 05, 2002 3:00 am Posts: 332 Location: USA
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Darn typos. [:)] EP's right of course.
And anyway, there's even more complexity to the 100% trade due to the binary representation of floating point numbers. Certain integers may be impossible to represent exactly in floating point (e.g. 103 may actually be internally represented as 103.000000000000000025) and thus even if on the "exact" credit an (a == b) test in the code may return false. There may be a built-in tolerance for this, such as (abs(a - b) < 0.0001), if JP put one in, but if not, 5XP is possible in even LESS cases.
Bottom line: Never depend on 5XP trades. Even with EP's perfect haggler, expect to average 2XP per trade (2.0000000000001, maybe [;)]).
_________________ Creator of the TWGS Data Access Library
http://twgs.xiuhtec.com
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| Sat Jul 30, 2005 8:14 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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quote:Originally posted by slart
I heard that there is a way to make several k experience in short amount of time. The posts in this forum referred to it as "ore whore". Is that the script that does this task ? Can anyone explain how this or an appropriate tecnique works in detail ?
I am hoping you are asking this question because you are going to be playing red, and not of the mistaken belief that he with the highest exp is the winning player.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sat Jul 30, 2005 8:31 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1838 Location: Guam USA
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Ok after reading this post I just had to drop in ..
Yes 5 exp/trade is possible .. I wrote a sscript to do it .. it takes time cause port has to max again between trades ..
and the exp gained in time is not really worth it after the math was done and over.
But yes 5 exp per porting .. in a pod with 10 hold of eq.
Not every port will do it .. but a few is enough for me to say .. I know I can do it again .. [:)]
Now for the Ore ***** .. yes it was a script Chris Collings and I wrote .. it upgrades SXX ports and buys dwn while world trading.
I was the first script by that name .. written for twx 1.09.
Since it was encripted for 1.09 it cant be used on anything newer ,
plus I never had the source for it .. I wrote a newer one ..
The main exp made with script was from the spending of 200 mil to upgrade ports ..
<side note> I is cheaper to make & break planets to gain exp.
But the upgrading of ports was to buy down .. the side effect was the gain of exp.
Thanks for your time.
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
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| Sun Jul 31, 2005 6:06 am |
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