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 ProScriptPack.zip 
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Unread post ProScriptPack.zip
The attached .zip file contain some updated versions of previous scripts and a couple of unreleased scripts. If there are issues with any of them, let me know. I sometimes edit scripts for a particular reason and only remember it when I go to use them again.

ProEZcolonizer3.cts - Version 3
Colonizing script for red or blue. Red options include ewarp/twarp
twarp/jump point/move/twarp, bwarp/jump point/move/twarp.
Additional blue options include twarp/twarp, bwarp/twarp,and
a BTW mode that does not use safeties for lock.
All options except for the bwarp allow for two ship colonizing.
Colonize either a single planet or all planets in a sector.

ProZTM41.cts - Version 4.1
Zero Turn Mapping script. Optional bot/default mode or set
it up with your preferred options. Computer and interrogation
modes.

proFueler.cts - Version ??
Fuel a single planet in a sector. This script may lag a server.

ProBubble.cts - Version 1
Find all bubbles in a universe that you have a ZTM for.
User configurable for min/max bubble size. File output of
sectors within the bubbles.

ProPing.cts - Version 1.7
Gets in-game ping times. Options include a 50 ping or a 5
ping test. Output to file option can be set to format to
EIS forum colors.

ProCitBuilder.cts - version 2
Upgrade a planet using a donar planet that has sufficient
cols and product.

ProProductMover.cts - Version 1.5
Move product/cols/figs from the planet you are on to another
planet in sector.

ProAssetCheck.cts - Version 2.15
Grab your corp assets and output on SS. Also compares assets
to game stats.

ProRelog.cts - Version 2
Relog to last prompt (Stardock main, planet surface, Citadel,
or Terra) when disconnected.

md.cts - Version 1
Mow to Stardock and lands on dock.

mt.cts - Version 1
Mow to Terra and ports.

gd.cts - Version 1
Grid to Stardock and lands on dock.

gt.cts - Version 1
Grid to Terra and ports.


Attachments:
proScriptPack.zip [74.67 KiB]
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               / Promethius / Enigma / Wolfen /

"A man who has no skills can be taught, a man who has no honor has nothing."
Sun May 17, 2009 5:10 pm
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Gameop
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Joined: Sun Feb 26, 2006 3:00 am
Posts: 1430
Location: USA
Unread post Re: ProScriptPack.zip
Thank you! Glad you guys help us non scipters. :) thanks again.

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Kane
Big Game 2019
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Sun May 17, 2009 8:18 pm
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Lieutenant J.G.
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Joined: Sun Mar 13, 2005 3:00 am
Posts: 387
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Unread post Re: ProScriptPack.zip
does this mean you are thinking about retirement?

I'm sorry if anyone thinks this but usually releasing all your code means you are going into retirement..... <hint ck>

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Find out just what any people will quietly submit to and you have the exact measure of the injustice and wrong which will be imposed on them. Frederick Douglas


Sun May 17, 2009 9:20 pm
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Unread post Re: ProScriptPack.zip
Maniac wrote:
does this mean you are thinking about retirement?

I'm sorry if anyone thinks this but usually releasing all your code means you are going into retirement..... <hint ck>



Not thinking about retirement really, although I don't play in many games due to the way they are setup with truce expiration days. I thought I would, hopefully, provide some scripts that might be useful to the players. The code behind most of the scripts would only confuse people, since that is what they usually do to me - terrible about commenting them.

I will most likely release a second script pack with different scripts some time in the near future. Thinking of releasing my alien cap script although it was written a long time ago and is only passable as a script along with a few other utility scripts.

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"A man who has no skills can be taught, a man who has no honor has nothing."


Sun May 17, 2009 11:21 pm
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