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PHX
Lieutenant
Joined: Sat Mar 03, 2001 3:00 am Posts: 592 Location: USA
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For getting blown up, you lost 5 experience points.
Gray Ghost destroyed your Galactic Empire,!!!
razzle is powering up weapons systems!
Option? (A,D,I,R,?):? D
<Display>
Sector : 1073 in uncharted space.
Ports : Berman, Class 3 (SBB)
Planets : <<<< (M) BLUETOOTH >>>> (Shielded)
<<<< (M) BLUETOOTH >>>> (Shielded)
<<<< (M) BLUETOOTH >>>> (Shielded)
<<<< (M) BLUETOOTH >>>> (Shielded)
<<<< (M) BLUETOOTH >>>> (Shielded)
Traders : Sergeant Major Zip [2], w/ 400,000 ftrs,
in My ship (4 Dragons Ltd Galactic Empire,)
Lance Corporal razzle [2], w/ 400,000 ftrs,
in Ghost Rider (4 Dragons Ltd Galactic Empire,)
Smuggler Savant Gray Ghost [2], w/ 376,834 ftrs,
in Photon Frigate (4 Dragons Ltd Galactic Empire,)
Annoyance traveler [2], w/ 399,999 ftrs,
in On The Road (4 Dragons Ltd Galactic Empire,)
Fighters: 13,480,000 (belong to Corp#2, Ghost Riders) [Offensive]
NavHaz : 3% (Space Debris/Asteroids)
Mines : 125 (Type 1 Armid) (belong to Corp#2, Ghost Riders)
Warps to Sector(s) : (5503) - (6869) - (7334) - (9247) - 10112 - (17653)
Your fighters: 100 vs. theirs: 13,480,000
Shipboard Computers razzle destroyed 600 shield points and 100 fighters.
Your ** SUPER Escape Pod ** has been destroyed!
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| Tue Apr 04, 2006 2:18 am |
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Traitor
Lieutenant Commander
Joined: Thu Mar 21, 2002 3:00 am Posts: 890 Location: USA
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need more info. what was in the surrounding sectors?
_________________ http://tw-cabal.navhaz.com - THE TW info site
Man, I gotta quit showing up here...next thing you know i'll get dragged back in.
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| Tue Apr 04, 2006 5:21 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Could be the adjs. Also could be a macro burst, I've noticed that
if you send enough attacks in a burst, any left over seem to catch
pods before they flee... atleast a % of the time.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Tue Apr 04, 2006 6:31 am |
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earth
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 331 Location: USA
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if the surrounding sectors contain figs, then the pod has nowhere to go.
earth.
_________________ ATTAC TCP/IP Helper
http://www.tw-attac.com
TWXSync Server (realtime data synchronization)
http://www.tw-attac.com/twxsync.html
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| Tue Apr 04, 2006 5:50 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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There also seems to have been something about pods not fleeing in heavily figged universes even though you had an escape route. From the ships/figs it appears that you are in an unlimited where that could easily be the case.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Wed Apr 05, 2006 12:17 am |
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severian
Chief Warrant Officer
Joined: Mon Feb 11, 2002 3:00 am Posts: 187 Location: USA
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I think I recall (someone pls verify this so nobody assumes it is fact...) that a pod will not flee along unexplored routes.
Piyah,
I believe the scenario you applied here may not reflect ALL the time. (Harley, pls verify this also) photoned in a game takes your turns, I am not sure about unlimited since you may only lose them for a second or two, and when fleeing, you may or may not (Don't know the exact math either) at times use turns, if this applies, pod has no turns to go anywhere.
_________________ Severian
Don't wait for your "ship to come in" and feel angry and cheated when it doesn't. Get going with something small.
- Irene Kassorla
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| Wed Apr 05, 2006 6:10 am |
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PHX
Lieutenant
Joined: Sat Mar 03, 2001 3:00 am Posts: 592 Location: USA
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I had entered this sector from an adjacent where my own fighters and planet were at.
It was not a 1 way.
There were a few seconds before my pod was destroyed, so a macro didn't attack before it could flee. Plus, as it shows, a different person destroyed my pod than the one who destroyed my ship.
I may have been photoned im not sure but I have never seen that stop a pod flee before.
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| Wed Apr 05, 2006 7:53 am |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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Pod flees are broken. They have been as long as I've played TW. If you have a sector adj empty of all figs/mines, you will flee at least that far 100% of the time. If you have your own figs next to you, sometimes you'll flee, sometimes you won't. The more heavily figged a game is (by various corps), the less likely your pod will flee. I've never been able to duplicate it in a test game. Maybe someone else has narrowed it down since I left. I know several people had their own pet theories (IG's, photons, etc), but I disproved all of those in test scenarios.
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| Wed Apr 05, 2006 7:46 pm |
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Father Cajone
Lieutenant J.G.
Joined: Wed Apr 18, 2001 2:00 am Posts: 480
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Just my 2 bits...if entering sector from adj sector with figs and a planet then the pod should have returned to the sector where it started from the target sector unless 'Online Auto Flee' was disabled instead of enabled by accidentally hitting the \ backslash key. If the target sector was on the other side of a 1-way then that pod won't return of course. That has happened to me several times by accident in a few games.
_________________ You are forgiven...now warp out and sin!
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| Thu Apr 06, 2006 5:42 am |
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Father Cajone
Lieutenant J.G.
Joined: Wed Apr 18, 2001 2:00 am Posts: 480
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pyath...got suggestion for changing your tag line from this....
------------------------------------------------------------------------------------------
If your going to be bad be good at it
to this?
------------------------------------------------------------------------------------------If you're going to bed be good at it!
_________________ You are forgiven...now warp out and sin!
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| Thu Apr 06, 2006 5:49 am |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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Online auto flee has nothing to do with it. That affects whether your ship will flee to an adjacent sector after being attacked. Pod flees are handled differently. It should work that if there is a path out over your own figs, it should take it and flee to a random sector. In not doing that all the time, it means it is broken.
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| Thu Apr 06, 2006 7:31 am |
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PHX
Lieutenant
Joined: Sat Mar 03, 2001 3:00 am Posts: 592 Location: USA
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Harley's suggestion would be the right one. because Piyath sometimes, most times it does flee back to where i came from even if I have figs and a planet there. Its just occasionally that it does this. Enough to put a big kink in invasion plans.
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| Sat Apr 08, 2006 6:04 pm |
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