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Ship Delay suggestion for upcoming TWGS releases
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Vicious Beancounter
Corporal
Joined: Tue Feb 27, 2001 3:00 am Posts: 5
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I was wondering if it would be a good idea to base ship delay on something other than turns. I look at turns as being roughly equivalent to fuel. Therefore, at a 6 tpw Colt, you're getting a double whammy both in range and speed. I'd like to see the ability to alter range and speed independently, making room for some more interesting variants (a 1 tpw ship that takes 2 minutes to move one sector; a 10 tpw ship that can move faster than a Scout)--- gives the possibility for constructing upgraded scout freighters that move slower than scouts, but carry additional holds, and still costs the same tpw.
Just some ideas,
Vicious Beancounter
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| Sun Mar 04, 2001 9:32 pm |
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