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PHX
Lieutenant
Joined: Sat Mar 03, 2001 3:00 am Posts: 592 Location: USA
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From what ive always seen in the past, exturn didn't actually start untill the hour actually hit. Revision is 55
The Federation We destroyed your Corp's 20000 fighters in sector 11997.
DO NOT deploy fighters on the major Space Lanes!
The Federation We destroyed your Corp's 100 fighters in sector 6813.
DO NOT deploy fighters on the major Space Lanes!
The Federation We destroyed your Corp's 100 fighters in sector 10109.
DO NOT deploy fighters on the major Space Lanes!
Command [TL=00:00:00]:[2] (?=Help)? : C
<Computer>
<Computer activated>
Computer command [TL=00:00:00]:[2] (?=Help)? T
11:59:28 PM Sun May 29, 2016
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| Sun May 30, 2004 1:58 am |
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Wotok
Ensign
Joined: Thu Jan 23, 2003 3:00 am Posts: 206 Location: USA
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ooh ooh! I know I know! It's that time phase thingy error bug thing
Edit: seriously.. think the time phase shift thing's for real. Ppl have been complaining about it.. Think the fix is to upgrade to 3.12
_________________ --==[ http://tradewars.wotok.com ]==--
rm -rf /bin/laden
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| Sun May 30, 2004 2:59 am |
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Slim Shady
Gameop
Joined: Thu Jun 06, 2002 2:00 am Posts: 2371 Location: USA
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yup 3.12 is "stable" so far concerning the time sync bug.
phx, thats why you dont put 20k figs in the MSL's. the fed's dont appreciate it, hehe.
Slim
_________________ Ask Slim!
--==[The Outfit]==--
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| Sun May 30, 2004 6:02 am |
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PHX
Lieutenant
Joined: Sat Mar 03, 2001 3:00 am Posts: 592 Location: USA
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yEAH well when ya got them to spare...
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| Sun May 30, 2004 12:52 pm |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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Extern runs on a 24 hour timer. If the game time changes and the server doesn't get restarted, extern will still run 24 hours after the previous one, but it might be early or late in relationship to the game time. I'm not sure if this is fixed in 3.12 or not.
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| Sun May 30, 2004 1:37 pm |
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ColdLine
Gunnery Sergeant
Joined: Tue Dec 02, 2003 3:00 am Posts: 29 Location: Cuba
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i've got a few quick questions about major space lanes... is there a way to know exactly where the msl's are without going back and forth to the stardock? is there a way to make a game where the msl's are beaconed (without getting in there and making beacons in twgs)? i think it would nice if you could see exactly where the msl's are, that way you can find a safe route to sd and such
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| Fri Jul 09, 2004 11:32 pm |
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PHX
Lieutenant
Joined: Sat Mar 03, 2001 3:00 am Posts: 592 Location: USA
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negative. It has to be done either in the game or in tedit. You can however find out what the msl's are without running them...just use the ships computer to plot the courses.
As long as you don't have any MSL sectors set to avoid, when you are moving between stardock and the other places the game will automatically use those lanes. I don't know where you got the idea that this was a safe way to go though as your only gauruntee of a hazard free trip is right after exturn.
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| Fri Jul 09, 2004 11:52 pm |
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Slim Shady
Gameop
Joined: Thu Jun 06, 2002 2:00 am Posts: 2371 Location: USA
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heh, msls are NOT safe, often they are the least safe because that is where most people to come from. if you know where the two class 0's are you can plot the msl's.
just remember, the msl's are:
terra<->dock
rylos<->dock
ac<->dock
terra to class 0's are not (i never knew that till k3 told me, and i still love his explanation as to why: "because thats the way it is programmed" heh)
Slim
_________________ Ask Slim!
--==[The Outfit]==--
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| Sat Jul 10, 2004 2:27 pm |
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PHX
Lieutenant
Joined: Sat Mar 03, 2001 3:00 am Posts: 592 Location: USA
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Don't forget rylos<->ac
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| Sat Jul 10, 2004 6:25 pm |
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ColdLine
Gunnery Sergeant
Joined: Tue Dec 02, 2003 3:00 am Posts: 29 Location: Cuba
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well is there a way to give every new player a density scanner? starting off blind is horrible, especially if you've never played before. double so if the game gives you a planet to start. Abusing exturn and mining or laying traps in MSLs brings down the quality of the game, in my opinion. I'd like to see everyone able to get to and from stardock and the class 0 ports safely. A good way to do this is to make the fed patrol the MSL all day long, to make sure they are clear.
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| Thu Jul 15, 2004 1:25 am |
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Slim Shady
Gameop
Joined: Thu Jun 06, 2002 2:00 am Posts: 2371 Location: USA
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ya, forgot ac<->ry
my bad, heh
coldline, there is a way to give everyone a dscanner to start with, put offensive figs around the dock after extern, that will put them in a nice pod which has a brand new density scanner installed.
but to answer in a non-sarcastic way, no, there is nothing in tedit that will give a player a density scanner right away.
btw, have you ever played a game where the stardock isn't displayed??? a turn game with no displayed stardock??? i suggest you try that out and then see if you are still complaining about having a dscanner to start when the stardock is displayed.  its been probably a decade since ive played a real turn game with the stardock not displayed but man, those were the days
Slim
_________________ Ask Slim!
--==[The Outfit]==--
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| Thu Jul 15, 2004 4:50 am |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1838 Location: Guam USA
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quote: Originally posted by Slim Shady
ya, forgot ac<->ry
my bad, heh
coldline, there is a way to give everyone a dscanner to start with, put offensive figs around the dock after extern, that will put them in a nice pod which has a brand new density scanner installed.
but to answer in a non-sarcastic way, no, there is nothing in tedit that will give a player a density scanner right away.
btw, have you ever played a game where the stardock isn't displayed??? a turn game with no displayed stardock??? i suggest you try that out and then see if you are still complaining about having a dscanner to start when the stardock is displayed.  its been probably a decade since ive played a real turn game with the stardock not displayed but man, those were the days
Slim
Yes , I've played a game with stardock display set to hide or no.
I takes another way of thinking and ztm'n to find .
Not going to get into that now.
As for is there a way to start out a game with dencity scanners .. yes.
SysOp , GameOp has to go into Tedit to edit the starting ship and the scout ship to have them .
Then when game runs players will have them. [:D]
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| Thu Jul 15, 2004 12:10 pm |
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ColdLine
Gunnery Sergeant
Joined: Tue Dec 02, 2003 3:00 am Posts: 29 Location: Cuba
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yeah i have played where stardock is not displayed, and yeah it was tougher. But it added a kinda of mystique about stardock tho, but at the same time, for the game to flow well knowing where stardock is important.
quote:SysOp , GameOp has to go into Tedit to edit the starting ship and the scout ship to have them .
Then when game runs players will have them.
sounds good, thanks vid kid.
Im not saying everyone one should be safe at all times no matter what, lets-hold-hands-and-make-peace. But what i am saying is that starting a game blind and while attempting to get to sd to buy a dscanner you get pod'd by mines or fighters is really lame. You just started that game, time to find another.... (or work with a pod/scout)
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| Thu Jul 15, 2004 3:16 pm |
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Slim Shady
Gameop
Joined: Thu Jun 06, 2002 2:00 am Posts: 2371 Location: USA
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start with a dscanner? if u could here or icq whenever u get time, fill me in vid kid  only a scout? i dont recall ever seeing the option to start with a scanner.. of course i havent been in twgs for a while, heh.
Slim
_________________ Ask Slim!
--==[The Outfit]==--
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| Thu Jul 15, 2004 4:53 pm |
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