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Lieutenant J.G.
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Joined: Sun Oct 28, 2001 2:00 am
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Im looking for the formula's for finding out how much ore is on a planet and how much the next q cannon hit will be. used to have them but I lost them.
thanks


Sat Sep 14, 2002 10:59 am
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
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quote:Originally posted by lewdpotato

Im looking for the formula's for finding out how much ore is on a planet and how much the next q cannon hit will be. used to have them but I lost them.
thanks

http://www.tw-cabal.com


Sat Sep 14, 2002 10:38 pm
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MBBS mode: OFF
Sector hit : Ore on Planet * Qgun level / 3 = Battle Points
Atmos hit : Ore on planet * Qgun level / 2 = Battle Points
ie:
100000 fuel ore on planet
Sector Qgun level at 10%
or
Atmos Qgun level at 10%

Sector hit:100,000 * .10 = 10,000 ore used on hit / 3 = 3,333 Battle points
or
Atmos hit:100,000 * .10 = 10,000 ore used on hit / 2 = 5,000 Battle points



MBBS mode: ON
Sector hit : Ore on Planet * Qgun level / 3 = Battle Points
Atmos hit : Ore on planet * Qgun level * 2 = Battle Points
ie:
100000 fuel ore on planet
Sector Qgun level at 10%
or
Atmos Qgun level at 10%

Sector hit:100,000 * .10 = 10,000 ore used on hit / 3 = 3,333 Battle points
or
Atmos hit:100,000 * .10 = 10,000 ore used on hit * 2 = 20,000 Battle points

I think this is right!

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Mon Oct 07, 2002 8:40 am
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Joined: Sat Feb 09, 2002 3:00 am
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Eeek. That info is incorrect.
See the link Kemper left for the correct atmospheric formula. Its actually 2 times the damage, not divided by 2. So, 10% atmos setting would do 20k points damage if you had 100,000 ore on the planet.

Grave


Tue Oct 08, 2002 12:33 am
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Joined: Thu Feb 07, 2002 3:00 am
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quote:Originally posted by Gravedigr

Eeek. That info is incorrect.
See the link Kemper left for the correct atmospheric formula. Its actually 2 times the damage, not divided by 2. So, 10% atmos setting would do 20k points damage if you had 100,000 ore on the planet.

Grave


MBBS Mode does 2 points per 1 unit ore for atmospheric.
Std TW/Gold does 1 point per 2 units ore for atmospheric.

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Tue Oct 08, 2002 7:22 am
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Double Eeek.
Forgot about that.
Oh well.
Remind me to stay out of the "school" section. :)


Wed Oct 09, 2002 1:07 am
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You also need to factor in what lv the planet is. Depending if it's gone lv5 yet you might not have to drain the ore. Military reaction on the planet sometimes is a factor too...

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Mon Nov 04, 2002 1:01 am
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Joined: Mon Oct 21, 2002 2:00 am
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The cannon fires when a ship attempts to land, whether or not planetary shields are in place. What differs is that planetary offensive fighters don't attack if planetary shields exist until those shields have been destroyed. Once they've been destroyed, the cannon fires again, then the offensive fighters attack.

The damage the cannon does is as follows:

Sector: Amount of ore divided by 3.
Atmosphere: Depends on if the game is Classic or MBBS mode:
--Classic (non-MBBS): Amount of ore divided by 2
--MBBS: Amount of ore times 2.

In other words, the atmospheric cannon is FOUR times as powerful in MBBS mode as Classic (non-MBBS) mode.

So if a cannon sends out 6,000 ore, it will do 2,000 damage in the sector, 3,000 damage in the atmospher in classic mode, and 12,000 damage in the atmosphere in MBBS mode.

The cannon does the same damage to any ship, regardless of the ship's defensive odds.

The sector cannon will fire the amount of ore on the planet times the cannon sector level. You cannot see what the sector level is set to.

The atmospheric cannon will fire the amount of ore on the planet times the cannon's atmospheric level. If your ship has a planet scanner, you can see what that level is. The problem is that there's no way to tell how much ore is on the planet. A good rule of thumb is to assume the planet has the maximum amount of ore and go from there.

Once you've been blasted by the atmospheric cannon the first time, you can figure what subsequent blasts will be, assuming that your next attack comes shortly thereafter (in other words, not hours later when the planet has had time to produce more ore) and assuming that the planet is not shielded. The formula for this is as follows:

Next blast = previous blast x (1 - atmospheric level).

Let's take an example for proof. Assume the game is in non MBBS mode. The Atmospheric Level is set to 20%. You just tried to land and were hit by 2,400 damage. Your next blast will be 2,400 x (1 - 0.20) or 2,400 x 0.8, or 1,920 damage. To wit: the planet had 24,000 fuel ore on it. The cannon sent 24,000 x 0.20 or 4,800 ore, which did 4,800 / 2, or 2,400 damage. It now has 24,000 - 4,800, or 19,200 ore on it. The cannon will now send 19,200 x 0.20 or 3,840 ore at you. It will do 3,840 / 2 or 1,920 damage. The proof works the same in MBBS mode, only in this case, the planet would have had a fourth as much or on it to begin with, since MBBS-mode atmospheric cannons do four times as much damage as Classic-mode cannons. To wit: The planet had 6,000 ore on it. It sent 6,000 x 0.2 or 1,200 ore. That did 1,200 x 2 or 2,400 damage and left 6,000 - 1,200 or 4,800 ore. The next blast sent 4,800 x 0.2, or 960 ore. That did 960 x 2, or 1,920 damage.

Of course this won't always be exactly what happens, because the planet may produce some ore in the interim, but the difference shouldn't be that great.

The problem arises when the planet is shielded and you can't see the atmospheric reaction. In such cases, you are flying blindly on your first landing. There are formulas to estimate subsequent blasts after you've seen how much damage the first blast did, but they are just estimates and can be way off. What is constant is that the next blast will not be as strong as the previous one was, unless the enemy is on the planet and adjusts the settings while you're attacking.


Fri Nov 08, 2002 9:42 pm
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
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quote:Originally posted by midnight

The cannon fires when a ship attempts to land, whether or not planetary shields are in place. What differs is that planetary offensive fighters don't attack if planetary shields exist until those shields have been destroyed. Once they've been destroyed, the cannon fires again, then the offensive fighters attack.

The damage the cannon does is as follows:

Sector: Amount of ore divided by 3.
Atmosphere: Depends on if the game is Classic or MBBS mode:
--Classic (non-MBBS): Amount of ore divided by 2
--MBBS: Amount of ore times 2.

In other words, the atmospheric cannon is FOUR times as powerful in MBBS mode as Classic (non-MBBS) mode.

So if a cannon sends out 6,000 ore, it will do 2,000 damage in the sector, 3,000 damage in the atmospher in classic mode, and 12,000 damage in the atmosphere in MBBS mode.

The cannon does the same damage to any ship, regardless of the ship's defensive odds.

The sector cannon will fire the amount of ore on the planet times the cannon sector level. You cannot see what the sector level is set to.

The atmospheric cannon will fire the amount of ore on the planet times the cannon's atmospheric level. If your ship has a planet scanner, you can see what that level is. The problem is that there's no way to tell how much ore is on the planet. A good rule of thumb is to assume the planet has the maximum amount of ore and go from there.

Once you've been blasted by the atmospheric cannon the first time, you can figure what subsequent blasts will be, assuming that your next attack comes shortly thereafter (in other words, not hours later when the planet has had time to produce more ore) and assuming that the planet is not shielded. The formula for this is as follows:

Next blast = previous blast x (1 - atmospheric level).

Let's take an example for proof. Assume the game is in non MBBS mode. The Atmospheric Level is set to 20%. You just tried to land and were hit by 2,400 damage. Your next blast will be 2,400 x (1 - 0.20) or 2,400 x 0.8, or 1,920 damage. To wit: the planet had 24,000 fuel ore on it. The cannon sent 24,000 x 0.20 or 4,800 ore, which did 4,800 / 2, or 2,400 damage. It now has 24,000 - 4,800, or 19,200 ore on it. The cannon will now send 19,200 x 0.20 or 3,840 ore at you. It will do 3,840 / 2 or 1,920 damage. The proof works the same in MBBS mode, only in this case, the planet would have had a fourth as much or on it to begin with, since MBBS-mode atmospheric cannons do four times as much damage as Classic-mode cannons. To wit: The planet had 6,000 ore on it. It sent 6,000 x 0.2 or 1,200 ore. That did 1,200 x 2 or 2,400 damage and left 6,000 - 1,200 or 4,800 ore. The next blast sent 4,800 x 0.2, or 960 ore. That did 960 x 2, or 1,920 damage.

Of course this won't always be exactly what happens, because the planet may produce some ore in the interim, but the difference shouldn't be that great.

The problem arises when the planet is shielded and you can't see the atmospheric reaction. In such cases, you are flying blindly on your first landing. There are formulas to estimate subsequent blasts after you've seen how much damage the first blast did, but they are just estimates and can be way off. What is constant is that the next blast will not be as strong as the previous one was, unless the enemy is on the planet and adjusts the settings while you're attacking.

I would like to toss in a couple of things. I think overkill was referring to the fact that if a planet isn't shielded,the cannon will not fire during a photon duration. So with a photon and a macro, you can invade a non-shielded planet without ever eating any of the ore.

Secondly, if you get hit with two shots (assuming no one is adjusting the cannons) you can figure out the amount of ore and the %. For formula for this is % = 1-(second hit / first hit). Once you know the %, you can easily figure out how much ore is on the planet.


Sat Nov 09, 2002 3:41 pm
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Lieutenant J.G.
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Joined: Sun Oct 28, 2001 2:00 am
Posts: 347
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thanks Kemper thats the one I was looking for


Mon Nov 11, 2002 1:20 am
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Sergeant

Joined: Sat Dec 21, 2002 3:00 am
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What is MBBS ?
Lol ... sorry for being a Newb :P so very new to this game started like last week


Wed Dec 25, 2002 10:08 am
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
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quote:Originally posted by jackle

What is MBBS ?
Lol ... sorry for being a Newb :P so very new to this game started like last week

It is a game setting that enables a few different things. To see if it's on, press V and look for this line:
Ver# 3.11.55 MBBS Gold

If it has the MBBS in it, it means mbbs mode is enabled.


Wed Dec 25, 2002 1:01 pm
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