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MysticRain
Chief Warrant Officer
Joined: Wed Jul 17, 2002 2:00 am Posts: 103 Location: Canada
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What is the best that people can do for WSSM, so far I have only gotten as good as 1.65M/min, but I have heard of people hittin 2.0-2.5 M per min. Is that even possible? I heard the top used to be 1.92. Anyone have any ideas?
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| Sat Aug 24, 2002 2:35 pm |
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Shinare
Warrant Officer
Joined: Tue Aug 13, 2002 2:00 am Posts: 92 Location: USA
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What is WSSM?
_________________ ---telnet to telnet://bbs.angelichome.net and give my computer something to do!
[url="http://www.people.fas.harvard.edu/~pyang/base/allyourbase.swf"]ALL YOUR BASE ARE BELONG TO US![/url]
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| Tue Sep 10, 2002 2:26 pm |
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lord_of_the_left_hand
Staff Sergeant
Joined: Mon Mar 04, 2002 3:00 am Posts: 14
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Not sure... maybe W(tow) S(steal) S(sell) M(move)
I would guess it's when someone tows you around to different ports and you steal from them...
Although i think you would judge the success based on credits/turns instead of on credits/min.
Maybe I don't know what I'm talking about, this is all just a guess.
[:D]
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| Tue Sep 10, 2002 3:48 pm |
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lewdpotato
Lieutenant J.G.
Joined: Sun Oct 28, 2001 2:00 am Posts: 347 Location: USA
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its a world sell steal move script and how much and how fast you make cash depends on how many holds your ship has how fast your puter and connection are and how often you bust.
that could be a ballpark figure Im not sure I dont play unlimited turn games and that script is for that type of game.
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| Tue Sep 10, 2002 4:40 pm |
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lord_of_the_left_hand
Staff Sergeant
Joined: Mon Mar 04, 2002 3:00 am Posts: 14
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Shows you what I know.
[:(!]
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| Tue Sep 10, 2002 4:58 pm |
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Taz
1st Sergeant
Joined: Thu Oct 03, 2002 2:00 am Posts: 35 Location: USA
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In the world of Gold and edited ships, I would say there is no figurable Top Limit, Have ship with 255 hold, 1 turn per warp, etc ie (The Dream Ship) T-3 connection on both ends da dada dada ...
I agree with lord of the left hand... what you make per turn is more important.
Taz's Undergroundhttp://web.tampabay.rr.com/tazunder
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| Mon Oct 07, 2002 8:52 am |
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Overkill
Chief Warrant Officer
Joined: Mon Oct 14, 2002 2:00 am Posts: 122 Location: USA
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The question would be asked by a unlimited turn player and not a low turn player. Connection matter's alot but also how many pauses and delays the script you are useing. But the credits you make per turns statement... is on the money.. not how fast it is made. Fast games teach you nothing but that you have really kewl scripts. Xide will tell you that if he hasn't already....
_________________ "When 900 years old you reach, look as good..You will not!"
<<<OVERKILL>>>
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| Mon Nov 04, 2002 12:42 am |
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gilligansdingy
Sergeant
Joined: Thu Oct 24, 2002 2:00 am Posts: 8
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The main question is where do I find a WSSM for zoc at?
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| Tue Nov 26, 2002 3:26 pm |
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shagnasti
Gunnery Sergeant
Joined: Fri Mar 02, 2001 3:00 am Posts: 25
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goto ultimate zoc scripts at the following link .. it has a wssm and world trade and world rob script designed for zoc
http://zocscripts.bbsnet.ca/
shagnasti
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| Tue Nov 26, 2002 10:25 pm |
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Rippin Kittin
Staff Sergeant
Joined: Thu Oct 17, 2002 2:00 am Posts: 10
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1.92 Mil a min is doable, I heard the Reverend has a script that does 1.5 billion per hour but that was on a local connection, still on a non local connection we are lookin at about 500-1 bil per hour which is pretty nice.
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| Wed Nov 27, 2002 2:18 pm |
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Bone Collector
Lieutenant J.G.
Joined: Sat Aug 25, 2001 2:00 am Posts: 301
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Somebody please tell me where there is a script that can make 500 million per hour. That would equal about 60 million per minute which would equal about a MILLION per second divided by 70000 creds per cycle would mean you would have to steal and sell to each port 14 times in a second. Maybe you meant per day? I dont think any script out there is able to even approach the numbers you are talking about Rippen.
Now, to answer the question...my script which isnt very good compared to others, makes about 90 mill per hour on a no delay unlimited game when i am running good. I played with someone using terra term and he made like 22 million in 10 minutes and was a MILE faster than anything i had seen before. So the fastest i have seen is 2.2 mill per minute or so.
bone
_________________ Bone Collector
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| Thu Nov 28, 2002 3:03 am |
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Traitor
Lieutenant Commander
Joined: Thu Mar 21, 2002 3:00 am Posts: 890 Location: USA
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I agree BC. My corp's SDT script makes about 15 million in about 7 minutes. I only play in turn limited games tho, so that's 7 min to burn about 950 turns. I don't think you could make a script that made more than about 2.5 mil per min, because you have to check for busts, furb, and upgrade the port occasionally to deal with port regen, etc. There are gonna be pauses in scripts that limit performance. In a perfect, non-busting, world, I bet you could get to 5 or 6 mill a min. That would get ya 500mil per hour.
quote:Originally posted by Bone Collector
Somebody please tell me where there is a script that can make 500 million per hour. That would equal about 60 million per minute which would equal about a MILLION per second divided by 70000 creds per cycle would mean you would have to steal and sell to each port 14 times in a second. Maybe you meant per day? I dont think any script out there is able to even approach the numbers you are talking about Rippen.
Now, to answer the question...my script which isnt very good compared to others, makes about 90 mill per hour on a no delay unlimited game when i am running good. I played with someone using terra term and he made like 22 million in 10 minutes and was a MILE faster than anything i had seen before. So the fastest i have seen is 2.2 mill per minute or so.
bone
_________________ http://tw-cabal.navhaz.com - THE TW info site
Man, I gotta quit showing up here...next thing you know i'll get dragged back in.
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| Thu Nov 28, 2002 4:08 pm |
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Kemper_3
Lieutenant J.G.
Joined: Sat Dec 22, 2001 3:00 am Posts: 427
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quote: Originally posted by Traitor
I agree BC. My corp's SDT script makes about 15 million in about 7 minutes. I only play in turn limited games tho, so that's 7 min to burn about 950 turns. I don't think you could make a script that made more than about 2.5 mil per min, because you have to check for busts, furb, and upgrade the port occasionally to deal with port regen, etc. There are gonna be pauses in scripts that limit performance. In a perfect, non-busting, world, I bet you could get to 5 or 6 mill a min. That would get ya 500mil per hour.
There are only 60 minutes in an hour, not 100 
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| Thu Nov 28, 2002 11:17 pm |
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Traitor
Lieutenant Commander
Joined: Thu Mar 21, 2002 3:00 am Posts: 890 Location: USA
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quote: Originally posted by Kemper_3
quote: Originally posted by Traitor
I agree BC. My corp's SDT script makes about 15 million in about 7 minutes. I only play in turn limited games tho, so that's 7 min to burn about 950 turns. I don't think you could make a script that made more than about 2.5 mil per min, because you have to check for busts, furb, and upgrade the port occasionally to deal with port regen, etc. There are gonna be pauses in scripts that limit performance. In a perfect, non-busting, world, I bet you could get to 5 or 6 mill a min. That would get ya 500mil per hour.
There are only 60 minutes in an hour, not 100
Yeah, yeah, yeah. It was late...lol
_________________ http://tw-cabal.navhaz.com - THE TW info site
Man, I gotta quit showing up here...next thing you know i'll get dragged back in.
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| Fri Nov 29, 2002 12:34 pm |
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rofl
Private 1st Class
Joined: Sat Dec 07, 2002 3:00 am Posts: 2
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i've personally never seen rev's wssm in action but i know it is possible to make upwards of 400-500 mil a hour with the right configurations and the know how.
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| Wed Dec 18, 2002 12:21 pm |
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