quote:
Are there settings that are good for making a game that can "run long"?
A friend of mine runs a game hw would like to see as a more long term role playing type of game. Which I think would be fun. Are there known settings to help encourage this instead of one corp getting an upper hand in about 30 days and becoming an "evil empire" heh
The best settings for a long running game are when they are closest to stock. (Its one of the reasons that in the old days, many games lasted better than a year)
Less turns - means less can be accomplished in a day.
less time allowed online - means ZTMing may have to be split up, making such tasks more time consuming. Also means teams that want to run a continuous block on SD using scripts and toll figs much more difficult (e.g. 4 hr time limit means a corp of 6 must have flawless timing and not do anything else in that 4 hours)
Decrease # of pre-built ports from default by about 5-9% - will make PPTing at beginning of game more difficult, and will force players to burn turns e-probing and exploring looking for ports.
Make universe more convoluted - increase one-ways and max course length. Will make game more difficult.
Increase strength and activity of aliens - this will make players have to concentrate on aliens a little more than normal, and adds an interesting twist to the game.
put StarDock next to FedSpace - while this may seem like it would make game easier, it makes it more difficult for a leading team to set up StarDock blocking techniques to wipe out competition, as players can always coast in through the protected fedspace sectors.
Also, you can try not showing location of SD or not having Terra in sector 1, and making players find each of these. These options can backfire, however. A single corp can find and ambush either hidden location, or players can give up and not play the game at all.
Most of all, have your friend be creative. Even if a game doesn't last as long as desired, if players enjoy the game, they will come back over and over and over again. I know that on Memphis TW, there are a couple of games that always get a ton of players and a ton of competition because of interesting game settings and (on a few) balanced ship edits that bring players in time and again.
Hope this helps
Daemon
Memphis TW BBS
ICQ# 99772936
High Competition and High Risk - Just the place to relax