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 Game Play Basics - Passive Gridding 
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Unread post Re: Game Play Basics - Passive Gridding
It seems like we have two discussions in one here, one
on how to passive grid, another on how to defeat passive
gridding. Passive gridding is just laying out grid without
being detected.

Putting out 20 fighters, to make a density of 100, will fool
players who are manually exploring, and taking chances to
keep turn use down. It won't stop a script, which will avoid
positive densities, or Holo scan if stuck. I suppose a poorly
written script would bumble into a sector with a 100 density,
but even a poorly written script should look for a limpet...

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Sat Dec 17, 2011 4:07 pm
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Unread post Re: Game Play Basics - Passive Gridding
Micro wrote:
Clearly, "a couple limpets in the mix" is great if you want to make bad players into better players.


Sure, if that's your goal, but that's completely different from what we've been talking about so far in this thread. I would think he would've said something if his goal was to teach his opponents how to play, rather than winning the game himself.


Sun Dec 18, 2011 7:51 pm
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Unread post Re: Game Play Basics - Passive Gridding
Crosby wrote:
Putting out 20 fighters, to make a density of 100, will fool
players who are manually exploring, and taking chances to
keep turn use down. It won't stop a script, which will avoid
positive densities, or Holo scan if stuck. I suppose a poorly
written script would bumble into a sector with a 100 density,
but even a poorly written script should look for a limpet...


Yeah. I think we're all agreeing. Even if not all of us will admit it.


Sun Dec 18, 2011 8:06 pm
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Unread post Re: Game Play Basics - Passive Gridding
Actually Tecnically............ Your all wrong

The Question was "What is Passive Gridding"

The Answer:

Gridding: As it pertains to TW is the act of laying Fighters, Limpets, or Mines in effort to both secure and deny a sector from enemy forces.

Passive: http://dictionary.reference.com/browse/passive
adjective
1. not reacting visibly to something that might be expected to produce manifestations of an emotion or feeling.
2. not participating readily or actively; inactive: a passive member of a committee.
3. not involving visible reaction or active participation: to play a passive role.
4. inert or quiescent.
5. influenced, acted upon, or affected by some external force, cause, or agency; being the object of action rather than causing action ( opposed to active).

Hehe
/Troll Off

P.s. IMO Passive Gridding; in it's most layman terms is to grid without alerting the active opponent of your gridding activities

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Mon Dec 19, 2011 8:27 am
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Unread post Re: Game Play Basics - Passive Gridding
Ender wrote:
Passive gridding is the art of gridding (laying fighters) in sectors with-out hitting enemy fighters.


Helix wrote:
Actually passive gridding means gridding without being detected.


Kaus wrote:
Actually Tecnically............ Your all wrong

...

P.s. IMO Passive Gridding; in it's most layman terms is to grid without alerting the active opponent of your gridding activities


Kaus... They already covered that BEFORE the thread got derailed into an argument about density and Limpits.

Limpets are a pain in the Butt. You have to go around them, or scrub after. I don't think they are commonly used in gridding though.

Do you place fighters under ports when passive gridding?

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Mon Dec 19, 2011 9:32 am
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Unread post Re: Game Play Basics - Passive Gridding
Micro wrote:
Ender wrote:
Passive gridding is the art of gridding (laying fighters) in sectors with-out hitting enemy fighters.


Helix wrote:
Actually passive gridding means gridding without being detected.


Kaus wrote:
Actually Tecnically............ Your all wrong

...

P.s. IMO Passive Gridding; in it's most layman terms is to grid without alerting the active opponent of your gridding activities


Kaus... They already covered that BEFORE the thread got derailed into an argument about density and Limpits.

Limpets are a pain in the Butt. You have to go around them, or scrub after. I don't think they are commonly used in gridding though.

Do you place fighters under ports when passive gridding?


You don't think Limpet's are commonly used in gridding? and Touche ;-)

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Mon Dec 19, 2011 10:32 am
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Unread post Re: Game Play Basics - Passive Gridding
Kaus wrote:
You don't think Limpet's are commonly used in gridding? and Touche ;-)

I have seen them placed in high traffic areas, but not just randomly dropped while gridding.
So your saying they are used while gridding?

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Mon Dec 19, 2011 12:57 pm
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Unread post Re: Game Play Basics - Passive Gridding
Micro wrote:
Kaus wrote:
You don't think Limpet's are commonly used in gridding? and Touche ;-)

I have seen them placed in high traffic areas, but not just randomly dropped while gridding.
So your saying they are used while gridding?


Limpets have many obvious uses. Perhaps the best one is that they are photon proof, report when taken after a fot, excellent sentries.


Mon Dec 19, 2011 1:51 pm
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Unread post Re: Game Play Basics - Passive Gridding
Quote:
So your saying they are used while gridding?


You need to have a limpet down to have a foolproof jumppoint.
In other words, you know that you are warping to a safe point
if your limpet is still there. If you have no limp down, some pointy
eared little weasel could photon under your fighter, and lay their
own limpet down. Now you opened yourself up to an adj
photon trap.

So you passive grid first, laying fighters and limps so you have a
starting point for later, when you are twarp gridding by warping
to safe jumppoints, and burst gridding adj.

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Mon Dec 19, 2011 2:42 pm
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Unread post Re: Game Play Basics - Passive Gridding
Crosby wrote:
Quote:
So your saying they are used while gridding?


You need to have a limpet down to have a foolproof jumppoint.
In other words, you know that you are warping to a safe point
if your limpet is still there. If you have no limp down, some pointy
eared little weasel could photon under your fighter, and lay their
own limpet down. Now you opened yourself up to an adj
photon trap.

So you passive grid first, laying fighters and limps so you have a
starting point for later, when you are twarp gridding by warping
to safe jumppoints, and burst gridding adj.


Exactually

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Mon Dec 19, 2011 5:14 pm
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Unread post Re: Game Play Basics - Passive Gridding
Do you place fighters under ports when passive gridding?

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Mon Dec 19, 2011 6:59 pm
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Unread post Re: Game Play Basics - Passive Gridding
Quote:
Do you place fighters under ports when passive gridding?


Usually I do, it is a quick way to see if someone is
checking port reports looking for a covered port. If
they are, I'll switch to a passive gridder that twarps
around every now and then. If no immediate response,
party on!

Why not put a fighter down? You've spent the time etc.
getting the sector, why not mark it as yours?

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Mon Dec 19, 2011 7:38 pm
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