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 What happens at Extern? 
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Gameop
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Another player put this together, I thought it might be helpfull information to have available in the forums.
All this stuff happens at extern
1 ) Check for players with different alignments in the same corp.  Apply penalties if needed.
2 ) Fedspace is cleared of Nav Haz.
3 ) Empty ships in Fedspace are repo'd. 
4 ) Players are towed for Armament Violations. (having more than 100 figs in Fedspace while off-line)
5 ) Check for too many players in a Fedspace sector. (Random off-line players are towed if the number of allowed off-line players is exceeded in the sector) (not TOTALLY random :-)
6 ) Reset Tax time.
7 ) Reset Grimy Trader Curse.
8 ) Recover deaths (2 pods).
9 ) Reset Jettison Collies.
10 ) Reset Alignment loss for breaking into another corp.
11 ) Clear busts (if it's the right day.  In MBBS mode, it happens here daily)  
12 ) Player Figs and Mines are cleared out of MSL's.  Planets with Cits in MSL's are reduced to LV 2 Cits.
13 ) Planets in overloaded sectors collide.  Only 2 planets collide per extern.
14 ) Destroyed Class 0 and 9 ports rebuilt if the radiation is gone.
15 ) Nav Hazz clears/reduces
16 ) Port construction advances
17 ) Players and Corps timeout.  Remaining assets go rougue.
Nicely put.

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Mon Oct 15, 2007 10:00 pm
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hehe, have you ever read the tw cabal archives?

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Mon Oct 15, 2007 10:17 pm
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Runaway Proton wrote:
Another player put this together, I thought it might be helpfull information to have available in the forums.
All this stuff happens at extern
1 ) Check for players with different alignments in the same corp.  Apply penalties if needed.
2 ) Fedspace is cleared of Nav Haz.
3 ) Empty ships in Fedspace are repo'd. 
4 ) Players are towed for Armament Violations. (having more than 100 figs in Fedspace while off-line)
5 ) Check for too many players in a Fedspace sector. (Random off-line players are towed if the number of allowed off-line players is exceeded in the sector) (not TOTALLY random :-)
6 ) Reset Tax time.
7 ) Reset Grimy Trader Curse.
8 ) Recover deaths (2 pods).
9 ) Reset Jettison Collies.
10 ) Reset Alignment loss for breaking into another corp.
11 ) Clear busts (if it's the right day.  In MBBS mode, it happens here daily)  
12 ) Player Figs and Mines are cleared out of MSL's.  Planets with Cits in MSL's are reduced to LV 2 Cits.
13 ) Planets in overloaded sectors collide.  Only 2 planets collide per extern.
14 ) Destroyed Class 0 and 9 ports rebuilt if the radiation is gone.
15 ) Nav Hazz clears/reduces
16 ) Port construction advances
17 ) Players and Corps timeout.  Remaining assets go rougue.
Nicely put.

You forgot one
18 )  Space Ghost can navigate his pod freely for a short time in major space lanes. 


Tue Oct 16, 2007 3:06 am
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Gameop
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Singularity wrote:
hehe, have you ever read the tw cabal archives?


I didn't see where it came from, it it was Cabal than due credit.  Just thought it would be nice to have here for referance also
 

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Tue Oct 16, 2007 8:28 am
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 http://tw-cabal.navhaz.com/glossary.html  check definition of extern...  it's almost verbatim...   props to Traitor
 
 

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Tue Oct 16, 2007 8:08 pm
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Gameop
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Sorry, just thought it might be good referance.  If it's got copyrights I wasn't aware.

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Tue Oct 16, 2007 8:50 pm
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I would change the wording a bit:
1.  Check for players with red and blue alignments on the same corp.  Reduce player experience as required for conflicting alignment.
2 ) Fedspace and MSLs are cleared of Nav Haz.
13 ) Planets in overloaded sectors may collide.  Only 2 planets collide per extern in a given sector. Sector overload posted in daily log.

I could be wrong on those and if so I am sure someone will point that out...

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Tue Oct 16, 2007 10:32 pm
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.....


Tue Oct 16, 2007 10:46 pm
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Gameop
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miltonc wrote:
You left one out.
Scripters will SD All your Players before the Bell Rings at Extern.

Crosby and Zarkan Corp'in, There goes the UNIVERSE as we know it.
No Dis. intended guys, but these guys are ruthless.

Make no mistake, All your Players will gone before Extern.

So the only thing left is to Rebang the Game. 8-)

Milton,.. why do you always have to go after other players.  This is a simple thread about what happens at extern.  Your comments don't really contribute.  Let's keep it on track, and while your at it, why dont you go back and ... that one out too.
 

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Tue Oct 16, 2007 11:35 pm
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Crosby wrote:
http://tw-cabal.navhaz.com/glossary.html check definition of extern... it's almost verbatim...   props to Traitor



:BOWS:

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Thu Oct 18, 2007 9:28 pm
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I think i did quote that info of Traitor's in another foruum... but I did say it was from his site... The game op was talking about changing extern... and i wanted him to know the difference between extern... and midnight.. i posted both parts I thought...lol
If ur gonna change extern time... the bet way to change the whole server time... keeps it all intact and together...
and Prom... think part of that happens at midnight... to Quote the Info God again....

Midnight: A lot of things happen at midnight, so I thought I would list them here. (See Extern too)
1) Players that died the previous day are allowed back in. (no pod recovery, that happens at extern)
2) Hold, Fig, and Shield prices change at Class 0 and Class 9 ports
3) Players who log in after Midnight gain one point of Experience and one point of Alignment.
4) Citadel construction advances.
5) Underground wrong passwords resets.

Props to Traitor for providing the Info to us Noobs for years... and to Sing for having it all on his site now...

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Fri Oct 19, 2007 9:31 am
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