View unanswered posts | View active topics It is currently Tue Apr 28, 2026 4:36 pm



Reply to topic  [ 8 posts ] 
 Tholian Sentinel? 
Author Message
Private 1st Class

Joined: Wed Jun 27, 2007 6:40 pm
Posts: 2
Location: United States
Unread post 
First let me say, I have not played TW for about 10 Years.  I have recently found TWGS, bought it now my old friends and I have started playing again (pfss and sons we are getting old).fficeffice" />>>
 Back in V1 the  Tholian Sentinel was a waste, however I found a copy of Slice's (based on V2).  It states the the Tholian Sentinel always gets 4:1 on defense.  Is this true in V3?   The ship catalog says 1:1 Defensive Odds.>>
Plus if I am attacked in a Tholian Sentinel over my planet would I auto flee anyway?>>
Do all ships that can have scanners, can have a Holo?  If this is true the Orion would be a much better ship than it was in V1, same for the Constellation.   >>
 Also why would some care if the "delay" is on?  Does it mess up scripts or just cause your turns to take longer?
Thanks >>
Randall >>

 


Sat Jun 30, 2007 10:28 pm
Profile
Gameop
User avatar

Joined: Sun Oct 08, 2006 2:00 am
Posts: 991
Unread post 
Rcole wrote:
Back in V1 the  Tholian Sentinel was a waste, however I found a copy of Slice's (based on V2).  It states the the Tholian Sentinel always gets 4:1 on defense.  Is this true in V3?   The ship catalog says 1:1 Defensive Odds.
Its 4:1 over a Corp planet (I think)

Rcole wrote:
Plus if I am attacked in a Tholian Sentinel over my planet would I auto flee anyway?
Auto Flee can be disabled by hitting the '\' key


Rcole wrote:
Do all ships that can have scanners, can have a Holo?  If this is true the Orion would be a much better ship than it was in V1, same for the Constellation.
All the ships are different, press 'c', 'c' from the Command [TL=00:00:00] prompt


Rcole wrote:
Also why would some care if the "delay" is on?  Does it mess up scripts or just cause your turns to take longer?
Yes it make your turns take longer. (think about how delays might affect you in an unlimited turns game.)I was where you are now about a year ago, there are 3 sites that helped me almost every day of that last year:

1. TW-Cabal
2. Grimy Traders
3. Vulcan's Forge Online Forums

And here are a couple of new ones that help me daily

NavHaz Junction
Tradewarsforums.com

Cerne

_________________
"All warfare is based on deception..." - Art of War
"Time will tell all tales" - SG
Any advanced tactic in TW is indistinguishable from cheating.


Sun Jul 01, 2007 12:12 am
Profile ICQ
Veteran Op
User avatar

Joined: Thu Jun 02, 2005 2:00 am
Posts: 5558
Location: USA
Unread post 
If the tholian is corp and you are over a corp planet it's 4x the ship's defensive odds.

This goes for any ship with "guardian bonus"

If you are attacked in a sentinel your ship will not flee. Guardian bonus ships don't auto flee.

Different ships have different things depending on the edit. 10 years ago edits didn't exist, today there are a lot of different styles of ships and planets.

Delays make you vulnerable to scripts, more-so than without them. It actually makes it very difficult to move when delays are on. The reasons are technical.

_________________
May the unholy fires of corbomite ignite deep within the depths of your soul...

1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
4. Parrothead wrote: Jesus wouldn't Subspace Crawl.

*** SG memorial donations via paypal to: dpocky68@booinc.com
Image


Sun Jul 01, 2007 1:33 am
Profile ICQ WWW
Lieutenant J.G.

Joined: Fri Apr 05, 2002 3:00 am
Posts: 332
Location: USA
Unread post 
Rcole wrote:
Back in V1 the  Tholian Sentinel was a waste, however I found a copy of Slice's (based on V2).  It states the the Tholian Sentinel always gets 4:1 on defense.  Is this true in V3?   The ship catalog says 1:1 Defensive Odds.

As others said, the V1 and V2 bugs have both been fixed and it works exactly as the Tholian's description states.
Quote:
Plus if I am attacked in a Tholian Sentinel over my planet would I auto flee anyway?

Offline autoflee is automatically disabled for any ship with the Guardian Bonus for this reason.  Keep in mind the ship has to be manned to get the special odds, though, so no one ever really uses them; too dangerous to just sit there over your planet.  With certain edits, a ship with a guardian bonus may get used, though, so it's nice to know how they work.
Quote:
Do all ships that can have scanners, can have a Holo?  If this is true the Orion would be a much better ship than it was in V1, same for the Constellation.

The answer to your question is no, but the Orion specifically DOES now have a holoscanner.  Which does, yes, make it a ship actually worth flying in stock, whereas in stock before 3.08 (or thereabouts, when it was changed) the Orion was more often avoided due to being too dangerous to fly.
Quote:
Also why would some care if the "delay" is on?  Does it mess up scripts or just cause your turns to take longer?

The #1 reason most people here hate delay so much is the majority of today's players enjoy the adreneline rush of fast-paced twitch reactions and play TW like an FPS, very unlike the old days of TW where it was more like a board game, similar to chess.  There are major issues with delays as currently implemented, though, which make them worthless for trying to give a given TW game the old slow-paced turn-based feel rather than the new real-time react-in-1/4-of-a-second-or-you're-SD feel.  The biggest issue is that certain things in the game, such as warping a planet or using a planetary transporter pad, don't have any delay even when delays are turned on, which gives that 1/4-of-a-second twitch-reaction advantage to anyone on a planet, while meanwhile anyone in a ship is just plain dead if they hit a fighter anywhere in the universe.  Delays simply don't work, and as Sing said just give scripters an even greater advantage since their scripts running from a planet prompt can not only out-react you, but aren't subject to the same delays you are by the game itself.
Hopefully the next update (which is supposed to fix the mail system) will also do something about these delay issues, as well as (pleasepleaseplease) move delay settings to local games instead of global.

_________________
Creator of the TWGS Data Access Library
http://twgs.xiuhtec.com


Sun Jul 01, 2007 9:07 am
Profile ICQ YIM
Private 1st Class

Joined: Wed Jun 27, 2007 6:40 pm
Posts: 2
Location: United States
Unread post 
Thank you very much you all have been very helpful


Sun Jul 01, 2007 9:55 am
Profile
Lieutenant J.G.

Joined: Mon Sep 22, 2003 2:00 am
Posts: 486
Location: USA
Unread post 
ahhhh my long lost twin, has at last been found! lol


Mon Jul 02, 2007 6:59 am
Profile ICQ
Veteran Op
User avatar

Joined: Mon Jun 16, 2003 2:00 am
Posts: 639
Location: USA
Unread post 
TWO zentocks!!   oh my


Mon Jul 02, 2007 12:20 pm
Profile ICQ
Lance Corporal

Joined: Fri Apr 20, 2007 1:40 pm
Posts: 3
Unread post 
The tholian is still bypassed with someone entering the sector and dropping mines and offensive fighters on you so that when you log on again in your 1:1 odds, you are podded rather easily.   Based on the 4 tpw to get it from SD to  your home sector, those turns could probably be best use making money or something else.   
If a ship edit has a better ship with Guardian bonus, use that instead of a Tholian, since the Tholian has 2.5k ftrs and 4k shields and for example the Aslan in the Narnia edit has 120k ftrs and 8k shields which obviously make it much more suitable for a guardian role.
Bottom line here is that the Tholian, even though it works, is about as much a guardian as a white belt karateka....
The stock Orions that I have seen have holo scanners, but they are still rather useless since their trading index is only 92% of the Merchant Freighter while the firepower is insignificant at 1.1 odds and only 750 ftrs.  Bottom line here is that sticking to the freighter is still a better value unless you are like me and have to have the red ansi ship over that yucky lime green or whatever it is...but, I usually hold out until I can get the CorFlag.
 
 
 
 
 


Tue Jul 03, 2007 1:53 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 8 posts ] 

Who is online

Users browsing this forum: No registered users and 14 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by wSTSoftware.