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 Unlimited Turn Games and You. 
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Private 1st Class

Joined: Wed Jan 30, 2002 3:00 am
Posts: 2
Location: USA
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Just wondering... I have an unlimited turn game and a game that has 1000 turns. There wouldn't happen to be any way that I could require a player to play the 1000 turn game and use all his turns before being allowed to play the unlimited turn game? Probably not, was just wondering if you guys had any advice on preventing abuse of my unlimited turn game.


Fri Feb 01, 2002 12:43 pm
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Warrant Officer

Joined: Fri Mar 16, 2001 3:00 am
Posts: 85
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Define abuse.... An unlimited game has unlimited turns.

If you want a turn limit make a turn limit.
If you want a time limit, make a time limit.
If you want a limit to the number of moves a player can make in a given short time period, adjust the max commands per cycle and/or ship delay settings.

Part of the best strategy for an unlimited game is to try your best to have your account doing something 24/7, and as fast as the game will allow, so if you don't like that, don't make it completely unlimied. Maybe what you want is a high turns game (maybe 20k or something) rather than unlimited.

Cheers,

Dr. Bad


Fri Feb 01, 2002 6:50 pm
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Lieutenant J.G.
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Joined: Wed Apr 18, 2001 2:00 am
Posts: 480
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Unimited turn games? Personally I think they are just for folks that like to turn bots on and hope that they have better bots than others while they sleep, work, go to the bathroom etc.... I still am trying to figure out the difference between 20K turn games and unlimited except for the turns recovered after getting photoned. Real players that have to think about how to use turns wisely still have to play low turn games and I find low turn games take more time than high turn or unlimited games.


Sun Feb 03, 2002 7:03 am
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Sergeant

Joined: Wed Apr 11, 2001 2:00 am
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Father Cajone is right, the unlimited turn games are extremely boring, as they do not take the thought and preparation that a low turn game takes. If you have unlimited turns, you don't have to worry about running out of turns and as such, turns equal assets. So if you waste 100 out of 600 turns in a 600 turn game versus wasting 100 turns in an unlimited turn game, the loss is greater in the low turn game. Your loss in the low turn game is one sixth of your earning power for the day, similar loss in the unlimited turn game would require you to be offline for 4 hours. Also, an unlimited turn game gives a greater advantage to those with fast connect speeds and fast processing time on their PC. The more data you can process in a given length of time equals more turns run, equals more assets produced, whereas the turn limited games level the playing field somewhat in that area.



Aut Pax, Aut Bellum
Clan Gunn
Mirkath


Sun Feb 03, 2002 1:13 pm
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Warrant Officer

Joined: Fri Mar 16, 2001 3:00 am
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Don't agree. If your unlimited games have been about bot running then you haven't played a competitive one. A competitive unlimited is over in a handful of hours. Its basically an arcade version of tw- turn management is a non-issue, but get #SD# and its game over for you, so its much more about how you #SD# everyone in a short period of time, and effectively trading off between cashing time and aggresive time.

A sensible unlimited does have a move delay, and rob delay so that its no so much about the speed of your SST/PPT scripts.

Dr. Bad


Sun Feb 03, 2002 6:42 pm
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Staff Sergeant

Joined: Sun Jan 20, 2002 3:00 am
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Location: Vatican City
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Can you not have a unlimited game but setup TW to limit the number of commands you can give in a given time frame? That way you can still have a unlimited turn game but not worry so much with people using "helpers" and such.

-Rev


Mon Feb 04, 2002 12:46 pm
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bdavey, unlimited games are still nothing but a script fight.
If your on a dial up you dont stand a chance, since you wont be able to build assets up fast enough to defend yourself. Before you know it theres a blue watchin the class 0's and you can't run WSSM no more.

I played an unlimited a while ago with Silver Dragon, with his cable modem vs my dial up, he made around 20m in the length of time itd take me to make 10m, and we run the same script. This is in a game that had rob delay, but no ship delay. Thats a big difference :)

Chris Rose
http://www.geocities.com/camaro81rk


Mon Feb 04, 2002 7:39 pm
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Warrant Officer

Joined: Fri Mar 16, 2001 3:00 am
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yeh, that's cos yer using a crap script.

Get yerself a 1-wait per loop SSM, and 0 wait PPT and you've got all you need- both pretty easy to knock up if you do any script writing at all. Once you've got those, so long as there's rob delay, there's bugger all difference between income generation on cable, modem, or a satelite dish on the moon.

And of course, much like turn limit, some nasty (though mainly very simple) offensive scripts will come in handy!

Cheers,

Dr. Bad


Wed Feb 06, 2002 7:33 am
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Chief Warrant Officer

Joined: Tue Feb 05, 2002 3:00 am
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I think an unimited turn game, with a time limit is pretty much = to a limited turn game, maybe better. With a time limit, u can only do so much a day (much like with limited turns) but u have a harder time knowing how long u have left (there's the challenge) I play unlimited turns with time limit when i want a long competition. But I hate the restrictions on turns. I feel that if I don't log on everyday im wasting valuable turns (and i can't log on everyday) but when i do log on. I can make the most of my time, without a turn limit.


Live Long And Prosper!


Wed Feb 06, 2002 7:43 am
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Staff Sergeant

Joined: Sun Jan 20, 2002 3:00 am
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Location: Vatican City
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I think the helpers are like playing Unreal Tournament or Quake III with AIM BOTS. To an extent anyways. Yes, things get repetitive and helpers are good, but i think you get poorly skilled TW players who jump in and use helpers and then claim they are the best...

TW should include simple scripts i think...ones to populate planets and trade at certain ports. I think that would help with the game quite a bit. This way, no one needs helpers because most people use them to populate or trade anyways.

Its too early in the morning for this...lol.

__________________________________________________
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Wed Feb 06, 2002 11:52 am
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Joined: Sun Nov 25, 2001 3:00 am
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Camero that is not always true. most of my corp was using dial-up (until recently) and we won several games. It is not totally a script fight, you also need to know how to out smart the players that are totally reliant on scripts.When you can do that the script only adds to what you can do. But the best script does not always when, eb=ven in unlimited.
But I must agree that they do start to get old fast. I've just hit my 4 month mark playing and now I am starting to look for some turned based games to play.

Fenix

You have been weighed. You have been measured. And you have been found wanting.


Wed Feb 06, 2002 1:30 pm
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Chief Warrant Officer

Joined: Thu May 31, 2001 2:00 am
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"but i think you get poorly skilled TW players who jump in and use helpers and then claim they are the best..."

You see this mostly in unlimited turn games though, cause in limited turn games even if you have a kick Butt script, folks who dont know what they're doing will run outta turns without making crap and someone will wipe them out before long :) but you join an unlimited game and you see these folks bragging about how much crap they have, its funny :)

Fenix: Your not gonna convince me its not a script fight. Also, all you have to do to outsmart those totally reliant on scripts is to have a corpie watching a class 0, not very complicated. All you have to do is get in, start your kick Butt wtrade script, then go to wssm, then watch the class 0's and block fed, the first one to get to that point wins :) remember the unlimited tournaments on hardcoded? How long did they last? One Day :) Why? Fast scripts :) Your gonna tell me that if you join an unlimited game without a good script you got just as much chance as someone who does have a good one?

Chris Rose
http://www.geocities.com/camaro81rk


Wed Feb 06, 2002 7:17 pm
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When I first started this game...well...14,4 modems were considered really really fast!! Then, it was about scripts....now, its a new milennium...U want things done fast, efficiently....get a helper, I like to rise fast in a game. Granted it could become a heper battle out there...but then we'll find the next step. Listen, all im saying is that, to me anywayz, trade wars is about good military strategy. I stopped playing this game for 3 years. Now that im studying Military Strategic Studies at RMC and I find this game tones my skills...and dont forget...its also a shitload of fun :)


Live Long And Prosper!


Fri Feb 08, 2002 11:35 pm
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Gunnery Sergeant

Joined: Sun Mar 03, 2002 3:00 am
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Seems like as good a place as any to ask this...
I've been toying in the back of my mind about this idea for a while, and I wonder how much interest there would be. How about a BOT-only tradewars game? Everyone writes their own, fully automated bot and then everyone's computer's fight each other 24/7 on an unlimited turn (or limited?) unlimited time game till someone wins. I can imagine challenges trying to write an AI to decide when to colonize, when to PPT, when to go evil, when to go good, when to attack, when to camp, etc... Based on how your bot did in game #1, you make changes and we start game #2.

Well?


Sun Mar 03, 2002 11:06 pm
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