| Author |
Message |
|
Psion
Ensign
Joined: Tue Jan 11, 2005 3:00 am Posts: 297 Location: USA
|
No Harley, I didn't do any testing with IGs, didn't even think of it to tell the truth. Thanks for the tip. When I get home from work, I'll fire the server back up and test IGs, I also wanted to test how having no turns (ie being recently photoned) will affect flees.
_________________ --==[The Outfit]==--
Member of The Foundation
Hereby it is manifest, that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war, as is of every man, against every man. For WAR, consisteth not in battle only, or the act of fighting; but in a tract of time, wherein the will to contend by battle is sufficiently known.
--Hobbes, Leviathan
|
| Thu Apr 07, 2005 2:54 pm |
|
 |
|
GodZilla
Lieutenant
Joined: Sun May 09, 2004 2:00 am Posts: 630 Location: USA
|
That Harley what a slave driver, you should give Psion a couple day off
_________________ The Last Honest player in Tradewars!
|
| Thu Apr 07, 2005 3:17 pm |
|
 |
|
Psion
Ensign
Joined: Tue Jan 11, 2005 3:00 am Posts: 297 Location: USA
|
OK, I went back and ran a few more tests. It doesn't make any difference if the defender has an IG or not, or whether it is active or not. If the attacker has an active IG, then the trader will attempt to flee but fail (obviously).
Lack of turns will not keep a trader from fleeing either. Flee behavior was identical after the defender had been photoned.
I played a little bit with trying to determine to which sector a trader would flee, but wasn't able to determine a pattern. Much like pods, traders will flee over their own personal or corporate fighters. Unlike pods, fleeing traders will only move one sector, however. I wasn't able to discern a pattern as to which sector a trader would flee to. Given the choice between fleeing to a sector with personal fighters, corporate fighters, or no fighters the results came out about even. I suspect that it flees to a random adjacent sector without enemy fighters.
I also thought of a new test to run on my drive home from work: mines. Mines seem to have no involvement at all in the fleeing process, and I mean NONE. They do not mark a sector as "blocked" and if a trader flees into a sector with enemy mines, they do not activate, not even limpets. This is the only way I know of besides pwarping to enter a sector and not activate a limpet. Under the right circumstances, this could be used as a sneaky invasion trick if your enemy has limpets and/or mines but no fighters in an adjacent sector.
If anyone can think of any other scenarios to test or factors that might play a role, please let me know and I'll see what I can find out. Once no one can think of any other avenues to explore, I'll type all this junk up nice and pretty and see if Traitor would be kind enough to post it on his strategy page.
_________________ --==[The Outfit]==--
Member of The Foundation
Hereby it is manifest, that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war, as is of every man, against every man. For WAR, consisteth not in battle only, or the act of fighting; but in a tract of time, wherein the will to contend by battle is sufficiently known.
--Hobbes, Leviathan
|
| Thu Apr 07, 2005 8:41 pm |
|
 |
|
Mantis
Warrant Officer
Joined: Sun Dec 12, 2004 3:00 am Posts: 97 Location: USA
|
quote:Originally posted by Psion
This is the only way I know of besides pwarping to enter a sector and not activate a limpet. Under the right circumstances, this could be used as a sneaky invasion trick if your enemy has limpets and/or mines but no fighters in an adjacent sector.
The only problem with that is that when the off-line player logs in they will activate a limpet. (Although you may be able to find a creative use for that [;)])
If you want to make a full time job out of testing flee conditions, you could include aliens in your testing (both internal and gold).
|
| Fri Apr 08, 2005 6:10 am |
|
 |
|
Psion
Ensign
Joined: Tue Jan 11, 2005 3:00 am Posts: 297 Location: USA
|
Well Mantis, offline autoflee behavior is EXACTLY the same as the autoflee behavior of an online trader with Online Autoflee turned on. So you could cause an online corpie (or ex-corpie rather) to flee into the limpeted sector. Its certainly never going to become a common tactic, but I think in the right situation, it could be devastating.
As far as aliens go, what are you suggesting? That I test how aliens cause a trader to flee, how they affect the manner in which a trader flees, or something else entirely? Frankly, I doubt I'll run any alien tests since my focus is on trader to trader conflict, but if you have some application that I'm missing, I'd be happy to hear and consider it.
_________________ --==[The Outfit]==--
Member of The Foundation
Hereby it is manifest, that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war, as is of every man, against every man. For WAR, consisteth not in battle only, or the act of fighting; but in a tract of time, wherein the will to contend by battle is sufficiently known.
--Hobbes, Leviathan
|
| Fri Apr 08, 2005 12:15 pm |
|
 |
|
Traitor
Lieutenant Commander
Joined: Thu Mar 21, 2002 3:00 am Posts: 890 Location: USA
|
Just wanted everyone to know that I had an opportunity to use this info in a game last night. Got a pod instead of them bouncing into dock and being safe (which always seemed to happen to me) Amtrak, they got towed adj to dock. They had more figs on them than I could kill in one wave. Dumped my excess figgies in sector, shot them till I could cap their ship in one shot. Pod fled where we wanted it too, and we got the #SD#. Thanks Psion!
_________________ http://tw-cabal.navhaz.com - THE TW info site
Man, I gotta quit showing up here...next thing you know i'll get dragged back in.
|
| Fri Apr 08, 2005 2:54 pm |
|
 |
|
Psion
Ensign
Joined: Tue Jan 11, 2005 3:00 am Posts: 297 Location: USA
|
Groovy  Glad it came in handy 
_________________ --==[The Outfit]==--
Member of The Foundation
Hereby it is manifest, that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war, as is of every man, against every man. For WAR, consisteth not in battle only, or the act of fighting; but in a tract of time, wherein the will to contend by battle is sufficiently known.
--Hobbes, Leviathan
|
| Fri Apr 08, 2005 3:00 pm |
|
 |
|
Psion
Ensign
Joined: Tue Jan 11, 2005 3:00 am Posts: 297 Location: USA
|
Update: I ran a last test and found out that armids and limpets aren't the only things that aren't activated when a trader flees into a sector. Neither are Qs. Seems of limited use, but could conceivably come in handy. Traitor has also agreed to post this info on tw-cabal, I'm cleaning it up now and it should be posted there fairly soon.
_________________ --==[The Outfit]==--
Member of The Foundation
Hereby it is manifest, that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war, as is of every man, against every man. For WAR, consisteth not in battle only, or the act of fighting; but in a tract of time, wherein the will to contend by battle is sufficiently known.
--Hobbes, Leviathan
|
| Mon Apr 11, 2005 5:33 pm |
|
 |
|
Who is online |
Users browsing this forum: No registered users and 8 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|