Bust clear at turn
From Cabals Secret Hideout
http://www.tw-cabal.com
Bust Clearing: Ports in TW only keep track of the last person who busted there. Clearing busts takes two reds. When the first red busts at a port, then the second red takes over until he busts. Then the first red is free to use that port again, since the port has no memory of the first red busting there anymore.
and
Extern: A lot of things happen at Extern, so I thought I would list them here. (see Midnight too) I will put them in order of occurrence later. **There is a lot more to add, I'm still fleshing this out. If you see something I missed, let me know. -T 7/3/02
1) Check for players with different alignments in the same corp. Apply penalties if needed.
2) Fedspace is cleared of Nav Haz.
3) Empty ships in Fedspace are repo'd. (unless locked in tow. see tip #4)
4) Players are towed for Armament Violations. (having more than 100 figs in Fedspace while off-line)
5) Check for too many players in a Fedspace sector. (Random off-line players are towed if the number of allowed off-line players is exceeded in the sector) (not TOTALLY random
6) Reset Tax time.
7) Reset Grimy Trader Curse.

Recover deaths (2 pods).
9) Reset Jettison Collies.
10) Reset Alignment loss for breaking into another corp.
11) Clear busts (if it's the right day. In MBBS mode, it happens here daily)
12) Player Figs and Mines are cleared out of MSL's. Planets with Cits in MSL's are reduced to LV 2 Cits.
13) Planets in overloaded sectors collide. Only 2 planets collide per extern.
14) Destroyed Class 0 and 9 ports rebuilt if the radiation is gone.
15) Nav Hazz clears/reduces
16) Port construction advances
17) Players and Corps timeout. Remaining assets go rougue.
You should give it a read lots of good info for a new trader.