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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 ProZTM 4.0 / 20k ZTM approx 5 Hours
Due to a large amount of rewrites and performance enhancements to ProZTM30, I am now releasing ProZTM version 4 as a Beta version. I have been working on it long enough, and the remaining work will be code efficiency and fixing any reported bugs. At some point you just have to kick a script out. ProZTM 4.0 is complete and will be posted at: http://www.grimytrader.com and on http://www.navhaz.com before midnight Central on 12/07. Performance
20k Sub Zero Edit with 52595 Warps Started ZTM in Sector 1, with No Movement (CIM adavantage removed) Warp Spec written after 1st Pass Monitoring: Who's Online, Warps Found, 7 Warps-In (slows it down) Start Time: 17:04:22 Pass Time Required Warps Accuracy Elapsed Time Time 1 1:13:58 46183 87.808% 1:13:58 18:18:30 2 0:56:35 50088 95.233% 2:10:43 19:15:05 3 2:43:42 52471 99.764% 4:54:25 21:58:47 4 0:06:48 52589 99.998% 5:01:15 22:05:35 Note: Pass 1 uses an adaptive plotting method, and you may think, based on the percent complete display, that it will take a lot longer than the time above to finish,it won't. It may take a few minutes longer depending on some factors, but not to the extent you will be thinking. Features
1. Bot friendly using a 10 second delay to run default settings 2. Restarts after a disconnect (you need your own relog script) 3. Option to save the warp spec after the first pass to a file. This allows you to complete the first pass, automatically create the warp spec, resume your ZTM, and allow you to email the file to a corpie. Saved as (game name)warpSpec.txt. 4. SS warp spec send option when the ztm is completed. SS stays active until killed. Option is automatic in bot or default mode. Please make sure you have SS set.  5. Ability to have corpies ZTM part of the universe (first selects 1 - xx, second selects xx to xxx, third selects xxx to SECTORS). 6. Option to view warps found during ZTM. This allows the user to determine if they have found enough warps for whatever they are wanting to do. The script will resume where it was stopped. 7. Option to view 7 warps-in found during 1st two passes. 8. Option to show who is online during ZTM interogation mode. 9. Computer or interogation mode (tested mainly with int mode). 10. Skips explored sectors to speed the ZTM up. 11. Data Options: a. Write dead-end list. b. Write 7 warps-in list. c. Write SWATH warp data. (Note SWATH updates when you run the ZTM this is provided in the event a corpie only has SWATH) d. Write a traffic analysis showing high traffic sectors (Very high traffic may indicate a large bubble passes through the sector). 12. Universe stats window showing the breakdown by number of sectors with x warps out. Bug Fixes: Additional windows opening on relog after a dropped connection. Corp/split ztm mode, DE check checking all sectors.
Since this script is a major change in the previous versions, I would appreciate notfication of any bugs that might have wandered in. I can only improve the script with input from the users as testing all possible configurations would take a major time investment (and I have a LOT of hours already invested in ZTMs). I am not complaining  as ZTM methods are interesting to me and have been a lot of fun, and sometimes frustration, in trying to figure out. My thanks go to ElderProphet for getting me looking into plot:warp efficiency and to Sing for suggesting a way to work with the void loop that caused me to explore another way to work the 2nd pass. What is left for future updates? An improved/faster traffic analysis and who knows what else. I didn't think I could improve the script much over proZTM14A to be honest. I personally think version 4.0 is the best ZTM I have written and hopefully it is relatively bug free, but time will tell.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sun Dec 07, 2008 11:15 pm |
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Kaus
Gameop
Joined: Tue Nov 19, 2002 3:00 am Posts: 1050 Location: USA
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 Re: ProZTM 4.0 / 20k ZTM approx 5 Hours
Elapsed Time ='s 5:30mins (3 Passes) Pass 1: 0 Warps Found Pass 2: 52xxx Warps Found Pass 3: 52xxx Warps Found Warp Spec Data Written --------------------------------------- ProZtm4 did not AutoResume Code: Command [TL=00:00:00]:[9311] (?=Help)? : ProZTM 4.0 resuming in 10 seconds. :
It ran ^I and did 1 plot then hung up and eventually returned to the command prompt and ran a keep alive till I timed out. Looks like it finished but it never ran pass 4 or 5.
_________________ Dark Dominion TWGS Telnet://twgs.darkworlds.org:23 ICQ#31380757, -=English 101 pwns me=- "This one claims to have been playing since 1993 and didn't know upgrading a port would raise his alignment."
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| Wed Dec 10, 2008 7:52 am |
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Mad Mick
1st Sergeant
Joined: Wed Jan 16, 2008 3:40 pm Posts: 39 Location: Ireland
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 Re: ProZTM 4.0 / 20k ZTM approx 5 Hours
Has anyone checked on the method used by Twassist? It will typically get within 5 or 6 warps of the Observer total, within 50 minutes for a 5k bang. Unfortunately cant handle more than 5k, but the methodology should be the same.
Kav
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| Wed Dec 10, 2008 11:02 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: ProZTM 4.0 / 20k ZTM approx 5 Hours
Kaus wrote: Elapsed Time ='s 5:30mins (3 Passes) Pass 1: 0 Warps Found Pass 2: 52xxx Warps Found Pass 3: 52xxx Warps Found Warp Spec Data Written --------------------------------------- ProZtm4 did not AutoResume Code: Command [TL=00:00:00]:[9311] (?=Help)? : ProZTM 4.0 resuming in 10 seconds. :
It ran ^I and did 1 plot then hung up and eventually returned to the command prompt and ran a keep alive till I timed out. Looks like it finished but it never ran pass 4 or 5. Pass 5 will not run in the release version. I should have taken that part out of the window. With it getting to a keep alive, it should have finished pass 4 (has to check that before going to the keep alive). I will prob need to change where pass 4 updates the window. You should show 52,642 warps found for that game. [Edit] I have fixed the pass 4 info on a relog... the label that it jumps to when a relog occurs and the pass was finished was a few lines below where it should have been. Thanks Kaus for letting me know. [/Edit]
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
Last edited by Promethius on Wed Dec 10, 2008 1:14 pm, edited 1 time in total.
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| Wed Dec 10, 2008 12:44 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: ProZTM 4.0 / 20k ZTM approx 5 Hours
Mad Mick wrote: Has anyone checked on the method used by Twassist? It will typically get within 5 or 6 warps of the Observer total, within 50 minutes for a 5k bang. Unfortunately cant handle more than 5k, but the methodology should be the same.
Kav I've never seen TWassist. It would be interesting to see what it is doing, or should say appear to being doing. It is hard to see what a script is targeting from just watching sometimes. The 5k bang, stock with just sectors changed, hit 100%. I haven't tested against a 5k since I made the adaptive plot change and pass 2 change. I do believe the adaptive needs to be more "adaptive" instead of hard coding the break point.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Wed Dec 10, 2008 12:48 pm |
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ElderProphet
Commander
Joined: Tue Oct 07, 2003 2:00 am Posts: 1133 Location: Augusta, GA
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 Re: ProZTM 4.0 / 20k ZTM approx 5 Hours
I looked briefly at TWAssist's technique in the distant past, and didn't find it to be that accurate. I may have been trying it against gold bubbles though. It did queue hundreds of plot requests on the server though, which both helps and hurts speed. The server never waits for the next plot request, but it's making some plots that will be unnecessary by the time they occur because of what might be revealed in an earlier plot. I always try to keep 2-3 plots queued, since more can only have a negative impact.
I'd be interested to see the results from TWAssist against a normal 5k universe, both the time and the accuracy.
_________________ Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.
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| Thu Dec 11, 2008 12:49 am |
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Mad Mick
1st Sergeant
Joined: Wed Jan 16, 2008 3:40 pm Posts: 39 Location: Ireland
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 Re: ProZTM 4.0 / 20k ZTM approx 5 Hours
I used it in a couple of Gold bubble games, it found the bubbles OK but I never checked the accuracy. The speed depends on how many course plots you make before updating the data base, I usually sent 400 at a time. If you continue until "no new warps from last extract", all done. Kav
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| Thu Dec 11, 2008 5:17 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: ProZTM 4.0 / 20k ZTM approx 5 Hours
Was that before, or after, the plot delay was added?
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Thu Dec 11, 2008 5:40 am |
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Mad Mick
1st Sergeant
Joined: Wed Jan 16, 2008 3:40 pm Posts: 39 Location: Ireland
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 Re: ProZTM 4.0 / 20k ZTM approx 5 Hours
Singularity wrote: Was that before, or after, the plot delay was added? Last time I played would have been early 2007. You can download twassist at http://web.archive.org/web/200503060828 ... WAST23.ZIPTWGS course plot is different from the original tw2002, and needs to be edited for twassist to read. If the course plot is more than one line, TWGS adds a space at the start of all lines after the first. Your script will have to strip the leading space as twassist does not see it as whitespace. Then you have to restore the leading space on the TO> line. EDIT - use twassist automode commands in the script to get the plots from twassist, and to update the database. Kav
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| Thu Dec 11, 2008 6:30 am |
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Admin 1
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 1432 Location: USA
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 Re: ProZTM 4.0 / 20k ZTM approx 5 Hours
Mad Mick wrote: Singularity wrote: Was that before, or after, the plot delay was added? Last time I played would have been early 2007. You can download twassist at http://web.archive.org/web/200503060828 ... WAST23.ZIPTWGS course plot is different from the original tw2002, and needs to be edited for twassist to read. If the course plot is more than one line, TWGS adds a space at the start of all lines after the first. Your script will have to strip the leading space as twassist does not see it as whitespace. Then you have to restore the leading space on the TO> line. EDIT - use twassist automode commands in the script to get the plots from twassist, and to update the database. Kav let us not forget this program only works for a 5K universe.
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| Thu Dec 11, 2008 9:20 am |
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Kaus
Gameop
Joined: Tue Nov 19, 2002 3:00 am Posts: 1050 Location: USA
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 Re: ProZTM 4.0 / 20k ZTM approx 5 Hours
Space Ghost wrote: Mad Mick wrote: Singularity wrote: Was that before, or after, the plot delay was added? Last time I played would have been early 2007. You can download twassist at http://web.archive.org/web/200503060828 ... WAST23.ZIPTWGS course plot is different from the original tw2002, and needs to be edited for twassist to read. If the course plot is more than one line, TWGS adds a space at the start of all lines after the first. Your script will have to strip the leading space as twassist does not see it as whitespace. Then you have to restore the leading space on the TO> line. EDIT - use twassist automode commands in the script to get the plots from twassist, and to update the database. Kav let us not forget this program only works for a 5K universe.No offense intended; SG did you even read the thread?
_________________ Dark Dominion TWGS Telnet://twgs.darkworlds.org:23 ICQ#31380757, -=English 101 pwns me=- "This one claims to have been playing since 1993 and didn't know upgrading a port would raise his alignment."
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| Thu Dec 11, 2008 11:26 am |
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Mad Mick
1st Sergeant
Joined: Wed Jan 16, 2008 3:40 pm Posts: 39 Location: Ireland
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 Re: ProZTM 4.0 / 20k ZTM approx 5 Hours
Nod, SG. (grumble - that's one of the reasons I didnt restart playing yet)
My thought was that if it is more accurate/faster than other ZTM's, someone might like to examine the methodology and duplicate it for >5K maps.
It has a lot more going for it than just mapping, as I guess you remember. That and Telix SALT is pretty much all I ever used.
Kav
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| Thu Dec 11, 2008 11:29 am |
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Admin 1
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 1432 Location: USA
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 Re: ProZTM 4.0 / 20k ZTM approx 5 Hours
Kaus wrote: Space Ghost wrote: Mad Mick wrote: [ Last time I played would have been early 2007. You can download twassist at http://web.archive.org/web/200503060828 ... WAST23.ZIPTWGS course plot is different from the original tw2002, and needs to be edited for twassist to read. If the course plot is more than one line, TWGS adds a space at the start of all lines after the first. Your script will have to strip the leading space as twassist does not see it as whitespace. Then you have to restore the leading space on the TO> line. EDIT - use twassist automode commands in the script to get the plots from twassist, and to update the database. Kav let us not forget this program only works for a 5K universe.No offense intended; SG did you even read the thread? No Offense taken..I read Every thread at Classic..I escpecially pay attention when someone like Kav posts ( aka mad mick ) Because he is a person whose opinion on mapping i respect... We were Discussing in the thread ProZTM script and \Kav asked prom if he comparted it to the logic process that a old program called TWASSIST used when it did ZTM. I was reminding Kav that TWASSIST didnt support games over 5000 sectors and therefore prolly wouldnt be used as much in todays game.(hence his responce to me)... Am i paying attention or am i lost with out a clue?
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| Thu Dec 11, 2008 5:33 pm |
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Kaus
Gameop
Joined: Tue Nov 19, 2002 3:00 am Posts: 1050 Location: USA
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 Re: ProZTM 4.0 / 20k ZTM approx 5 Hours
Space Ghost wrote: let us not forget this program only works for a 5K universe. Space Ghost wrote: No Offense taken..I read Every thread at Classic..I escpecially pay attention when someone like Kav posts ( aka mad mick ) Because he is a person whose opinion on mapping i respect... We were Discussing in the thread ProZTM script and \Kav asked prom if he comparted it to the logic process that a old program called TWASSIST used when it did ZTM. I was reminding Kav that TWASSIST didnt support games over 5000 sectors and therefore prolly wouldnt be used as much in todays game.(hence his responce to me)... Am i paying attention or am i lost with out a clue? Mad Mick wrote: Has anyone checked on the method used by Twassist? It will typically get within 5 or 6 warps of the Observer total, within 50 minutes for a 5k bang. Unfortunately cant handle more than 5k, but the methodology should be the same.
Kav At risk of getting this thread moved, I assumed you didn't read the thread because someone had allready stated what you did earlier in the thread and your post didn't contribute anything new. Sorry for the missunderstanding.
_________________ Dark Dominion TWGS Telnet://twgs.darkworlds.org:23 ICQ#31380757, -=English 101 pwns me=- "This one claims to have been playing since 1993 and didn't know upgrading a port would raise his alignment."
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| Fri Dec 12, 2008 11:51 am |
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Nogura
Lance Corporal
Joined: Fri Jun 19, 2009 7:42 am Posts: 3
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 Re: ProZTM 4.0 / 20k ZTM approx 5 Hours
I am having a problem getting ProZTM 4 to finish the run. It completes steps 1 and 2 with no problem on a 5000 sector universe. But at the beginning of step 3 it starts scrolling this endlessly and stays at 0% complete.
: FM > 5 TO > 5000 5 > 1 > 2 > (8) > (2047) > (843) > (210) > (4810) > (4305) > (4829) > (4538) > (5000)
I let it run for 30 minutes or more before stopping the script. I started it back up and it started the same thing again.
Any suggestions?
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| Fri Jun 19, 2009 7:46 am |
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