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 Error - No Warps 
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I was running a ztm tonight and received:

*** Error - No route within 30 warps from sector 2873 to sector 18970

I figured that it was a broken link, but I was getting a lot of these errors. I had all avoids cleared, double and triple checked it.

I ran the path from 2873 -> 18970 from the computer - same message. Ran 1 -> 2873, 2873 -> 1 -- k 19 hops each way. Did the same check for 18970 - 19 hops each way. I checked the computer path from 2873 -> 18970 again and it returned the same "no route" as the ztm screen showed.

I thought when the error showed up, in this case with 30 hops, that was the longest warp possible for the bang. If not, this plays havoc with running a ztm when it errors out because the actual hops between 2 sectors is greater than 30.

The version is 3.13, 20k sector game and it is still active on a very reputable server. Any ideas?

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Wed Dec 29, 2004 3:20 am
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Gameop

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i *believe* that this happens when the game is banged with say 45 (default) max warp route, and then after the bang, the sysop changes the max warps to something lower.
it is very annoying, and plays havoc with all public ztm's. :(

Slim

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Wed Dec 29, 2004 4:48 am
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quote:Originally posted by Slim Shady

i *believe* that this happens when the game is banged with say 45 (default) max warp route, and then after the bang, the sysop changes the max warps to something lower.
it is very annoying, and plays havoc with all public ztm's. :(

Slim


That would make sense. I stopped my ztm when I noticed that errors were popping up fairly consistently and that is when I checked the actual routes.

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Wed Dec 29, 2004 5:54 am
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If it happened on my server , I'de like to know.

My first guess , is that the data in your ztm data might be currupt.
But if you know it isn't , then maybe a black hole was created.

I tryed to find where I would see max warps ..besides a script telling me or seeing it in TEDIT when I banged.

I used swath for many years and have always set it to 450 .. nothing would get by then [:P]

Not sure what the real problem is ...
Only thing I can suggest .. email the sysop , maybe they can help
to figure this one out [;)]

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Wed Dec 29, 2004 12:55 pm
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Lieutenant J.G.

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Slim is correct. This kind of thing can happen in those circumstances. I had to write a special ZTM for those kind of situations.

Jhereg


Wed Dec 29, 2004 1:54 pm
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quote:Originally posted by Vid Kid


If it happened on my server , I'de like to know.
....
Only thing I can suggest .. email the sysop , maybe they can help
to figure this one out [;)]



I notified the sysOp of the problem - but won't post the server name in public. If there are issues of this nature with a server, I feel that the sysOp should be notified so they know about it and can deal with it as they see fit. I posted on here because I never thought about what Slim said on the max warp distance being changed.

Now I should be able to duplicate the problem on my server and write a work-around for it in my ztm script.

Thanks for the replies. As usual the forums provided a pretty quick response and that says a lot about the players.

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Wed Dec 29, 2004 6:28 pm
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BTW, I am debating setting up edits exactly like that. Makes it take a bit longer to ZTM, a bit longer on charges, etc. Makes gridding a ***** too :)

Jhereg


Wed Dec 29, 2004 10:07 pm
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Now that is just plain mean.

I like it :)

+EP+

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Wed Dec 29, 2004 10:20 pm
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Gameop

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in other words jhereg, you are making a game where you and people like you (scripters) have advantages over those who don't script. it seems to me that scripters already have the advantage, why give them more of one?
obviously i don't script so i am fully against games like this. i would like to think that even if i personally had access to scripts that would help me in these games, i would still be against them simply because the only reason to make edits like this is to help the scripters and hinder the non-scripters.
tradewars was not meant to be made or edited around scripts, scripts were made around tradewars.
lets keep that in mind.
when making edits, think about the newb. is the newb gonna have fun? will he have a chance? how about the intermediate guy? the elite guy is a moot point because he is "elite" and can work in any situation at top quality.

why make edits where you and maybe 10-20 other people can ZTM/Grid/etc... while no one else can. if this was BOTE, ok, thats one thing, thats supposed to be for elite players. you pretty much have to script to be elite. but for a regular game, i say hellz no.

and that is my .03

of course if you or some great scripter releases public scripts that allow people to atleast ZTM this crazy universe, so they have a chance, then i truely can't have a problem with it (other than it'll still be annoying, hehe)

Slim
(lookin out for the little guy in 05)
heh

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Thu Dec 30, 2004 1:12 am
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Lol,

You missed the point Slim. The game actually hurts scripters more. You can't run a grid script. You actually need to figure out what you need to do, and grid it. In general, it is nearly impossible to ZTM, very hard to pdrop, etc. You would need to actually rely upon skill at keys more. I'm still working on all of the details, but it prevents people from just running a gridder and running about gridding. Makes it so anybody who could grid, can grid. The idea is to slow down the "ZTM, probe, grid, end game."

As to scripts, I'm actually working on a public release, and as per your request, I'll include a "crazy ZTM" script. It still takes a ton of time to run. In KI it was taking hours to check everything, and still wasn't 100%.


Thu Dec 30, 2004 2:26 pm
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quote:Originally posted by Draconis

Lol,

You missed the point Slim. The game actually hurts scripters more. You can't run a grid script. You actually need to figure out what you need to do, and grid it. In general, it is nearly impossible to ZTM, very hard to pdrop, etc. You would need to actually rely upon skill at keys more. I'm still working on all of the details, but it prevents people from just running a gridder and running about gridding. Makes it so anybody who could grid, can grid. The idea is to slow down the "ZTM, probe, grid, end game."

As to scripts, I'm actually working on a public release, and as per your request, I'll include a "crazy ZTM" script. It still takes a ton of time to run. In KI it was taking hours to check everything, and still wasn't 100%.


I would suggest that you do not bang with a higher warp path, than what you plan for the game to be set at.

I too have felt that the ability to bang the game with a max warp path, that is higher then what the game is set for. Is good for all players. And give the Elite players a challenge when they play the game.

And I had even created a game that was exactlly like that. It was banged with a max of 255. But, the game was later set for 200.

When the game opened, 25 players logged into the game. And with in the first hour. 4 quite because of the difference in the max warp path, between bang and game settings.

And the remaining 21 players continued to play the game. But, they *****ed and winned about the problems they were having. (Mostly because their scripts were now broken.) And they incested that I change the game setting to match the setting used for the big bang.

After 48hrs of their *****ing and winning. I went a head and made the change.

You see, the Elite do no want any game settings. That will cause them to think, type, sit at their computers, lose the use of their scripts, or just cause them to actually play the game.

Hell, I even created a game that was mostly stock. The only difference between it and a stock game. Was that the prices of the ship was 4x the amount. And the construction costs for any lvl of cit was 4x the stock amount. And the times were also 4x the stock times. All in hopes that the game would last longer than 3 day - 1 week max.

And I had many Elite players show up and look at all the game stats. And then many of them notify me that they wouldn't play that game. While the rest never logged in or stated anything about it.

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Thu Dec 30, 2004 3:41 pm
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Have I missed something? Do you have some chip on your shoulder? Of course I don't know who you consider Elite, but you seem to have some issue with most / any person who is considered "elite."

As to the 4x game settings. Fine, some players didn't like it. Did you have any who showed who did? Personally I'm not interested in playing a game like that, but that is me. If a sysop complained every time people didn't like their edits, there would be tons of post. People always make edits that not everybody likes. Personally I don't know many newbie players who want to to play a game that would take 200 days to get a lvl6 H. But maybe there are some. I personally don't think it has anything to do with "elite" vs "newbie" vs "average."

As to the warp path, perhaps your attitude towards people turns them off. I don't know about these 1 weeks games you have problems with. CK banged KI at my request in November I think the game ran 3-4 weeks, and only that short because a few people made really bad mistakes (I'm sure somehow the elite's caused this in some people's perceptions). TCW bangs on vaders's server on the 2nd of January, and I expect it to run 30-50 days. With some "elite" and some "average" and some "newbie" players. Sure some games run short, they are usually do to lack or someone organizing them. Perhaps you would care to join January 2nd?

But I'll see what I can do to setup the warp paths game as described, and see how it works out.

I have found that it is not the elites who whine when their scripts don't work, because most elites can cope with whatever the game throws (hence the term elite). But than I don't know anything about these elites you refer too. Perhaps these were elites from where you play, or once did play? Because the elites I know, play the game, study the edits, game info, and adapt in each game to handle it. Perhaps you would list who these elites you keep using as references are?

Jhereg


Thu Dec 30, 2004 4:42 pm
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