Author |
Message |
Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
|
Ghost ship bug
Sometimes when you're running a lot of xport based ops a ship can get kind of "lost" a bit. It still shows up in the "cz" shiplist, but if twarp to the sector the ship isn't there. Hard to replicate, maybe others will post more info.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
|
Thu Dec 20, 2007 10:14 pm |
|
|
Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
|
Re: Ghost ship bug
Singularity wrote: Sometimes when you're running a lot of xport based ops a ship can get kind of "lost" a bit. It still shows up in the "cz" shiplist, but if twarp to the sector the ship isn't there. Hard to replicate, maybe others will post more info.
I recently lost a ship like this. Thought it might have been capped but it showed up for a while and then when I bought a new ship the "ghost" disappeared. You can't xport into a ghost or tow it. It shows up on a density scan as an unmanned ship. I believe it happened to me when I was in mid xport and the system dropped me - froze.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
|
Thu Dec 20, 2007 11:21 pm |
|
|
V'Ger
Gameop
Joined: Tue Sep 25, 2007 7:27 pm Posts: 530 Location: Long Island
|
This happened to one of the guys on my board a few months back, he got disconnected during a transport. If I recall, the occupied flag is set to "Y", but nobody is in the ship, that is why it doesn't show up, and why you cannot beam into it...
|
Thu Dec 20, 2007 11:23 pm |
|
|
Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
|
It doesn't even show up on a sector display... which is mighty weird.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
|
Fri Dec 21, 2007 12:05 am |
|
|
V'Ger
Gameop
Joined: Tue Sep 25, 2007 7:27 pm Posts: 530 Location: Long Island
|
No, it kind of makes sense when you think about it.
It is flagged as occupied, so ships with the occupied flag set to ="Y" do not show up when the game looks for all unoccupied ships in the sector.
However, no trader is in it, so when it looks at all traders in a sector, it wouldn't show up on that search either...
|
Fri Dec 21, 2007 7:53 am |
|
|
John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
|
Can someone posts the typical sequence of events where this is happening? If someone has a script, that would help as well.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
|
Fri Dec 21, 2007 10:47 am |
|
|
LoneStar
Commander
Joined: Fri Jun 09, 2006 2:00 am Posts: 1396 Location: Canada
|
Usually occurs to me when running a Turbo-SST script.. which is a high speed script as I think Sing alluded too. I'm in a game atm with a Corp ship that's ethereal atm.
_________________ ---------------------------- -= QUANTUM Computing 101: 15 = 3 x 5 ... 48% of the time. -= There are 10 types of people in the world: Those that understand Binary and those who do not -= If Oil is made from Dinosaurs, and Plastic is made from Oil... are plastic Dinosaurs made from real Dinosaurs? -= I like to keep my friends and my enemies rich, and wait to see which is which - Tony Stark (R.I.P.)
|
Fri Dec 21, 2007 11:21 am |
|
|
John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
|
Is this one of the scripts that requires two people working in sync?
Can I see the script?
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
|
Fri Dec 21, 2007 1:26 pm |
|
|
LoneStar
Commander
Joined: Fri Jun 09, 2006 2:00 am Posts: 1396 Location: Canada
|
The Turbo SST script comes in the version of TWX-Proxy 2.04 Source release that contains all of the uncompiled XIDE/REMCO scripts. The script in question can be found the 'Extras' folder with several 'Includes' in a folder by the same name. I think you can find one here
_________________ ---------------------------- -= QUANTUM Computing 101: 15 = 3 x 5 ... 48% of the time. -= There are 10 types of people in the world: Those that understand Binary and those who do not -= If Oil is made from Dinosaurs, and Plastic is made from Oil... are plastic Dinosaurs made from real Dinosaurs? -= I like to keep my friends and my enemies rich, and wait to see which is which - Tony Stark (R.I.P.)
|
Fri Dec 21, 2007 3:37 pm |
|
|
Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
|
LoneStar wrote: The Turbo SST script comes in the version of TWX-Proxy 2.04 Source release that contains all of the uncompiled XIDE/REMCO scripts. The script in question can be found the 'Extras' folder with several 'Includes' in a folder by the same name. I think you can find one here
This is not limited to tSST as a possible script issue as I don't use that particular script. I run a corpie's wSST that is somewhat faster and a lot safer. I have to give the corpie props because I have spent a lot of time trying to mod his script to speed it up and only recently was able to gain a marginal improvement.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
|
Fri Dec 21, 2007 5:10 pm |
|
|
Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
|
Long story short, it bursts "sstsst" where it sells any product, upgrades if need be, steals the product back, and xports to a 2nd ship, then sells to the second port, upgrades if needed, steals it back, then xports back to the original.
All of that happens in a single macro burst, then the script waits for the results to come back and tracks any busts.
There are variations on the theme, but if you're running this script a lot and something funky happens (like getting disconnected) it can cause one of your SST ships to be "ghosted" and become unusable.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
|
Fri Dec 21, 2007 5:56 pm |
|
|
John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
|
You mentioned that a disconnect will cause this to happen. Does this bug always accompany a disconnect? Or can it happen without the game session terminating abnormally?
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
|
Fri Dec 21, 2007 6:04 pm |
|
|
Mind Dagger
Chief Warrant Officer
Joined: Wed Jan 04, 2006 3:00 am Posts: 136 Location: USA
|
I have only ever noticed it when a disconnection happened. I guess that doesn't rule out it happening at other times.
MD
|
Fri Dec 21, 2007 6:24 pm |
|
|
Commander Data
Gameop
Joined: Wed May 23, 2007 6:12 pm Posts: 136 Location: United States
|
V'Ger wrote: This happened to one of the guys on my board a few months back, he got disconnected during a transport. If I recall, the occupied flag is set to "Y", but nobody is in the ship, that is why it doesn't show up, and why you cannot beam into it...
When I change the flag, the ship reappears in the game. This has happened frequently on MTW
_________________ http://www.MyTradewars.com
Telnet:\\MyTradewars.com:23
|
Sun Dec 23, 2007 10:38 am |
|
|
|