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Glossary (R-S)
https://www.classictw.com/viewtopic.php?f=7&t=17251
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Author:  RexxCrow [ Fri Apr 28, 2006 11:55 pm ]
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This Glossary has been moved to new thread.

Author:  Singularity [ Tue May 02, 2006 4:05 am ]
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Red exp levels... those amounts need removed. Instead include the formula for rob and steal factors. Realize that sometimes you want a lot of exp, ie: when robbing, the more you have the better.

RMR works between just 2 ports, too. Altho RTR makes more sense 99% of the time.

Ports... not all player created ports are -60mcic. I've had some that were only 30. It's random, but tends towards the higher numbers. 32760 and 65530. When you blow a port it gets announced. When you attack a port, if the port attacks back (which it will) then that also gets announced.

STFU, not stf.

Author:  RexxCrow [ Tue May 02, 2006 5:01 am ]
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Kewl Sing, there is going to be another portion that will be included, I have about 2-3 more pages till the rough daft is complete. This section will include most if not all formula's, conversions, and references, it is basically a quick reference/guide section.


How about for STF: Stop Talking Fool!
and maybe, RYH: Raise Your Hand! (From the Smokey movies.) [^]

Author:  Father Cajone [ Fri May 12, 2006 6:38 am ]
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This needs a bit of modification.... The range of ports depends on the X range of the ships being used to perform this and sometimes it can range from ports 15 hops away from each other and depends on the edits. The safe ships in several scripts also must have the range to all ports being used.

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SDT
An acronym for: Steal-Dump-Transport., a Red tactic to generate credit. This requires two COLTS, two upgraded XXB Ports (the Equipment should be upgraded to be between 1260-1510 units on both Ports), a few hundred thousand startup credits, and a planet under each port. This is generally a mid-game tactic where most Reds make their profit. This is performed by using the two XXB Ports, which should be located within 7-sectors of each other and then either create a planet or park a Mobile under each of the upgraded Ports. The Red steals Equipment from one port and dumps it onto the planet and then transports to the other ship and repeats the Equipment steal and dump from the other Port. After the Ports are cleaned out the Equipment, it is then sold back, and the process repeated. This process generates approximately 7-10 million and tops out at 13-million credits per 1000-turns.

Author:  RexxCrow [ Fri May 12, 2006 1:53 pm ]
Post subject: 

Does this describe it better then before?

SDT
An acronym for: Steal-Dump-Transport., a Red tactic to generate credit. This requires two COLTS, two upgraded XXB Ports (the Equipment should be upgraded to be between 1,260-1,510 Units on both Ports), a few hundred thousand startup credits, and a planet under each port. This is generally a mid-game tactic where most Reds make their profit. SDT is performed by using the two XXB Ports, which should be located within the maximum Transport range of the ships being used, (if flee-to or safety ships are being used these should also be placed within the Transport range of the SDT operation as well), and either creating a Planet or parking a Mobile under each of the upgraded Ports. The Red steals Equipment from one port and dumps it onto the planet and then transports to the other ship and repeats the Equipment steal and dump from the other Port. After the Ports are cleaned out the Equipment, it is then sold back, and the process repeated. This process generates approximately 7-10 million and tops out at 13-million credits per 1,000-turns.

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