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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Re: Times Blown Up
Sounds reasonable.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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Sun Jan 22, 2012 5:56 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: Times Blown Up
Helix wrote: Tourney mode set yes, times blown up set to 9, death delay set to no, I attacked Sol in a scout, and when I tried to come back in, I got the above message. Need some more testing... Toy?
I tried with 8 times blown up for 9 I got a pod, like normal, for 10 no pod, then the above message when I tried to get back after 10.
H Nope it you say it is working I am good with it. Now I hope it is ready prior to the butt whooping you will handed in the up coming tournament.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Sun Jan 22, 2012 5:58 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Times Blown Up
I should have something ready to release tonight or tomorrow. I guess it's best to just get an update out there so people have some time to spot any issues before the tournament. I'm not getting a lot of activity on the beta server, so unfortunately I have to rely on live games for real testing :(
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Sun Jan 22, 2012 6:03 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Re: Times Blown Up
John Pritchett wrote: I should have something ready to release tonight or tomorrow. I guess it's best to just get an update out there so people have some time to spot any issues before the tournament. I'm not getting a lot of activity on the beta server, so unfortunately I have to rely on live games for real testing I have a question JP If you release 2.17, and lets say (I don't expect) that we find it isn't playable for the tournament. Can I back up and reinstall 2.16 if you don't get 2.18 released in time for a proper shakedown? Feb 1 is coming along quickly.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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Sun Jan 22, 2012 6:07 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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Re: Times Blown Up
Lets not play what if... and go from there.
H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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Sun Jan 22, 2012 6:13 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Re: Times Blown Up
T0yman wrote: Nope it you say it is working I am good with it. Now I hope it is ready prior to the butt whooping you will handed in the up coming tournament. Is that supposed to read *butt whooping you will be handed or *butt whooping you will hand out?
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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Sun Jan 22, 2012 6:19 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Times Blown Up
If I put out a quick update after v2.17, it'll just be a bug fix. So I would think it would be better to go with that than go back to v2.16.
I talked to Helix about maybe planning to put a hold on the tournament if it starts and then we see some major issue. I'd make it top priority to fix whatever it is and get an update out asap to keep the tournament rolling. Since it's v2, we should be able to eliminate any serious bugs as we find them, if I can get a fix out in a day's turn-around. I don't anticipate anything major, but maybe we find that a script got broken or something. It'd be easy to fix it and then continue on with the tournament.
The main changes between v2.16 and v2.17 are 1) new tournament death/pod count, and 2) fix to bugs related to moving a planet with another online player on the planet. A lot of work has gone on related to Botlink, but Botlink is a seperate program so it shouldn't effect the game much.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Sun Jan 22, 2012 6:19 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Re: Times Blown Up
Sounds good. I'm just always trying to think several steps ahead.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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Sun Jan 22, 2012 6:22 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Times Blown Up
It's always possible new bugs will appear in new releases, but it's good to keep moving forward toward more stable versions. The planet movement bugs are pretty serious, for example, and are worth having fixed for this tournament. You don't want players dropping off of planets.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Sun Jan 22, 2012 6:27 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: Times Blown Up
John Pritchett wrote: The main changes between v2.16 and v2.17 are 1) new tournament death/pod count, and 2) fix to bugs related to moving a planet with another online player on the planet. A lot of work has gone on related to Botlink, but Botlink is a seperate program so it shouldn't effect the game much. We are testing daily on my server and I know RP is running a test game for the upcoming tournament. We will try all settings and provide any feedback necessary to make this a success.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Sun Jan 22, 2012 6:40 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Re: Times Blown Up
Testing on 2.17
Set to tourney mode YES Lock-out : death only Max death :10 Death delay off
Times Blown Up : 1
This was after 2 ship losses and the #SD# in a pod carrying ship. making a total of 3 ship losses but only 1 death count.
The new twgs 2.17 has settings of :
U> Lock-out Mode : Deaths Only <T> Max Pod and/or Death Count: 10
or
<U> Lock-out Mode : Pods & Deaths <T> Max Pod and/or Death Count: 10
So if Deaths only set .. deaths only count in Times Blown Up in the player Info screen.
If a tourney was set to that only (Death Only) that the ships be tailored to fewer pod carrying ships. If the game were to be Pod & Deaths , then leave edit alone but make the <T> Max Pod and/or Death Count: a bit higher , say 15.
Just my thoughts after this testing and that there is no way to set each separately.
I'm not complaining , with the TWGS doing what it does so well this is a perfect balance in the way it works. As long as the tourney committee keeps the above suggestions in mind with the edit.
I'll have to wait for mid night on the test server to finish the testing , but I suspect things will go as expected and we are near completion and ready for release so the masses can get in and actively test it out.
Vid Kid/CareTaker
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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Sun Jan 22, 2012 11:12 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Times Blown Up
Honestly, I think the thing that most concerned me about adding support for two separate tallies is the S screen output. I don't have room to list two different counts. But if I separated the tournament settings out into a separate screen, after the main screen and the second screen with report settings, delays and IO emulation, then I'd have plenty of room. It would add a third screen to the S display, though, which might create problems.
Aside from that, I guess it wouldn't be that messy. As long as I could just tally Deaths and Pods as twseparatete numbers with their own independent maximums. It is very different from the original "max times blown up", but not that much of a change in code. What seemed like too big a change for me was tracking "deaths" and "ships lost" as two different tallies. "Ships lost" is a different count than "pods", and not as easy to isolate in the existing code.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Mon Jan 23, 2012 2:38 am |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Re: Times Blown Up
Do not mistake what I said .. I said the way it is now just takes a little consideration on the side of those setting up the event.
In the way you have posted and set things in TWGS is great because it leave backward compatibility and no need for changes in players thinking or wordings.
Leave it as it is now (my last testing) , as soon as the server is back up I do plan to finish the test. I have not reached the limit and want to finish it.
Oh , as for my math .. it will take another day .. mid night .. I forgot about that ... but since the test counting at this point has been right on spot I do not for see a problem.
Vid
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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Mon Jan 23, 2012 3:21 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Times Blown Up
Ok, Vid. I agree with you, this approach is the least disruptive while still providing the functionality requested. We'll stop with that for now.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Mon Jan 23, 2012 11:14 am |
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