|Message queue bug
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|Author:||Singularity [ Thu Dec 20, 2007 10:23 pm ]|
|Post subject:||Message queue bug|
A well-known bug. When too many messages are in the queue the filesize gets too big and the game gets slow, unstable, then unusable. I believe you've already got a fix that.
|Author:||John Pritchett [ Fri Dec 21, 2007 11:00 am ]|
Yes, this one is fixed. Data storage is not at a premium like it was when the original mail system was created, so optimizing for size is not a major concern. The new system creates each player's mail file in a seperate file, greatly simplifying the process of handling mail transactions, and also creating a wall between players so that a crash on one file would not effect the others. I don't anticipate a corruption even on one file, because the cause of corruption is no longer part of the system.
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