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Sector 1 Density? Should Be 601????
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Sector 1 Density? Should Be 601????
Server is DarkStarBase, Game R Ancient Worlds
I am the only player in the game and no feds were in sector 1
Long Range Scan Select (H)olo Scan or (D)ensity Scan or (Q)uit? [D] D
Relative Density Scan ----------------------------------------------------------------------------- Sector 1 ==> 1,283 Warps : 6 NavHaz : 0% Anom : No Sector 3 ==> 1 Warps : 4 NavHaz : 0% Anom : No Sector 7 ==> 101 Warps : 6 NavHaz : 0% Anom : No Sector 8 ==> 1 Warps : 5 NavHaz : 0% Anom : No Sector 9 ==> 1 Warps : 3 NavHaz : 0% Anom : No Sector 10 ==> 101 Warps : 5 NavHaz : 0% Anom : No
Command [TL=00:00:00]:[2] (?=Help)? : S
Long Range Scan Select (H)olo Scan or (D)ensity Scan or (Q)uit? [D] H One turn deducted, 237 turns left.
Sector : 1 in The Federation. Beacon : FedSpace, FedLaw Enforced Ports : Sol, Class 0 (Special) Planets : (M) Terra
Sector : 3 in The Federation. Beacon : FedSpace, FedLaw Enforced
Sector : 7 in The Federation. Beacon : FedSpace, FedLaw Enforced Ports : Van de Graaff, Class 1 (BBS)
Sector : 8 in The Federation. Beacon : FedSpace, FedLaw Enforced
Sector : 9 in The Federation. Beacon : FedSpace, FedLaw Enforced
Sector : 10 in The Federation. Beacon : FedSpace, FedLaw Enforced Ports : New Metztla'Xym, Class 3 (SBB)
Sector : 2 in The Federation. Beacon : FedSpace, FedLaw Enforced Ports : Salusa Secundus Outpost, Class 4 (SSB) Warps to Sector(s) : 1 - 3 - 7 - 8 - 9 - 10
Command [TL=00:00:00]:[2] (?=Help)? :
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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Thu Mar 01, 2012 6:27 am |
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Darkstarbase
Gameop
Joined: Wed Jun 07, 2006 2:00 am Posts: 241 Location: Daytona Beach, Florida
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 Re: Sector 1 Density? Should Be 601????
There you go again Helix, breaking my server again! lol
_________________ -=Darkstarbase TWGS=- http://www.darkstarbase.com telnet://darkstarbase.no-ip.org:23 Like us on Facebook http://facebook.com/darkstarbase
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Thu Mar 01, 2012 3:21 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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 Re: Sector 1 Density? Should Be 601????
Wow, nice catch, Helix. The difference in density is 682, which is the density of the new pirate, Blackbane. That pirate isn't active in the current release, but I guess it's showing up in density scans. It's in sector 1, but not active. I'll get that fixed.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Thu Mar 01, 2012 3:44 pm |
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Comet
Commander
Joined: Thu Oct 17, 2002 2:00 am Posts: 1158
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 Re: Sector 1 Density? Should Be 601????
This pirate is he capturable or is overly protected like feds?
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Thu Mar 01, 2012 6:13 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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 Re: Sector 1 Density? Should Be 601????
I've introduced a new class of characters that are like the Feds, invincible, but potentially there to provide a Fed-like interaction with evil players. These pirates won't do anything in the standard game, but I'm planning to add some extensions where the pirates will play a role, like controlling access to an evil-only ship, for example.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Thu Mar 01, 2012 7:04 pm |
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