Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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Re: Mixed Corp Penalty bug?
Kavanagh wrote: Red with zero exp, any negative align, is dogfood in fedspace. IIRC, mixed corps have always been allowed under TWGS, or did this come into play after you quit? I played TW through the change to TWGS and thought mixed corp was always in TWGS, but getting old and brain might be going Maybe so, but we never used mixed corps because of the exp drop for reds, AND did not know about the mega rob bug which allows robbing without exp. Right now with my blue with less than 2k alignment we're not getting the mixed corp penalty at all. My alignment is -138k now. What would it take to get someone like you playing again?
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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Re: Mixed Corp Penalty bug?
[/quote]
What would it take to get someone like you playing again?[/quote]
Main reason I dont play is that I'm 5-8 hours ahead of US time. I played until I left the States 3 years ago, part of the fun was being at keys same time as corpies and opponents, cant do that now. I'll admit I don't like the way the game has gone, I think unlims, high turns, no T/L games have been responsible, but there is no going back. People like those settings and do not want to play the type of game that you (and I) like. Right up to the end, there were folk playing Alienbase Call to Battle edit in the old school mode, scripts were largely confined to repetitive tasks, robots almost never used. It wasn't even a "gentleman's agreement", we just played that way. Names that come to mind, Traitor, Adomma, Cowboy, Silence, Smokey, SG, Speedy, Paladin, Rider, Steel Magnolia, The Brain ... many more, right up to 2006/7.
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Timberwolf
Lieutenant J.G.
Joined: Mon Feb 26, 2001 3:00 am Posts: 439 Location: In your girlfriend's bed
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Re: Mixed Corp Penalty bug?
I have to agree with you there, Kav.
I remember a lot of those names you mentioned. Those were the days.
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