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The Second Annual EIS Invitational
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Admin 1
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 1432 Location: USA
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 The Second Annual EIS Invitational
It is my Pleasure to announce the 2nd Annual EIS Invitational Server Tournament.
This is an Invitational Tournament for the Servers Who Advertise thier Rebangs at EIS Classic TW Forums. The Game is meant to Reflect an Effort to balance Edits and poke holes into certain strategies and aspects of the game. While the General Edits were Singularities there have been modifications that he cant be held responsible for. The Complete edit will be available for Download with this post.
The Game Host will be the Classictw TWGS server twgs.classictw.com:23
The Games Moderator will be Elderprophet. All Disputes will be Judged by him in the event of Questions of Judgement His will be Final and Absolute.
This will be a last Corp Standing Game. The winners and the Server will be listed here.... http://www.classictw.com/memberlist.php?mode=group&g=4293 for 1 year.
Rules 1 no Duping . No playing more then 1 account . No accessing your teammates account or your enemies account,No Subs if one player activates an account that is it.If he quits for any reason including tragedy in personal life..You are down a corpy with no replacement available.No IP Proxies You can have more then one ip but they must be you not a IP proxy in a remote location. (Random dupe checks conducted by ElderProphet)
2. Bug Use is forbiden..This means GAME bug use...Spoofing a script is NOT against the rules.If you find a Bug you must report it to EleqTriziT via a PM at this website.
3.No Mega corping. Definition No Hard Sharing of Assetts ie figs/credits/ships/planets/real estate/ between 2 different server teams.No Cross podding for alignemnt points..
4.The Moderator is God and can make any controversial decisions.
Information Sharing cannot be controled and will not be Against the rules.
Teams can Enter the Tournament by having the Sysop of the Server Post thier team in this thread.
The Following Active Servers are invited
battitude.com:2002 Sysop battitude Dieselstwgs Sysop SourDiesel CoffeeMate TWGS Sysop Anubis ICE9 Twgs Sysop V'Ger UTW Twgs Sysop Sage Twisted Twgs Tradewars sysop Helix Toyland Twgs sysop T0yman Y City Connection sysop Y City connection TWGSGOLD.servergame sysop Rival Runaway Proton's TWGS sysop Runaway Proton The Rev's TWGS sysop The Rev Vid's World TWGS Sysop Vid Kid Singularitys TWGS sysop Singularity CSC NET TWGS sysop tbarlo twgsdodgerbbs sysop Yop Solo bbs.statux.org sysop ph3W7 ahabstwgs.game-host.org sysop ahab The Crusty Chicken sysop The Crusty Chicken Vulcans forge sysop Vulcan Distinct Tradewars sysop Frugal twgs.laketravisbum.com sysop Boone On The Haeter TWGS sysop Wifi Xeihof Trahern's Tavern sysop Aileron Irish Rebel Twgs sysop Irish Rebel IDSO twgs sysop Hooker RiverCity Twgs sysop Promethius tws.is-a-geek.com port 2002 sysop symbian ethanmay.ath.cx 23 sysop EthanMay RogueGalaxy sysop rgorion Crazyworldbbs.no-ip.com port 2002 sysop JFK MTW sysop Commander Data susscan.com port 2002 sysop susscan BlueLobster Twgs sysop Tark The Swamp BBS sysop Stoneslinger Hard Galaxy Sysop Slagathor TW3003 sysop lightfoot
Many ship and Planet edits!!! This Game will start June 1 9pm Eastern, Game will be open till teams join then will be closed once teams are full up. The Edit is posted at the bottom.Sysops Sign up your teams in this thread.
Attachments:
File comment: New TWA for the EISI
EISI2010.TWA [510.58 KiB]
Downloaded 608 times
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Wed Apr 21, 2010 8:12 pm |
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Admin 1
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 1432 Location: USA
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 Re: The Second Annual EIS Invitational
EIS Invitational 2010 Settings -------------------------------------------------------------------------------- Game A - EIS Invite 2010 - 15000 sectors - 1000 turns -------------------------------------------------------------------------------- Age of Game: 0 days Game banged on: Mon Apr 19 2010 Closed game? false Extern last ran on: Sun Apr 18 2010 Sectors: 15,000 Max users: 500 Max ships: 2000 Max ports: 12,000 Max planets: 6000 New player planets? false Turns per day: 1000 Turn bank: 2 days Time limit per day: Unlim min Time penalty: 0 min/logon Starting credits: 30,000cr Starting holds: 50 Starting figs: 500 Death delay? true Radiation duration: 1 days NavHaz clear rate: 100% / day Times Class0/9 Blown: 0 Cloak failure rate: 5% Port regen: 100% / day Port regen max: 100% / visit Max product: 32,760 units Built port density: 95% One-way warp density: 1% Two-way warp density: 10% Max course length: 45 Fighter lock decay: 1441s Terra max colos:100,000,000 Terra regen rate: 750 colos/day Squatters: 5 ships/sec Corp size: 5 users/corp Planetary nego: 60% Planets per sector: 1 Photon duration: 3s Fedsafe Photons? true Multi photons? true Photon cost: 50,000cr Gold mode? true MBBS mode? false Steal from buy? true Steal delay? false Steal Factor: 70% Rob factor: 50% Busts clear every: 1 days Last bust clear: Mon Apr 19 2010 Ship reregistry cost: 5000cr Cloak cost: 25,000cr Armid mine cost: 1000cr Limpet mine cost: 10,000cr Beacon cost: 100cr Limpet removal cost: 4000cr Genesis torp cost: 20,000cr Atomic det cost: 20,000cr Density scanner cost: 2000cr Holo scanner cost: 25,000cr Corbomite cost: 250cr Planet scanner cost: 30,000cr Ether probe cost: 2000cr Mine disruptor cost: 6000cr Planet xport cost: 50,000cr Plnt xport upg cost: 25,000cr TWarp I drive cost: 50,000cr TWarp II drive cost: 80,000cr Twarp upgrade cost: 60,000cr Psychic probe cost: 10,000cr Internal aliens? false Internal Ferrengi? false -------------------------------------------------------------------------------- EIS Invitational 2010 Ships ******************************************************************************************************** .................................................Ships.................................................. ******************************************************************************************************** 0 *** Ghosted *** () Deployment: General : Max Holds: 150 Start Holds: 1 Max Shields: 3000 Hold Value: 500 Turns/Warp: 1 XPort Range: 20 Mines: 20 Mine Disrpt: 10 Drive Value: 4246 Max Figs: 500 Figs / Wave: 100 Off Odds: 5 Def Odds: 5 Comp Value: 4700 Photon Miss: 5 EtherProbes: 25 Beacons: 0 Cloaks: 5 Hull Value: 5000 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 6000 Total Price: 14446
DensityScan HoloScan Transwarp PlanetScan Interdictor CanLand CombatScan !FusionDrive !Pirate !HasPod IsPod Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 1 Starter () Deployment: General
The Merchant Cruiser is the standard fare for earning a living in the universe. These craft are moderately fast, well armored and have hard points for many different accessories. Many cartels use the Merchant Cruiser as their only ship type. The Merchant is the craft by which combat specs are rated for a standard.
: Max Holds: 100 Start Holds: 20 Max Shields: 400 Hold Value: 10000 Turns/Warp: 3 XPort Range: 10 Mines: 50 Mine Disrpt: 10 Drive Value: 1000 Max Figs: 2500 Figs / Wave: 750 Off Odds: 2 Def Odds: 2 Comp Value: 20300 Photon Miss: 0 EtherProbes: 25 Beacons: 50 Cloaks: 5 Hull Value: 10000 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 1500 Total Price: 41300
DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 2 Gridder () Deployment: General
The Scout Marauder is currently the fastest, conventional drive ship known to mankind. This small speedster can easily outdistance even the powerful Corellian Battleships. It is not equipped for controlling many fighters or shields, but it fights at 2 to 1 odds due to its quickness and small size. This craft cannot carry mines or Genesis Torpedoes. It may be small, but this ship's speed and range make up for much.
: Max Holds: 120 Start Holds: 10 Max Shields: 2000 Hold Value: 5000 Turns/Warp: 2 XPort Range: 20 Mines: 50 Mine Disrpt: 10 Drive Value: 3000 Max Figs: 5000 Figs / Wave: 1000 Off Odds: 4 Def Odds: 3 Comp Value: 5200 Photon Miss: 0 EtherProbes: 25 Beacons: 10 Cloaks: 5 Hull Value: 2750 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 1500 Total Price: 15950
DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 3 CEO () Deployment: General
Few words can actually describe the sheer awe associated with a Corporate Flagship. Only available to Corp CEOs, this huge craft is the ultimate in power and capability. Not only can it carry up to 20,000 fighters at one time, this ship carries a powerful combination of options that will make any foe turn tail and run.
The most impressive capability of the Flagship is the TransWarp Drive. This device enables the ship to TransWarp to any other sector in the Universe provided one of your fighters is already there emitting a locator beam. Without this, a ship can disapear into TransWarp and never be seen again.
: Max Holds: 200 Start Holds: 20 Max Shields: 1500 Hold Value: 10000 Turns/Warp: 2 XPort Range: 10 Mines: 100 Mine Disrpt: 10 Drive Value: 5000 Max Figs: 30000 Figs / Wave: 10000 Off Odds: 3 Def Odds: 3 Comp Value: 120000 Photon Miss: 0 EtherProbes: 25 Beacons: 100 Cloaks: 5 Hull Value: 28500 XP Needed: 0 Gen Torps: 10 Atomic Dets: 5 Corbomite: 1500 Total Price: 163500
DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish ReqCorp ReqCEO !Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 4 Colt () Deployment: General
The Colonial Transport is a massive structure that can only barely be called a ship. This huge craft is ideal for moving large amounts of products or colonists from place to place. Though it has a standard drive, this ship is rather slow due to the mass involved. Also, the combat computers are rather limited on this craft due to the excessive needs of the navigation computers. The Transport is not outfitted for carrying or deploying mines. Conflict brings the Transport's major weakness to light. Due to the size of the craft, it is very hard to defend against fighters.
: Max Holds: 250 Start Holds: 50 Max Shields: 500 Hold Value: 27000 Turns/Warp: 4 XPort Range: 15 Mines: 0 Mine Disrpt: 10 Drive Value: 1000 Max Figs: 500 Figs / Wave: 100 Off Odds: 1.5 Def Odds: 1.5 Comp Value: 10400 Photon Miss: 1 EtherProbes: 25 Beacons: 10 Cloaks: 5 Hull Value: 25200 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 6000 Total Price: 63600
DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 5 Merf () Deployment: General
The Merchant Freighter is the ideal ship for those traders that do not want to concern themselves with political matters. It is not a very powerful ship in combat, but its strengths are many. This ship can carry a large number of shields and manages to outdistance most ships. After all, "Those who fight and run away, live to fight another day" still holds very true in the universe as we know it today.
: Max Holds: 150 Start Holds: 65 Max Shields: 500 Hold Value: 15000 Turns/Warp: 3 XPort Range: 5 Mines: 2 Mine Disrpt: 10 Drive Value: 2000 Max Figs: 300 Figs / Wave: 100 Off Odds: 1 Def Odds: 1 Comp Value: 9600 Photon Miss: 0 EtherProbes: 25 Beacons: 20 Cloaks: 5 Hull Value: 6800 XP Needed: 0 Gen Torps: 2 Atomic Dets: 5 Corbomite: 1500 Total Price: 33400
DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 6 Big Ship () Deployment: General
The commercial version of a Federation StarShip is not available to just anyone. This craft is only available to those who are commissioned by the Federation to aid in their cause. StarShips are the most closely guarded technology in existence. They can carry massive assault power and through the use of the TransWarp drive, they can deliver this power almost anywhere.
The Imperial StarShip is truly the most powerful ship that a private individual can command. More information about qualifying for a Federal commission is available at a Police station near you.
: Max Holds: 200 Start Holds: 50 Max Shields: 16000 Hold Value: 23000 Turns/Warp: 3 XPort Range: 15 Mines: 125 Mine Disrpt: 20 Drive Value: 10000 Max Figs: 50000 Figs / Wave: 25000 Off Odds: 3 Def Odds: 3 Comp Value: 231000 Photon Miss: 0 EtherProbes: 50 Beacons: 150 Cloaks: 5 Hull Value: 65000 XP Needed: 0 Gen Torps: 10 Atomic Dets: 5 Corbomite: 6000 Total Price: 329000
DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO !Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- 7 Brick Wall () Deployment: General
A recently designed vessel, the Interdictor Cruiser is fast becoming the great Equalizer of the Universe. It is as powerful as it is large and packs a tremendous punch in modern combat. Unfortunately it cannot use a TransWarp drive due to its size and its speed is not a great asset. The major attraction of this vessel is the Interdictor Generator that creates such a large gravity well that no other ship in its sector can warp out! When an Interdictor Cruiser arrives on the scene you had better give up all thoughts of running away. In addition this ship is not an atmospheric craft and cannot land on any planets.
: Max Holds: 50 Start Holds: 20 Max Shields: 5000 Hold Value: 5000 Turns/Warp: 15 XPort Range: 20 Mines: 200 Mine Disrpt: 10 Drive Value: 50000 Max Figs: 30000 Figs / Wave: 1000 Off Odds: 1.5 Def Odds: 2.5 Comp Value: 380000 Photon Miss: 2 EtherProbes: 25 Beacons: 100 Cloaks: 5 Hull Value: 104000 XP Needed: 0 Gen Torps: 20 Atomic Dets: 5 Corbomite: 6000 Total Price: 539000
DensityScan HoloScan !Transwarp PlanetScan Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- EISInvite2010 Planets ******************************************************************************************************** ................................................Planets................................................. ******************************************************************************************************** 0 Factory
Thick Oxygen/Nitrogen atmosphere. Specific gravity within 0.7 to 1.3 Earth normal. Random, but mostly manageable weather patterns, with temperatures ranging from 0 to 40 degrees Celsius. Fertile soil, excellent for Organic production. Mineral deposits, very good for Equipment production. Chemical elements good for Fuel Ore. Class M planets are excellent for human colonization and promote an excellent population growth curve as well as a very good population harmony quotient. They have an above average "habitability band". Drawbacks include overpopulation problems, political unrest and human-induced destruction of the BioSphere.
ClassLtr: M Subclass: ANSIFile: PLANETM TextFile: PLANETM Deleted: No General: Yes Habitablity: 100 Hazard: 1 OreProd: 5 OrgProd: 5 EquProd: 1 FigProd: 10 MaxOreColos: 10000 MaxOrgColos: 10000 MaxEquColos: 500000 MaxOreInv: 250000 MaxOrgInv: 10000 MaxEquInv: 500000 MaxFigs: 100000 MaxShields: 10000 StartEquip: 0 StartOre: 0 StartOrg: 0 MaxCitLvl: 6 CitLvl1Cols: 1000 CitLvl1Days: 1 CitLvl1Equ: 250 CitLvl1Ore: 300 CitLvl1Org: 200 CitLvl2Cols: 2000 CitLvl2Days: 2 CitLvl2Equ: 250 CitLvl2Ore: 200 CitLvl2Org: 50 CitLvl3Cols: 3000 CitLvl3Days: 3 CitLvl3Equ: 500 CitLvl3Ore: 500 CitLvl3Org: 250 CitLvl4Cols: 4000 CitLvl4Days: 1 CitLvl4Equ: 1000 CitLvl4Ore: 1000 CitLvl4Org: 1200 CitLvl5Cols: 5000 CitLvl5Days: 3 CitLvl5Equ: 1000 CitLvl5Ore: 300 CitLvl5Org: 400 CitLvl6Cols: 6000 CitLvl6Days: 3 CitLvl6Equ: 2000 CitLvl6Ore: 1000 CitLvl6Org: 1200 -------------------------------------------------------------------------------------------------------- 1 Badlands
Thin Oxygen/Nitrogen atmosphere. Specific gravity within 0.5 to 1.5 Earth normal. Weather patterns are mostly dry and hot with temperatures ranging fron 40 to 140 degrees Celsius. Little area of fertile soil, very bad for Organics. Very little precious metal making it bad for Equipment production. Common Chemical traces making it great for Fuel Ore. Class K worlds are average for humanoid colonization but an arrid and hot climate requires specialized colonists. Narrow habitability band but a generally stable political environment as the population must depend on each other to survive. Higher fatality rate than Class M worlds.
ClassLtr: K Subclass: BE ANSIFile: PLANETK TextFile: PLANETK Deleted: No General: Yes Habitablity: 100 Hazard: 1 OreProd: 2 OrgProd: 100 EquProd: 500 FigProd: 15 MaxOreColos: 10000 MaxOrgColos: 10000 MaxEquColos: 10000 MaxOreInv: 100000 MaxOrgInv: 10000 MaxEquInv: 10000 MaxFigs: 100000 MaxShields: 100 StartEquip: 0 StartOre: 0 StartOrg: 0 MaxCitLvl: 5 CitLvl1Cols: 0 CitLvl1Days: 0 CitLvl1Equ: 600 CitLvl1Ore: 400 CitLvl1Org: 300 CitLvl2Cols: 0 CitLvl2Days: 0 CitLvl2Equ: 400 CitLvl2Ore: 300 CitLvl2Org: 80 CitLvl3Cols: 3000 CitLvl3Days: 99 CitLvl3Equ: 650 CitLvl3Ore: 600 CitLvl3Org: 400 CitLvl4Cols: 4000 CitLvl4Days: 99 CitLvl4Equ: 800 CitLvl4Ore: 700 CitLvl4Org: 900 CitLvl5Cols: 5000 CitLvl5Days: 99 CitLvl5Equ: 1000 CitLvl5Ore: 300 CitLvl5Org: 400 -------------------------------------------------------------------------------------------------------- 2 Oceanic
Dense Oxygen/Nitrogen atmosphere. Specific gravity within 1.1 to 1.8 Earth normal. Random and occasional violent weather current patterns, with temps ranging from 20 to 50 degrees Celsius. No land mass to speak of, making mining for Ore more difficult. Organics production quite good, (one of the best) but a poor environment for building Equipment. Class O planets are more challenging to habitate, but are almost as safe as class M. Good population growth curve and decent population harmony. Their entire surface is habitable with proper gear with the only drawbacks being the costs to settle and build citadels.
ClassLtr: O Subclass: J ANSIFile: PLANETO TextFile: PLANETO Deleted: No General: Yes Habitablity: 100 Hazard: 1 OreProd: 50 OrgProd: 1 EquProd: 50 FigProd: 10 MaxOreColos: 10000 MaxOrgColos: 500000 MaxEquColos: 10000 MaxOreInv: 250000 MaxOrgInv: 500000 MaxEquInv: 10000 MaxFigs: 100000 MaxShields: 10000 StartEquip: 0 StartOre: 0 StartOrg: 0 MaxCitLvl: 6 CitLvl1Cols: 1000 CitLvl1Days: 1 CitLvl1Equ: 400 CitLvl1Ore: 500 CitLvl1Org: 200 CitLvl2Cols: 2000 CitLvl2Days: 2 CitLvl2Equ: 300 CitLvl2Ore: 200 CitLvl2Org: 50 CitLvl3Cols: 3000 CitLvl3Days: 3 CitLvl3Equ: 650 CitLvl3Ore: 600 CitLvl3Org: 400 CitLvl4Cols: 4000 CitLvl4Days: 1 CitLvl4Equ: 800 CitLvl4Ore: 700 CitLvl4Org: 900 CitLvl5Cols: 5000 CitLvl5Days: 3 CitLvl5Equ: 1000 CitLvl5Ore: 300 CitLvl5Org: 400 CitLvl6Cols: 6000 CitLvl6Days: 3 CitLvl6Equ: 1600 CitLvl6Ore: 700 CitLvl6Org: 900 -------------------------------------------------------------------------------------------------------- 3 Hanger Bay
Thin Oxygen/Nitrogen atmosphere. Specific gravity within 1.0 to 2.2 Earth normal. Weather patterns are wet with temperatures ranging anywhere from -30 to 50 Celsius depending on the width of the habitability band. Excellent Mineral and Ore deposits but harsh conditions only permit avg to below avg Equipment production. Soil is excellent, providing higher than normal organics production. Colonist specialization is necessary to maintain population. Good - very good population harmony quotient. Above average "habitability band" but only medium population growth. Drawbacks include hazards to equipment and occasional severe weather conditions.
ClassLtr: L Subclass: E ANSIFile: PLANETL TextFile: PLANETL Deleted: No General: Yes Habitablity: 100 Hazard: 1 OreProd: 2 OrgProd: 20 EquProd: 20 FigProd: 1 MaxOreColos: 300000 MaxOrgColos: 10000 MaxEquColos: 10000 MaxOreInv: 300000 MaxOrgInv: 10000 MaxEquInv: 10000 MaxFigs: 300000 MaxShields: 10000 StartEquip: 0 StartOre: 0 StartOrg: 0 MaxCitLvl: 6 CitLvl1Cols: 1000 CitLvl1Days: 1 CitLvl1Equ: 150 CitLvl1Ore: 150 CitLvl1Org: 100 CitLvl2Cols: 2000 CitLvl2Days: 2 CitLvl2Equ: 250 CitLvl2Ore: 200 CitLvl2Org: 50 CitLvl3Cols: 3000 CitLvl3Days: 3 CitLvl3Equ: 700 CitLvl3Ore: 600 CitLvl3Org: 250 CitLvl4Cols: 4000 CitLvl4Days: 1 CitLvl4Equ: 1000 CitLvl4Ore: 1000 CitLvl4Org: 1200 CitLvl5Cols: 5000 CitLvl5Days: 3 CitLvl5Equ: 1000 CitLvl5Ore: 300 CitLvl5Org: 400 CitLvl6Cols: 6000 CitLvl6Days: 3 CitLvl6Equ: 2000 CitLvl6Ore: 1000 CitLvl6Org: 1200 -------------------------------------------------------------------------------------------------------- 4 Pluto
Extremely thin Oxygen-Nitrogen atmospheres. Specific gravity from 0.5 to 1.7 Earth normal. Meteorologically unstable causing violent conditions. Temps range from -10 to -190 degrees Celsius. Full life support necessary for colonies and death rates are high. No workable soil base so hydroponic Organics are limited. Modest mineral and chemicals exist so production of Ore and Equipment will be below average to none. Class C planets NOT recommended for colonization, their violent condition makes it extremely hazardous. Some Class C planets have been adopted by the Federation and used as prison colonies with very effective results.
ClassLtr: C Subclass: EJ ANSIFile: PLANETC TextFile: PLANETC Deleted: No General: Yes Habitablity: 0 Hazard: 255 OreProd: 50 OrgProd: 100 EquProd: 500 FigProd: 25 MaxOreColos: 10000 MaxOrgColos: 1000 MaxEquColos: 1000 MaxOreInv: 20000 MaxOrgInv: 10000 MaxEquInv: 10000 MaxFigs: 10000 MaxShields: 20000 StartEquip: 0 StartOre: 0 StartOrg: 0 MaxCitLvl: 6 CitLvl1Cols: 1000 CitLvl1Days: 1 CitLvl1Equ: 600 CitLvl1Ore: 400 CitLvl1Org: 300 CitLvl2Cols: 2000 CitLvl2Days: 2 CitLvl2Equ: 400 CitLvl2Ore: 300 CitLvl2Org: 80 CitLvl3Cols: 3000 CitLvl3Days: 3 CitLvl3Equ: 650 CitLvl3Ore: 600 CitLvl3Org: 400 CitLvl4Cols: 4000 CitLvl4Days: 50 CitLvl4Equ: 700 CitLvl4Ore: 700 CitLvl4Org: 900 CitLvl5Cols: 5000 CitLvl5Days: 50 CitLvl5Equ: 1000 CitLvl5Ore: 300 CitLvl5Org: 400 CitLvl6Cols: 6000 CitLvl6Days: 50 CitLvl6Equ: 1400 CitLvl6Ore: 700 CitLvl6Org: 900 -------------------------------------------------------------------------------------------------------- 5 Volcanic
Extremely thin Oxygen / Nitrogen atmospheres. Specific gravities are within 0.8 to 2.6 Earth normal. Climate patterns are violent with temperatures from 45 to 400 degrees Celcius. Full life support required for colonization. Zero workable soil and harsh conditions make Organics production impossible. Good trace elements for equip but conditions make production a gamble at best. Excellent Ore production possibilities as material is often ejected by volcanic activity and found on the surface. Very dangerous for colony growth as unstable planetary crusts often lead to the complete loss of a colony. The Federation has been known to use Class H planets for defense of key sectors due to their large Ore base.
ClassLtr: H Subclass: KEJ ANSIFile: PLANETH TextFile: PLANETH Deleted: No General: Yes Habitablity: 100 Hazard: 2 OreProd: 1 OrgProd: 100 EquProd: 100 FigProd: 3 MaxOreColos: 500000 MaxOrgColos: 10000 MaxEquColos: 10000 MaxOreInv: 500000 MaxOrgInv: 10000 MaxEquInv: 10000 MaxFigs: 300000 MaxShields: 10000 StartEquip: 0 StartOre: 0 StartOrg: 0 MaxCitLvl: 6 CitLvl1Cols: 1000 CitLvl1Days: 1 CitLvl1Equ: 600 CitLvl1Ore: 500 CitLvl1Org: 300 CitLvl2Cols: 2000 CitLvl2Days: 2 CitLvl2Equ: 400 CitLvl2Ore: 300 CitLvl2Org: 100 CitLvl3Cols: 3000 CitLvl3Days: 3 CitLvl3Equ: 1500 CitLvl3Ore: 1200 CitLvl3Org: 400 CitLvl4Cols: 4000 CitLvl4Days: 1 CitLvl4Equ: 2500 CitLvl4Ore: 2000 CitLvl4Org: 2000 CitLvl5Cols: 5000 CitLvl5Days: 3 CitLvl5Equ: 2000 CitLvl5Ore: 3000 CitLvl5Org: 1200 CitLvl6Cols: 6000 CitLvl6Days: 3 CitLvl6Equ: 5000 CitLvl6Ore: 2000 CitLvl6Org: 2000 -------------------------------------------------------------------------------------------------------- 6 Useless
Heavy ranging to very thin atmospheres consisting of various elements, mostly comprised of helium or of hydrogen. Specific gravities can range from 0.2 to 8.0 of Earth normal. Climate patterns usually extremely violent with temps ranging from -200 to 400 Celsius. Full life support required at all times. No production can sustain itself on a Class U planet. Some miners have hinted at very valuable products that they have extracted from Class U worlds but the Federation does not have them in its "Official Guide to Mining". Class U planets are not recommended for colonizations as the environment is harsher than being in space itself.
ClassLtr: U Subclass: GJ ANSIFile: PLANETU TextFile: PLANETU Deleted: No General: Yes Habitablity: 70 Hazard: 30 OreProd: 100 OrgProd: 100 EquProd: 100 FigProd: 100 MaxOreColos: 10000 MaxOrgColos: 5000 MaxEquColos: 5000 MaxOreInv: 100000 MaxOrgInv: 1000 MaxEquInv: 1000 MaxFigs: 50000 MaxShields: 100 StartEquip: 0 StartOre: 0 StartOrg: 0 MaxCitLvl: 5 CitLvl1Cols: 2000 CitLvl1Days: 0 CitLvl1Equ: 2500 CitLvl1Ore: 1200 CitLvl1Org: 400 CitLvl2Cols: 2000 CitLvl2Days: 0 CitLvl2Equ: 400 CitLvl2Ore: 300 CitLvl2Org: 100 CitLvl3Cols: 5000 CitLvl3Days: 2 CitLvl3Equ: 10000 CitLvl3Ore: 500 CitLvl3Org: 500 CitLvl4Cols: 10000 CitLvl4Days: 1 CitLvl4Equ: 600 CitLvl4Ore: 500 CitLvl4Org: 200 CitLvl5Cols: 10000 CitLvl5Days: 2 CitLvl5Equ: 600 CitLvl5Ore: 200 CitLvl5Org: 200 --------------------------------------------------------------------------------------------------------
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Sun May 02, 2010 6:34 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: The Second Annual EIS Invitational
Copied from: viewtopic.php?f=28&t=25897&start=30Ok, heard from a handful of people looking for a server, but of those only SG has put together a corp. So officially, navhaz will be sending in SG's corp comprised of: SG, Helix, TR, Xanos and Kaus. Practice game has been banged and will be banged a few more times as needed.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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Mon May 03, 2010 3:47 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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 Re: The Second Annual EIS Invitational
I can't let Space Ghost's team play alone ... I will sponsor a team for Vid's World on Guam. The full team has not been decided on yet , so This is just a place marker for a Team. 2 Teams up to bat .. anyone else ? June 1st is just around the bend. Lets make this another good game  Vid Kid/CareTaker
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
 Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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Tue May 04, 2010 11:39 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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 Re: The Second Annual EIS Invitational
Thank you for hosting or promoting this tourney.
Special thanks to Promethius for his incite to scripting for SysOps.
I will include the zip file of ansi folder with ship/planet data from Tedit. That way Admin can change the text files to reflect that.
Attachments:
File comment: Inv 2010 Ansi Folder
EIS2010.zip [6.12 KiB]
Downloaded 596 times
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
 Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
Last edited by Vid Kid on Wed May 12, 2010 11:36 pm, edited 1 time in total.
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Thu May 06, 2010 9:25 pm |
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Admin 1
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 1432 Location: USA
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 Re: The Second Annual EIS Invitational
There was a slight oversight in the Edit. The Useless planet requires 2500 equipment to upgrade to level 1 except the planet only used to hold 1000 equipment....The Change has been made to 2500 capacity and a new TWA will be posted shortly.
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Tue May 11, 2010 3:31 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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 Re: The Second Annual EIS Invitational
The following will represent Runaway Protons TWGS:
Corp: EX!LE CEO: Titan-X Players: Mob, Farley, Tracker, Crosby
Good luck guys!
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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Tue May 11, 2010 9:07 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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 Re: The Second Annual EIS Invitational
The following will represent Vids World TWGS : Corp: Team Kraaken CEO: CareTaker , Kewlbreeze , Zep , Saarducci , Hollywood Players: CareTaker , Kewlbreeze , Zep , Saarducci , Hollywood Good luck to all , lets make this another fun game 
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
 Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
Last edited by Vid Kid on Wed May 12, 2010 7:23 pm, edited 1 time in total.
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Wed May 12, 2010 4:02 am |
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LoneStar
Commander
Joined: Fri Jun 09, 2006 2:00 am Posts: 1393 Location: Canada
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 Re: The Second Annual EIS Invitational
Vid Kid wrote: The following will represent Vids World TWGS :
Corp: Team Kraaken CEO: CareTaker , Kewlbreeze , Zep , Saarducci Players: CareTaker , Kewlbreeze , Zep , Saarducci
Waiting on 5th player , will re-post before game. Interesting. Thought I was your 5th? Not gonna sit in the wings until the day of the bang to hear: "Hey LoneStar, buddy ole pal, Phead still M.I.A., you interested!?!?" Sawwy. Loney don't play that 
_________________ ---------------------------- -= QUANTUM Computing 101: 15 = 3 x 5 ... 48% of the time. -= There are 10 types of people in the world: Those that understand Binary and those who do not -= If Oil is made from Dinosaurs, and Plastic is made from Oil... are plastic Dinosaurs made from real Dinosaurs? -= I like to keep my friends and my enemies rich, and wait to see which is which - Tony Stark (R.I.P.)
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Wed May 12, 2010 8:32 am |
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SourDiesel
Gameop
Joined: Thu Nov 26, 2009 10:12 pm Posts: 256 Location: Clifton Heights , PA
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 Re: The Second Annual EIS Invitational
Ok my server DieselTwgs.no-ip.org will be sending a team. Corp name : The Knock Around Guys CEO : Sourdiesel Locutis Maniac
And were waiting on a reply from others.
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Tue Jun 01, 2010 2:46 pm |
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