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| Stripping overloaded colonists https://www.classictw.com/viewtopic.php?f=15&t=35914 |
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| Author: | DarthBilly [ Sun Apr 02, 2023 12:53 pm ] |
| Post subject: | Stripping overloaded colonists |
Does anyone know of a script that will go to each corporate owned plane and strip colonists off a planet until its not overloaded anymore? By overload I mean having too many colonists on a planet that negatively affects production. |
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| Author: | Grey Gamer [ Sun Aug 04, 2024 5:13 pm ] |
| Post subject: | Re: Stripping overloaded colonists |
Where would you place the excess colonists? Would you want the population down to 100% production? Would you want it to account for command maintenance? |
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| Author: | DarthBilly [ Sun Aug 04, 2024 7:15 pm ] |
| Post subject: | Re: Stripping overloaded colonists |
Thanks for the reply. I was thinking either jettison or use fighters to kill them. When I play it's mostly on modded servers. Or have an option to choose a planet to transport them to. As far as what % production, maybe like 85% or have an option for the user to pick the %. And I don't know what you mean by command maintenance. |
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| Author: | Grey Gamer [ Fri May 09, 2025 10:37 am ] |
| Post subject: | Re: Stripping overloaded colonists |
Maintenance. We called it "Command Maintenance" in the Army and that stuck with me. You write like moving colonists to another planet is another thought. I have always done that. At what point is enough enough? I have over 300 planets in one game and I pretty much log in, find a planet that not only has too many colonists, but is maxed out. It can't produce anything and the population can't grow. I create a new planet, move over the colonists, upgrade the citadel, and then start another one for the rest of the colonists. It is time-consuming and I wish there were a script for it. Then again, I wish that I could just run a world-trade script indefinitely. I play on one server where my script runs so fast, I have difficulty seeing what it is doing, and SWATH doesn't really respond. I need to periodically check, stop the script, and deposit almost a billion credits in my citadel. In games with built-up aliens, abandoned mines, etc., I need to check periodically, resume my trading script, reconnect for no apparent reason, etc. |
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| Author: | Astrochimp [ Thu Jun 05, 2025 8:51 am ] |
| Post subject: | Re: Stripping overloaded colonists |
Grey Gamer wrote: It is time-consuming and I wish there were a script for it. There certainly are scripts for it. |
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| Author: | Grey Gamer [ Sun Oct 05, 2025 1:04 pm ] |
| Post subject: | Re: Stripping overloaded colonists |
Anything besides Hotblack Desiato's Corporate Planet Lister, part of Mombot? Is there a guide for Mombot anywhere?! |
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| Author: | Wildstar70 [ Thu Oct 09, 2025 3:22 pm ] |
| Post subject: | Re: Stripping overloaded colonists |
I have a script somewhere that does it. Good luck finding it.... Hi Everyone. Yes its me |
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