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Rob/Steal https://www.classictw.com/viewtopic.php?f=13&t=34234 |
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Author: | Scrapperman [ Fri Jan 10, 2014 11:19 am ] |
Post subject: | Rob/Steal |
Ok, I seem to be doing something wrong. I have read that the bust rate is 1/50 for stealing from ports. Which seems to be a very fluid number for me. Some days it is 1/50 but then the very next day it runs about 1/25. But what has gotten me more perplexed is the robbing of ports. I was at 16k exp and every time I rob at the 6*exp I get caught. So I lowered it to 2*exp which appeared to work for the first 15 or so times. But now im getting busted about every 8 to 10 times I rob. If I raise that rate any even to 3*exp im getting busted every other time. So basically what am I doing wrong? or is it the settings set by sysop? Do i need to use different ships? the one, three of them have well over 1k ports each and one is pushing 10k. |
Author: | Archy [ Fri Jan 10, 2014 11:29 am ] |
Post subject: | Re: Rob/Steal |
I don't remember the actual details... but here is a resource that may be of interest to you .. http://www.tw-cabal.com/formulas.html |
Author: | Cruncher [ Fri Jan 10, 2014 12:59 pm ] |
Post subject: | Re: Rob/Steal |
Scrapperman wrote: Ok, I seem to be doing something wrong. I have read that the bust rate is 1/50 for stealing from ports. Which seems to be a very fluid number for me. Some days it is 1/50 but then the very next day it runs about 1/25. But what has gotten me more perplexed is the robbing of ports. I was at 16k exp and every time I rob at the 6*exp I get caught. So I lowered it to 2*exp which appeared to work for the first 15 or so times. But now im getting busted about every 8 to 10 times I rob. If I raise that rate any even to 3*exp im getting busted every other time. So basically what am I doing wrong? or is it the settings set by sysop? Do i need to use different ships? the one, three of them have well over 1k ports each and one is pushing 10k. That's a question that's taunted TW players forever! There's a total randomness to busting that no one can control, but you can increase your odds of success. The information you need is located at the main game menu, type * to see the rob/steal settings of the game. You'll need to know if the game is in MBBS mode or classic. If both rob and steal are set to 100%: Classic door: rob=3%exp, steal=exp/30 If the settings are 50% rob, 70% steal: MBBS mode: rob=6%exp, steal=exp/21 If MBBS Mode with Mega Rob bug enabled - you don't need experience, but you do need to max and buydown a port leaving 3.3 - 6.6M on the port then rob it all back at once with an additional 11%. So 3.3 + .11 = 3.7M rob all at once. The only other thing necessary to rob and steal is an alignment of -100 or better. If you're only mega robbing, your experience will keep increasing. If you are stealing your experience will stay around 8K - 16k. The higher your experience the greater your odds of busting. If you find yourself slipping below max hold levels of experience, reserve some cash for planet busting. http://www.tw-cabal.com/strategy/economy1.html http://tradewars.fament.com/Cruncher/Formula.htm Happy Crimes! |
Author: | Scrapperman [ Fri Jan 10, 2014 3:07 pm ] |
Post subject: | Re: Rob/Steal |
Ok i went to the settings and the rob and steal rate is set at 120%. So can I get a explination of how that impacts what i'm trying to accomplish. |
Author: | Astrochimp [ Fri Jan 10, 2014 5:55 pm ] |
Post subject: | Re: Rob/Steal |
Scrapperman wrote: Ok i went to the settings and the rob and steal rate is set at 120%. So can I get a explination of how that impacts what i'm trying to accomplish. An explanation is at the link Archy posted. I didn't read everything Cruncher posted, but I'm betting she explains it as well. |
Author: | Scrapperman [ Fri Jan 10, 2014 6:33 pm ] |
Post subject: | Re: Rob/Steal |
Ah, slow reader. I saw it the second time thru. Thank you for your help. |
Author: | Cruncher [ Sat Jan 11, 2014 3:47 pm ] |
Post subject: | Re: Rob/Steal |
Scrapperman wrote: Ah, slow reader. I saw it the second time thru. Thank you for your help. Yeah, if they are messing with the default settings, then you need to get more creative. "Anything else then you will need to apply this formula: Rob: 3/(%set)= (x)% exp to rob Steal: 30*(%set)=exp/(x) to steal Replace the (%set) with what the game settings are, (x) is the product." This is from my site. |
Author: | ElderProphet [ Thu Jan 16, 2014 2:03 pm ] |
Post subject: | Re: Rob/Steal |
Cruncher wrote: If you're only mega robbing, your experience will keep increasing. If you are stealing your experience will stay around 8K - 16k. The higher your experience the greater your odds of busting. 1) A megarob yields high EXP gains (and losses), yet it's subject to the same 1:50 bust odds, so strictly megarobbing should net large EXP gains. 2) Higher EXP does not increase the bust rate or odds, which that 2nd statement implies. If you're within the parameters spelled out by Traitor, the odds of busting are a random 1:50 chance - unaffected by high EXP. |
Author: | Micro [ Thu Jan 16, 2014 2:52 pm ] |
Post subject: | Re: Rob/Steal |
ElderProphet wrote: 2) Higher EXP does not increase the bust rate or odds, which that 2nd statement implies. If you're within the parameters spelled out by Traitor, the odds of busting are a random 1:50 chance - unaffected by high EXP. |
Author: | Astrochimp [ Thu Jan 16, 2014 6:29 pm ] |
Post subject: | Re: Rob/Steal |
Micro wrote: I also wonder if certain Days have higher bust rates, 'cause I was busting 1:5 one day and it was back to normal the next day. I've heard other people speculate about certain days of the week being worse, but I'm pretty sure that's just a statistical effect. If you flip a coin five times on a Monday, and it comes up heads every time, that doesn't mean the odds of flipping a head are higher than 1/2 on Mondays. Of course, I don't have the source code so I can't say with certainty that you're wrong... |
Author: | Cruncher [ Thu Jan 16, 2014 8:57 pm ] |
Post subject: | Re: Rob/Steal |
ElderProphet wrote: 2) Higher EXP does not increase the bust rate or odds, which that 2nd statement implies. If you're within the parameters spelled out by Traitor, the odds of busting are a random 1:50 chance - unaffected by high EXP. I'll clarify - higher exp. increases bust rates when you are SST/SDT'ing. High exp. does not effect megarob busts. |
Author: | TroyTiger [ Fri Jan 17, 2014 4:03 am ] |
Post subject: | Re: Rob/Steal |
How do we tell if its in MBBS mode and mega-rob option is enabled? |
Author: | Cruncher [ Fri Jan 17, 2014 8:17 am ] |
Post subject: | Re: Rob/Steal |
TroyTiger wrote: How do we tell if its in MBBS mode and mega-rob option is enabled? From the game menu type * to see the game stats. MBBS compatability must be true, and Allow MBBS Megarob Bug = true: ==-- Trade Wars 2002 --== T - Play Trade Wars 2002 I - Introduction & Help S - View Game Settings H - High scores M - View Access Modes A - View Announcement X - Exit Enter your choice: * Game Stats: [Version] Major Version=3 Minor Version=35 [Access Schedule] Range 1=All day: Multiplayer Access [Bigbang Settings] Gold Enabled=True MBBS Compatibility=True Bubbles=False [General Info] Start Day=10/18/41 Game Age=95 Days Last Extern Day=01/17/42 Internal Aliens=True Internal Ferrengi=True Closed Game=False Show Stardock=True Turn Base=1,200 Turns Time Online=360 Min Inactive Time=300 Sec Last Bust Clear Day=01/17/42 [Startup] Initial Fighters=30 Initial Credits=300 Initial Holds=20 New Player Planets=True [Settings] Days Til Deletion=30 Days Colonist Regen Rate=100000 Max Planet Sector=4 Max Corp Members=5 FedSpace Ship Limit=0 Photon Missile Duration=2 Sec FedSpace Photons=False Photons Disable Players=True Cloak Fail Percent=3% Debris Loss Percent=100% Trade Percent=100% Steal Buy=True Production Rate=100 Max Production Regen=100 Multiple Photons=False Clear Bust Days=1 Days Steal Factor=70% Rob Factor=50% Port Production Max=32760 Radiation Lifetime=1 Days Fighter Lock Decay=1,440 Min Invincible Ferengal=False MBBS Combat=True Death Delay=True Deaths Per Day=0 Startup Asset Dropoff=No dropoff Show Whos Online=True Interactive Sub-prompts=True Allow Aliases=True Alien Sleep Mode=Active Allow MBBS MegaRob Bug=True Max Terra Colonists=100000 Minimum Login Time=None Turn Accumulation Days=2 Podless Captures=Always Capture Fail Percent=0% Max Bank Credits=500,000 cr [Reports] High Score Mode=At EXTERN High Score Type=Values Rankings Mode=At EXTERN Rankings Type=Values + Titles Entry Log Blackout=1 hour Game Log Blackout=None Port Report Delay=No Delay [Emulation] Input Bandwidth=1 Mps Broadband Output Bandwidth=1 Mps Broadband Latency=150 ms [Timing] Ship Delay=Constant (250 ms) Planet Delay=None Other Attacks Delay=None EProbe Delay=None Crime Delay=None Photon Launch Delay=None Photon Wave Delay=None Genesis Launch Delay=None IC Powerup Delay=None PIG Powerup Delay=None Planet Landing/Takeoff Delay=None Port Dock/Depart Delay=None Ship Transporter Delay=None Planet Transporter Delay=None Take/Drop Fighters Delay=None Drop/Take Mines Delay=None [Costs] Tavern Announcement=100 cr Limpet Removal=5,000 cr Reregister Ship=5,000 cr Citadel Transport Unit=50,000 cr Citadel Transport Upgrade=25,000 cr Genesis Torpedo=20,000 cr Armid Mine=1,000 cr Limpet Mine=10,000 cr Beacon=100 cr Type I TWarp=50,000 cr Type II TWarp=80,000 cr TWarp Upgrade=10,000 cr Psychic Probe=10,000 cr Planet Scanner=30,000 cr Atomic Detonator=15,000 cr Corbomite=1,000 cr Ether Probe=3,000 cr Photon Missile=40,000 cr Cloaking Device=25,000 cr Mine Disruptor=6,000 cr Holographic Scanner=25,000 cr Density Scanner=2,000 cr [Universe] Sectors=10000 Users=200 Aliens=50 Ships=800 Ports=7500 Planets=2000 Max Course Length=40 [Tournament] Tournament Mode=0 Days To Enter=N/A Lockout Mode=N/A Max Times Blown Up=N/A [Dynamic] Local Game Time=01/17/42 08:16:32 AM Active Players=6 Percent Players Good=66 Active Aliens=50 Percent Aliens Good=12 Active Ports=5262 Port Value=49016578 Active Planets=204 Percent Planet Citadels=89 Active Ships=21 Active Corps=2 Active Figs=8583645 Active Mines=1100 End Stats. |
Author: | Mongoose [ Fri Jan 17, 2014 12:44 pm ] |
Post subject: | Re: Rob/Steal |
Cruncher wrote: I'll clarify - higher exp. increases bust rates when you are SST/SDT'ing. High exp. does not effect megarob busts. I thought this had been disproved. |
Author: | Astrochimp [ Fri Jan 17, 2014 5:40 pm ] |
Post subject: | Re: Rob/Steal |
Mongoose wrote: Cruncher wrote: I'll clarify - higher exp. increases bust rates when you are SST/SDT'ing. High exp. does not effect megarob busts. I thought this had been disproved. I don't get it either. As far as I know, bust rate is 1 in 50, as long as you have the cutoff experience (or greater) for the number of holds you are stealing. |
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