Re: Settings for Big Bubbles
SteveH_66 wrote:
V'Ger that's a novel approach I hadn't heard of. How does it work? Does it create any problems with the game database after the 2 games are combined?
The original concept and algorithm was from AnyJoe2000, but I did the TWX coding. The explanation gets wordy, but basically it works like this: I bang three games, we'll call them A, B, and C. A is 5k, B is 15k, and C is 20k (This is just an example, any size can be used as long as A+B=C). It performs some integrity checks, and prompts you for what bubble you want SD, and the Class 0s in. The script reads all of the warps in universe A and writes it to a file. It is able to figure out that the universe is 5k, so it knows when it writes the warps for script B, to add 5k to them. Once this is done, it has a file that it uses as input in constructing the warps for C. It goes through TEDIT programming in the new warps. Once it is done, it places SD and the Class 0s in the appropriate bubbles, based upon their location in A and B (for example, if you want SD in A, and Rylos in B, it places SD in its sector from A, but for Rylos, puts it in its B Sector plus 5k which is the offset). This step was added a few months ago once I got complaints about Class 0s being in dead ends and the like. It then punches a hole between the 5k bubble and the 15k, linking sector 10, and 5001. This last part works sometimes, and sometimes it hangs, I haven't been able to figure out why yet.
Most of the time it works fine, but sometimes it does not, although I have only noticed it for the hole between the two bubbles, and if I did some further tweaking with linking SD to fedspace, everything else works fine. The nav computer will use these warps in its calculations, but when you get into the sector it will not let you use them, you do not see the warps hitting D, or getting sector information. There is a way to fix it, involving changing the warps affected to sector 0, running extern, and then resetting them, and running extern again.
It is a pain in the butt to set up, and that is why I only rebang the games that use those scripts every 6 months or so...