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.................................................Ships..................................................
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 0 Shuttlecraft (Bofors)  Deployment: General 

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SHUTTLECRAFT

The Shuttlecraft is carried onboard all of the other ship types, and is used
in emergency situations.  More than a simple escape pod, the Shuttlecraft is
fast and has a short range transporter. Shuttlecraft cannot be configured
with a Transwarp Drive.



           :           Max Holds: 5       Start Holds: 5       Max Shields: 100      Hold Value: 19600   
 Turns/Warp: 2       XPort Range: 2             Mines: 0       Mine Disrpt: 0       Drive Value: 19600   
   Max Figs: 1000    Figs / Wave: 10         Off Odds: 1          Def Odds: 1        Comp Value: 19600   
Photon Miss: 0       EtherProbes: 0           Beacons: 0            Cloaks: 0        Hull Value: 19600   
  XP Needed: 0         Gen Torps: 0       Atomic Dets: 0         Corbomite: 100     Total Price: 78400   

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 1 Vector Patrol (High Velocity Ltd)  Deployment: General 

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VECTOR PATROL

The Vector Patrol is small, fast, and capable. It carries a short range
Transwarp Drive, 10,000 K3-A Fighters, and 100 Ether Probes. The Vector's
speed gives it terrific offensive combat odds.



           :           Max Holds: 30      Start Holds: 30      Max Shields: 1000     Hold Value: 24500   
 Turns/Warp: 1       XPort Range: 4             Mines: 25      Mine Disrpt: 5       Drive Value: 24500   
   Max Figs: 10000   Figs / Wave: 2000       Off Odds: 2.5        Def Odds: 1.5      Comp Value: 24500   
Photon Miss: 0       EtherProbes: 100         Beacons: 150          Cloaks: 5        Hull Value: 24500   
  XP Needed: 0         Gen Torps: 0       Atomic Dets: 2         Corbomite: 300     Total Price: 98000   

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 2 Star Trader (Mainstay Ltd)  Deployment: General 

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STAR TRADER

The Star Trader is a multipurpose starter ship with tremendous flexibility.
It can use most of the equipment available at the Stellar Hardware Emporium,
is relatively fast, and has decent Transwarp and Transporter range.



           :           Max Holds: 90      Start Holds: 65      Max Shields: 1000     Hold Value: 26000   
 Turns/Warp: 2       XPort Range: 7             Mines: 10      Mine Disrpt: 5       Drive Value: 26000   
   Max Figs: 5000    Figs / Wave: 1000       Off Odds: 1.3        Def Odds: 1        Comp Value: 26000   
Photon Miss: 0       EtherProbes: 10          Beacons: 10           Cloaks: 20       Hull Value: 26000   
  XP Needed: 0         Gen Torps: 1       Atomic Dets: 2         Corbomite: 500     Total Price: 104000  

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 3 Nebula Freighter (Antarian)  Deployment: General 

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NEBULA FREIGHTER

The Nebula Freighter carries more cargo holds and fighters than the Star
Trader, but it is a bit slower. Nebulas carry more Genesis Torpedos than
any other ship.



           :           Max Holds: 120     Start Holds: 100     Max Shields: 2000     Hold Value: 57000   
 Turns/Warp: 3       XPort Range: 5             Mines: 10      Mine Disrpt: 5       Drive Value: 57000   
   Max Figs: 10000   Figs / Wave: 3000       Off Odds: 1.2        Def Odds: 1        Comp Value: 57000   
Photon Miss: 0       EtherProbes: 10          Beacons: 10           Cloaks: 5        Hull Value: 57000   
  XP Needed: 0         Gen Torps: 20      Atomic Dets: 20        Corbomite: 750     Total Price: 228000  

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 4 Galaxy Transport (Bitubo)  Deployment: General 

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GALAXY TRANSPORT

The Galaxy Transport has an excellent Transwarp Drive range for a bargain
basement price. Galaxies are sometimes involved in illegal activities, and
they are sometimes destroyed for their cargo holds.



           :           Max Holds: 150     Start Holds: 150     Max Shields: 2000     Hold Value: 39500   
 Turns/Warp: 4       XPort Range: 7             Mines: 10      Mine Disrpt: 5       Drive Value: 39500   
   Max Figs: 15000   Figs / Wave: 5000       Off Odds: 1.1        Def Odds: 1        Comp Value: 39500   
Photon Miss: 0       EtherProbes: 10          Beacons: 10           Cloaks: 5        Hull Value: 39500   
  XP Needed: 0         Gen Torps: 2       Atomic Dets: 5         Corbomite: 1000    Total Price: 158000  

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 5 S.S.Mule (Taurean)  Deployment: General 

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TAUREAN S.S.MULE

The S.S.Mule is a fascinating example of Taurean single-mindedness. The Mule
was created to move a large amount of goods at incredibly high speed. This
ship has matched the Vector Patrol in open space speed trials, and carries
far more cargo than any other ship. However, the Taureans made no allowance
for non-essential equipment, so owners of this vessel don't spend much time
in the Hardware Emporium. Besides cargo holds, the Mule carries a small
complement of fighters, a holographic scanner for navigation, and a Shuttle-
craft for emergency evacuations. Due to the limitations of it's design, the
Mule cannot land on planets, and it's ship transporter can only beam intra-
sector. Mules are constantly implicated in illegal activities.



           :           Max Holds: 250     Start Holds: 50      Max Shields: 0        Hold Value: 408500  
 Turns/Warp: 1       XPort Range: 0             Mines: 0       Mine Disrpt: 0       Drive Value: 408500  
   Max Figs: 1000    Figs / Wave: 100        Off Odds: 0.5        Def Odds: 0.5      Comp Value: 408500  
Photon Miss: 0       EtherProbes: 0           Beacons: 0            Cloaks: 0        Hull Value: 408500  
  XP Needed: 0         Gen Torps: 0       Atomic Dets: 0         Corbomite: 0       Total Price: 1634000 

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 6 Cryogen Express (Martin Ind)  Deployment: General 

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CRYOGEN EXPRESS

The Cryogen Express was adapted by the Federation from the Galaxy Transport
in an effort to efficiently move colonists between planetary systems in a
state of Cryogenic Suspended Animation. It is slightly faster than it's
predecessor, but cannot carry as much additional equipment. This ship is
available only to Federation commissioned traders, pending declassification
of the technology.



           :           Max Holds: 150     Start Holds: 100     Max Shields: 2000     Hold Value: 104000  
 Turns/Warp: 3       XPort Range: 5             Mines: 5       Mine Disrpt: 0       Drive Value: 104000  
   Max Figs: 5000    Figs / Wave: 1000       Off Odds: 1          Def Odds: 0.5      Comp Value: 104000  
Photon Miss: 0       EtherProbes: 5           Beacons: 5            Cloaks: 5        Hull Value: 104000  
  XP Needed: 0         Gen Torps: 1       Atomic Dets: 2         Corbomite: 500     Total Price: 416000  

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 7 Fleet Command (Axis Industries)  Deployment: General 

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FLEET COMMAND

The Fleet Command Ship is a stunning combination of speed, cargo capacity,
and firepower. In order to enhance the prestige of the line and maintain
high margins, the manufacturer restricts purchases of this vessel to
corporate CEOs.



           :           Max Holds: 125     Start Holds: 50      Max Shields: 3000     Hold Value: 300000  
 Turns/Warp: 2       XPort Range: 10            Mines: 25      Mine Disrpt: 5       Drive Value: 300000  
   Max Figs: 40000   Figs / Wave: 10000      Off Odds: 1.8        Def Odds: 1.5      Comp Value: 300000  
Photon Miss: 0       EtherProbes: 25          Beacons: 25           Cloaks: 5        Hull Value: 300000  
  XP Needed: 0         Gen Torps: 3       Atomic Dets: 10        Corbomite: 750     Total Price: 1200000 

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 8 Orbital Command (Axis Industries)  Deployment: General 

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ORBITAL COMMAND

The Orbital Command Station was designed to defend populated star systems
from acts of aggression by hostile forces. While supporting affiliated
planets, it can withstand tremendous damage. Command Stations come equipped
with extremely long range transporters, enabling hassle-free trips to
outlying corporate centers. Orbital Command Stations are far too large to
land on planets, but they can be equipped with Ultra Heavy Duty Transwarp
drives. Only corporate CEOs are entrusted with the responsibility of
commanding these Stations.



           :           Max Holds: 250     Start Holds: 100     Max Shields: 0        Hold Value: 1910000 
 Turns/Warp: 20      XPort Range: 30            Mines: 100     Mine Disrpt: 10      Drive Value: 1910000 
   Max Figs: 250000  Figs / Wave: 40000      Off Odds: 0.7        Def Odds: 0.7      Comp Value: 1910000 
Photon Miss: 0       EtherProbes: 25          Beacons: 50           Cloaks: 5        Hull Value: 1910000 
  XP Needed: 0         Gen Torps: 5       Atomic Dets: 0         Corbomite: 3000    Total Price: 7640000 

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 9 Missile Cruiser (AldenShrike)  Deployment: General 

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MISSILE CRUISER

The Missile Cruiser is one of the most powerful ships in the universe, and it
is available to anyone who can afford it. Corporations engaged in frequent
conflict would be well advised to purchase a few of these ships for their
fleet. Cruisers can be equipped with up to 10 deadly Photon Missiles.



           :           Max Holds: 75      Start Holds: 30      Max Shields: 2000     Hold Value: 438000  
 Turns/Warp: 3       XPort Range: 5             Mines: 25      Mine Disrpt: 10      Drive Value: 438000  
   Max Figs: 50000   Figs / Wave: 10000      Off Odds: 1.6        Def Odds: 1.4      Comp Value: 438000  
Photon Miss: 10      EtherProbes: 10          Beacons: 50           Cloaks: 5        Hull Value: 438000  
  XP Needed: 0         Gen Torps: 1       Atomic Dets: 5         Corbomite: 750     Total Price: 1752000 

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10 Destroyer (Corellian)  Deployment: General 

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CORELLIAN DESTROYER

Destroyers are mid-sized combat vessels with good speed and very high combat
efficiency ratings. They are the primary ships used for mine warfare.



           :           Max Holds: 75      Start Holds: 40      Max Shields: 4000     Hold Value: 470000  
 Turns/Warp: 3       XPort Range: 7             Mines: 250     Mine Disrpt: 40      Drive Value: 470000  
   Max Figs: 75000   Figs / Wave: 25000      Off Odds: 1.8        Def Odds: 1.6      Comp Value: 470000  
Photon Miss: 0       EtherProbes: 25          Beacons: 100          Cloaks: 5        Hull Value: 470000  
  XP Needed: 0         Gen Torps: 2       Atomic Dets: 5         Corbomite: 1250    Total Price: 1880000 

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11 Battleship (Corellian)  Deployment: General 

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CORELLIAN BATTLESHIP

Battleships are large combat vessels, which make use of nearly every tactical
capability used in modern conflict. A typical attack by a Battleship might
include Photon Missile fire, precision attacks directed by combat scanners,
and interdiction of fleeing vessels.



           :           Max Holds: 100     Start Holds: 50      Max Shields: 5000     Hold Value: 547000  
 Turns/Warp: 4       XPort Range: 10            Mines: 100     Mine Disrpt: 10      Drive Value: 547000  
   Max Figs: 100000  Figs / Wave: 25000      Off Odds: 1.6        Def Odds: 1.4      Comp Value: 547000  
Photon Miss: 2       EtherProbes: 25          Beacons: 50           Cloaks: 5        Hull Value: 547000  
  XP Needed: 0         Gen Torps: 2       Atomic Dets: 10        Corbomite: 1500    Total Price: 2188000 

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12 Valiant StarShip (Markham Space Tech)  Deployment: General 

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VALIANT STARSHIP

The Federation derived the Valiant Starship from the popular Vector Patrol
scout ship, and enhanced it with additional cargo and fighter capacity.
Other improvements include capacity for a Genesis Torpedo, longer range
transporter, combat scanner, and an increased defensive combat rating. This
small ship can truly do it all. Available only to Federation commissioned
traders.



           :           Max Holds: 60      Start Holds: 60      Max Shields: 1000     Hold Value: 81000   
 Turns/Warp: 1       XPort Range: 9             Mines: 25      Mine Disrpt: 5       Drive Value: 81000   
   Max Figs: 20000   Figs / Wave: 5000       Off Odds: 2.5        Def Odds: 2.3      Comp Value: 81000   
Photon Miss: 1       EtherProbes: 100         Beacons: 150          Cloaks: 5        Hull Value: 81000   
  XP Needed: 0         Gen Torps: 1       Atomic Dets: 5         Corbomite: 500     Total Price: 324000  

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13 Intrepid StarShip (Markham Space Tech)  Deployment: General 

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INTREPID STARSHIP

Based on the Star Trader platform, the Intrepid Starship boasts a 75% greater
combat efficiency. Other improvements include much greater fighter capacity
and dual Photon Missile tubes. Available only to Federation commissioned
traders.



           :           Max Holds: 100     Start Holds: 100     Max Shields: 2000     Hold Value: 368000  
 Turns/Warp: 2       XPort Range: 12            Mines: 50      Mine Disrpt: 5       Drive Value: 368000  
   Max Figs: 50000   Figs / Wave: 15000      Off Odds: 2.3        Def Odds: 2.1      Comp Value: 368000  
Photon Miss: 2       EtherProbes: 25          Beacons: 100          Cloaks: 5        Hull Value: 368000  
  XP Needed: 0         Gen Torps: 2       Atomic Dets: 5         Corbomite: 1000    Total Price: 1472000 

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14 Dauntless StarShip (Markham Space Tech)  Deployment: General 

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DAUNTLESS STARSHIP

The Dauntless Starship was designed by Federation Shipbuilding to answer
the challenge posed by the commercially available Corellian Battleship.
The Dauntless was the first Federation ship to make use of Interdictor
technology. Available only to -experienced- Federation commissioned
traders.



           :           Max Holds: 120     Start Holds: 120     Max Shields: 5000     Hold Value: 685000  
 Turns/Warp: 3       XPort Range: 15            Mines: 100     Mine Disrpt: 10      Drive Value: 685000  
   Max Figs: 80000   Figs / Wave: 25000      Off Odds: 2.1        Def Odds: 1.9      Comp Value: 685000  
Photon Miss: 5       EtherProbes: 50          Beacons: 150          Cloaks: 5        Hull Value: 685000  
  XP Needed: 1024      Gen Torps: 3       Atomic Dets: 10        Corbomite: 1750    Total Price: 2740000 

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15 Excelsior StarShip (Markham Space Tech)  Deployment: General 

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EXCELSIOR STARSHIP

The Excelsior Starship is the crown jewel of the Federation Fleet. Excelsiors
are capable of defeating the larger Assault Carriers, while using only 75% of
the fighters. Added to this dominant level of firepower are 10 Photon Missile
tubes and an Interdictor Generator,  Available only to -highly experienced-
Federation commissioned traders.



           :           Max Holds: 150     Start Holds: 150     Max Shields: 7500     Hold Value: 853000  
 Turns/Warp: 4       XPort Range: 20            Mines: 100     Mine Disrpt: 10      Drive Value: 853000  
   Max Figs: 120000  Figs / Wave: 40000      Off Odds: 1.9        Def Odds: 1.7      Comp Value: 853000  
Photon Miss: 10      EtherProbes: 50          Beacons: 150          Cloaks: 5        Hull Value: 853000  
  XP Needed: 4096      Gen Torps: 3       Atomic Dets: 10        Corbomite: 2500    Total Price: 3412000 

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16 Assault Carrier (Markham Space Tech)  Deployment: General 

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ASSAULT CARRIER

Assault Carriers are arguably the most powerful ship today. No vessel can
deliver more firepower at once than the Assault Carrier, though it is
somewhat inefficient compared to smaller vessels. Despite the lack of
advanced technology that Federation vessels possess, the Assault Carrier is
still a force to be reckoned with.



           :           Max Holds: 120     Start Holds: 75      Max Shields: 10000    Hold Value: 785000  
 Turns/Warp: 6       XPort Range: 15            Mines: 100     Mine Disrpt: 10      Drive Value: 785000  
   Max Figs: 150000  Figs / Wave: 60000      Off Odds: 1.5        Def Odds: 1.3      Comp Value: 785000  
Photon Miss: 0       EtherProbes: 25          Beacons: 50           Cloaks: 5        Hull Value: 785000  
  XP Needed: 0         Gen Torps: 3       Atomic Dets: 10        Corbomite: 2500    Total Price: 3140000 

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17 Assault Trader (~BFerrengi)  Deployment: Used by alien race Ferrengi 

This craft has been identified as the Ferrengi's primary scouting vessel.
It does carry sufficient firepower to pose a threat to some of the smaller
Federation-design warcraft though.  The Ferrengi seem to excel in developing
drive systems and the Assault Trader makes this readily apparent in its high
speed and agility.  One craft by it's self can be handled, but be warned that
they prefer to travel in convoys.

           :           Max Holds: 50      Start Holds: 12      Max Shields: 200      Hold Value: 6000    
 Turns/Warp: 2       XPort Range: 0             Mines: 10      Mine Disrpt: 10      Drive Value: 1500    
   Max Figs: 3000    Figs / Wave: 1000       Off Odds: 1          Def Odds: 1        Comp Value: 16400   
Photon Miss: 0       EtherProbes: 25          Beacons: 5            Cloaks: 5        Hull Value: 8000    
  XP Needed: 0         Gen Torps: 0       Atomic Dets: 5         Corbomite: 1500    Total Price: 31900   

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18 Battle Cruiser (~BFerrengi)  Deployment: Used by alien race Ferrengi 

One of these warships was recently sighted off the Antarian Nebulae.  This
craft was unknown to the Federation until a hapless materials transport warping
from the StarDock to a Federation Outpost was set upon by a pair of these.  The
crew managed to return the above info before contact was lost with them.  From
the debris left in the area, it would appear that these ships pack a powerful
punch.  No escape pod made if off the 'Sport to provide further details.

           :           Max Holds: 75      Start Holds: 16      Max Shields: 800      Hold Value: 8000    
 Turns/Warp: 3       XPort Range: 2             Mines: 25      Mine Disrpt: 10      Drive Value: 3000    
   Max Figs: 8000    Figs / Wave: 2000       Off Odds: 1.2        Def Odds: 1.2      Comp Value: 40600   
Photon Miss: 0       EtherProbes: 25          Beacons: 15           Cloaks: 5        Hull Value: 15500   
  XP Needed: 0         Gen Torps: 3       Atomic Dets: 5         Corbomite: 1500    Total Price: 67100   

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19 Dreadnought (~BFerrengi)  Deployment: Used by alien race Ferrengi 

The U.S.S. Constellation was destroyed recently when it was engaged by this
new class of Ferrengi vessel.  The craft dropped out of a cloaked mode and
attacked the Constellation before they even had a chance to raise their shields
or return fire.  All commissioned StarShip Captains have been notified that the
appearance of one of these weapons of Destruction is a Priority Red demand for
assistance.  Civilians with appropriate defenses have also been asked to aid in
the defense against these powerful ships.

           :           Max Holds: 100     Start Holds: 20      Max Shields: 1000     Hold Value: 10000   
 Turns/Warp: 4       XPort Range: 5             Mines: 50      Mine Disrpt: 10      Drive Value: 10000   
   Max Figs: 15000   Figs / Wave: 5000       Off Odds: 1.4        Def Odds: 1.4      Comp Value: 94000   
Photon Miss: 1       EtherProbes: 25          Beacons: 25           Cloaks: 5        Hull Value: 25000   
  XP Needed: 0         Gen Torps: 6       Atomic Dets: 5         Corbomite: 1500    Total Price: 139000  

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