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 TURBOSST 
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Joined: Thu Oct 17, 2002 2:00 am
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Unread post Re: TURBOSST
I didn't know you could lay mines wines with WSST =-O


Sat Aug 06, 2011 7:53 am
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Joined: Wed Nov 12, 2008 8:57 am
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Location: Long Beach, CA
Unread post Re: TURBOSST
wsst ship# f s armid limp

Lays 3 limps and 3 armids

H

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Sun Aug 07, 2011 12:49 pm
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Joined: Mon Dec 26, 2011 8:41 am
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Unread post Re: TURBOSST
Ender wrote:
Nod, in an unlimited turn game is all about the cash, turbo I can 1 bill creds in less than 2 hours, moms takes me double that...


Is this true?

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Fri Dec 30, 2011 8:26 am
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Boo! inc.
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Joined: Sat Oct 09, 2004 2:00 am
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Unread post Re: TURBOSST
I think there is a little truth to this. I havent tested side by side. I think m()m has a bit more safties and options then turboSST.

I havent played in almost 6 months so I might be wrong.

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Fri Dec 30, 2011 10:01 am
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Joined: Thu Oct 17, 2002 2:00 am
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Unread post Re: TURBOSST
mob wrote:
I think there is a little truth to this. I havent tested side by side. I think m()m has a bit more safties and options then turboSST.

I havent played in almost 6 months so I might be wrong.


One of the bigger kickers with MOM is you can start off in a citadel and it will dpeosit cash. You can modify the turbosst script though to do the same. MOM you can drop limpets and mines. Turbo you can't.

Also, I have noticed in 2.16 Wsst freezes if there isn't a little bit of pause of movements. My screen rolled for about 30 seconds started up fine but then after busting and moving back out from furbing it would get stuck on the scanning. =-/


Fri Dec 30, 2011 10:27 am
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Joined: Sun Jan 29, 2006 3:00 am
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Location: Iowa
Unread post Re: TURBOSST
turboSST that come in the source pack with the
twx download was offered 'as is' and had few
additional optioins. I think mom's WSST is a far
more complete casher, though both could be
fine-tuned.

I think mom's wsst can outcash turboSST by
at least double, when I last checked it. I may
have to fire up the test server and run some
time trials.

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Fri Dec 30, 2011 11:23 am
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