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 How many actual active servers for TWGS are there? 
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Unread post How many actual active servers for TWGS are there?
http://www.thestardock.com seems to calculate 18 servers with 161 games, though most of those games are from 2010, running for hundreds of days, while appearing to list only about 11-servers. Is everybody closing up shop or has the TWGS community converted over to the pending revision or what? Also has the prior attempt to create an expandable multi-server universe been killed or is that still in the works?

Also is the price for the revised version of TWGS really going to be over $300 for a 100-node version with multiple games?

Just trying to get a handle on what is going on with the future of TW, thank you.


Thu Jun 02, 2011 8:50 am
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Unread post Re: How many actual active servers for TWGS are there?
www.microblaster.net


Thu Jun 02, 2011 4:04 pm
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Unread post Re: How many actual active servers for TWGS are there?
Oh that is sweet, very nice layout and functioning. Four thumbs up!

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Thu Jun 02, 2011 9:50 pm
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Unread post Re: How many actual active servers for TWGS are there?
Thanks,

Soon Microbot will be scripting HVS and BBS versions too.

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TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002

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Fri Jun 03, 2011 4:11 am
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Unread post Re: How many actual active servers for TWGS are there?
Microbot can now script the HVS version of TradeWars, and I actually found 5 of these still running :)

http://microblaster.net/Servers.aspx?type=hvs

Now to tackle the BBS version.

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Micro

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TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002

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Sat Jun 04, 2011 12:22 pm
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Unread post Re: How many actual active servers for TWGS are there?
I have a list of 80 or 90 BBS's that have various versions of the game running if you need a starting point.


Sun Jun 05, 2011 10:09 am
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Unread post Re: How many actual active servers for TWGS are there?
Thanks Scrat. This list is awsome. :)

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Sun Jun 05, 2011 5:02 pm
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Unread post Re: How many actual active servers for TWGS are there?
I haven't had time to veryify all of the servers added from Scrat's list have a running copy of TradeWars, but I did remove all the dead ones. I'm now showing 37 TWGS and 78 BBSs for a total of 115 Servers.

Microbot is now able to script the BBS version of tradewars, but I have to create user accounts and login scripts for each BBS. This takes a lot of time, so give me a shout if you would like to assist.

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Website: http://www.microblaster.net
TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002

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Mon Jun 06, 2011 12:34 am
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Unread post Re: How many actual active servers for TWGS are there?
The TWGS Search on Stardock is current again!

H

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Mon Jun 06, 2011 8:48 am
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Unread post Re: How many actual active servers for TWGS are there?
He Needs to remove Toyland, and Ultimate TW. Both have been down for some time.

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Mon Jun 06, 2011 9:27 am
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Unread post Re: How many actual active servers for TWGS are there?
The bot removes them automatically

H

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Mon Jun 06, 2011 10:48 am
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Unread post Re: How many actual active servers for TWGS are there?
It would appear that part isn't working.

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Micro

Website: http://www.microblaster.net
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Mon Jun 06, 2011 11:04 am
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Unread post Re: How many actual active servers for TWGS are there?
Yea it is still downing downed servers and games on there.

Also the EIS search feature needs the URL updated it is now as:

Quote:
http://www.classictw.com/forum/search.asp?KW=

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Tue Jun 07, 2011 8:34 am
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Unread post Re: How many actual active servers for TWGS are there?
I'm slowly working toward providing better tracking of server and game activity. I can currently tell how many TWGS v2 servers are active on the net. And registered v2 servers can submit their games to Jumpgate, though that is in a very fledgling state at the moment. Once it's as good as Micro's and Eleq's list sites, I'd expect it to get more use.

What I can tell from the data I'm tracking so far (activation and once-daily update check) is that this month there have been 76 active servers, 67 active this week (Sunday to Saturday), and today there are 26 active servers.

I'm planning to keep track of number of players as well, so I'll be able to report the total and unique (by IP) players per day and per month. I'm also going to track the actual days of up-time, as well as months of activity over the lifetime of a server. I plan to provide this info on the Jumpgate site.

Who knows what it will ultimately show, a continuing active community or an eventual decline into death, but I've always wanted to track this kind of data and I finally have that ability with v2.

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John Pritchett
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Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.


Sat Jul 09, 2011 12:40 pm
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Unread post Re: How many actual active servers for TWGS are there?
Oh, and to answer the question about total cost, my initial goal was to create a very low cost entry point for the server, but I eventually decided that it was a legitimate complaint that the cost to max out the server was too high. Previously, the cost to max out the server was $80, but the minimum cost to get started was $40. Now the minimum is $10 (free if you can live with 1 slot and 1 connection). I decided to allow ops to max out the server for a total of $100, since I do want to make the larger public sites less common. There are too many relative to the player community as it is.

You can actually max out your game slots or connections independently, and there's no penalty in the cost based on when you buy. So I think that'll be simple, flexible, and a good value.

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John Pritchett
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Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.


Sat Jul 09, 2011 12:44 pm
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