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Ahab
Gameop
Joined: Mon Dec 16, 2002 3:00 am Posts: 241 Location: USA
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I need a few volunteers
I"m not sure if this is the proper place for this post and trust that if not, it would be moved to the appropriate place. I need a few volunteers to try to log into my server. I believe I've got all the bugs fixed as when I log in I'm able to play and not continually lose connection.
My server address is 192.168.1.47 port 2002.
If all works out well I'll rebang what I've got and open once again for business.
Thanks everyone
Ken/Ahab
_________________ Ahab
ahabstwgs.game-host.org msn orkidz4u@hotmail.com yahoo orkidz4u@yahoo.com msn IM Ahab yahoo IM Orkidz4u
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Tue Jul 22, 2008 5:58 am |
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V'Ger
Gameop
Joined: Tue Sep 25, 2007 7:27 pm Posts: 530 Location: Long Island
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Re: I need a few volunteers
At least you don't want us to go hunting a white whale... That is an internal network IP address. You need to get your external IP address. A good way to do that is by going to http://whatismyip.com/. After you have that, make sure that your router is set up for port forwarding so that any requests for port 22, get sent to 192.168.1.47.
_________________ If you have a building game, they will come...
Proud Sysop of ICE9 TWGS Home of Building and Non Regulated Games http://www.oregonsouth.com/ice9 telnet://ice9-tw.com:2002
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Tue Jul 22, 2008 6:22 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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Re: I need a few volunteers
V'Ger wrote: At least you don't want us to go hunting a white whale... That is an internal network IP address. You need to get your external IP address. A good way to do that is by going to http://whatismyip.com/. After you have that, make sure that your router is set up for port forwarding so that any requests for port 22, get sent to 192.168.1.47. Port 2002 in this case to forward, V'Ger missed the 00 on his post of forwarding 22 -- at least he wasn't twarping to a sector when he typed it as I have done too many times.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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Tue Jul 22, 2008 1:00 pm |
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V'Ger
Gameop
Joined: Tue Sep 25, 2007 7:27 pm Posts: 530 Location: Long Island
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Re: I need a few volunteers
Ooops... dang laptop with the sticky keys.
_________________ If you have a building game, they will come...
Proud Sysop of ICE9 TWGS Home of Building and Non Regulated Games http://www.oregonsouth.com/ice9 telnet://ice9-tw.com:2002
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Tue Jul 22, 2008 3:36 pm |
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Ahab
Gameop
Joined: Mon Dec 16, 2002 3:00 am Posts: 241 Location: USA
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Re: I need a few volunteers
Ok, I've got the external address but haven't a clue as to how to check to see if port forwarding is on or off with the router/modem. As to the forwarding, would the address then be 72.88.110.77 port 2002? I will admit that I've never understood a lot of the WHYS things happen with modems and routers and such, just that they do.
Ken/Ahab
_________________ Ahab
ahabstwgs.game-host.org msn orkidz4u@hotmail.com yahoo orkidz4u@yahoo.com msn IM Ahab yahoo IM Orkidz4u
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Thu Jul 24, 2008 5:32 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Re: I need a few volunteers
You've got an internal network and the external internet. The internal network is assigned due to something called NAT, or network address translation. It means that one external internet IP connects to the router, and the router hands off traffic to each individual system on the internal network. Normally the router can figure out what traffic goes to which system based on the kind of traffic coming from that system, but on the case of listening applications like TWGS it can't possibly know this. That's what port forwarding is there for, it's a way of telling a router that specific traffic on the outside goes to a specific computer on the inside.
Normally it looks like this port 2002 -> 192.168.0.8 : 2002
So that traffic coming into the router thru the internet IP via port 2002 is forwarded on to the localnet IP 192.168.0.8 on it's port 2002. The specific steps to enable this will vary from router to router, which is why nobody can really give you a 1-2-3 on the process. You'll need to look around the various menu options, find it, and enable it. Once that's done you may need to tinker a bit with the system itself, the change settings on the local firewall, maybe change some stuff on the TWGS to get it all working, but once you're done you can then setup a dynDNS on your IP so ppl can remember it.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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Thu Jul 24, 2008 8:28 am |
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