quote:
Originally posted by the reverend
quote:
Originally posted by Kavanagh
If your sector is overloaded by an opponent and is worth the effort to salvage, the best defense is to massively overload it, by 100 planets or more. That reduces the odds that one of your "good" planets will collide before it goes L4.
good point kav! of course the *best* thing to do is remove the overload and you have 0% chance of collision. however this means you have to live with probably 100% navhaz for a while which sucks and you can't guarantee that your opponent won't find time 15 seconds before extern to reinstate the overload.
overloading with 100 planets means you will have a collision every night, but the odds that you lose a good planet go down the more planets you have - because only 2 planets out of 100 are going to collide. there is also a side benefit - twgs lags when people scan or display sectors with lots of planets - and you can experience lag when attempting to land in a sector like that, especially if you have a planet scanner on your ship. i think this tips the scales in favor of defenders in an invasion.
Problem with removing the overload as a solution is potentially twofold.
1. Those who overloaded you know that you are there.
2. If you did not remove overload before extern, so does every dog and devil playing know, and you attract flies like dead meat
