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 Planet Design question 
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Lance Corporal

Joined: Sun Oct 27, 2002 2:00 am
Posts: 4
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How can a game designer adjust the planet creation probabilities?
ie planet classes a,b,c and d are twice as likely to be created as classes e, f or g.

Thanks

Perfect_Tommy
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Wed Nov 27, 2002 2:59 pm
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1st Sergeant

Joined: Thu Oct 03, 2002 2:00 am
Posts: 35
Location: USA
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That makes two of us. I assumed that the probabilities were the same for which planet a Gen Torp would create. I haven't found any settings for changing this so in my games, I got around this by making duplicates or triplicates of the same planet in the planet editor. Kind of a backwords way to do it but it works.

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Fri Nov 29, 2002 1:50 am
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Lieutenant

Joined: Sat Mar 03, 2001 3:00 am
Posts: 592
Location: USA
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Well I don't do it but I know that many ops do it that way like Taz. If you want the planet to be harder to get, use one of the already existing planets that has a probability of getting and copy it and make your changes.


Sat Nov 30, 2002 6:37 pm
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Sergeant Major

Joined: Mon Oct 21, 2002 2:00 am
Posts: 53
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That's the only way that I know of to do it, also. Your best bet is to edit the current planets to that of what you want in your game and then make copies of those that you want to increase the probability of being created, which of course will decrease the chances of the others being created.

I remember a sysop who banged a 20,000 sector, 10,000 turn private game once in which the planets were mostly stock, with one exception: there were (he said later) 50 copies of the "Gas-Vapor" planet. Planets were getting some very interesting names a few hours into the game, and the conversation on FedComm was very colorful to say the least.


Mon Dec 02, 2002 1:50 pm
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Lance Corporal

Joined: Sun Oct 27, 2002 2:00 am
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Ok so where can I find the stock likelyhood's for planets? Some I know are rarer than others.
Thanks


Wed Dec 04, 2002 4:14 pm
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Sergeant Major

Joined: Mon Oct 21, 2002 2:00 am
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You could, except to get a sample that was accurate to within 2-3%, I'd estimate that you'd probably need to make 10,000 or so planets.


Thu Dec 05, 2002 3:52 am
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1st Sergeant

Joined: Thu Oct 17, 2002 2:00 am
Posts: 35
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well, he couldn't think of anything, and didn't want to be left out now, did he? :)


Thu Dec 05, 2002 1:24 pm
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