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Haunted Halloween 2014
http://www.classictw.com/viewtopic.php?f=59&t=34451
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Author:  Micro [ Sun Oct 19, 2014 7:43 am ]
Post subject:  Haunted Halloween 2014

Greetings Programs... MicroBlaster network is proud to present the Haunted Halloween Tournament 2014.

HHT 2014 is dedicated to the memory of Space Ghost, and those that miss him.

This is an open tournament. No sign up as I would like to encourage anyone to play. You can play solo, BYOC, or form a corp after game starts.

Hosted by: MicroBlaster Network
Server: twgs.microblaster.net
Port: 2002

• Unlimited Time
• 1200 Turns
• 5000 Sectors
• No Delays

• Practice Game P - Open NOW!
• Tournament Game T - Scheduled to open: Saturday October 25th at 9pm Eastern Time

http://microblaster.net/GameDetail.aspx ... d=1&game=T

Game duration will be 30 days. At the end of day 30 on the "V" screen, the game will be considered stale if there is no clear dominating team or player. In the event of a stale game, I will pick the winner. The winner of the game will be the player with the most <blank>, but you won't know what <blank> is until the game is over.


This will be the same edit as last year:

Attachments:
HHT 2014 TWA (1).zip [172.73 KiB]
Downloaded 1897 times
HHT 2014 Planets.zip [1015 Bytes]
Downloaded 2055 times
HHT 2014 Ships.zip [1.17 KiB]
Downloaded 1942 times

Author:  zipp [ Mon Oct 20, 2014 10:32 pm ]
Post subject:  Re: Haunted Halloween 2014

All I need to know is who picked the settings, and is this on a different server than the other one we were on? Pings were terrible and they were not steady. My ping was anywhere from 94 to 3500, I can't play like that.


Zip

Author:  LoneStar [ Tue Oct 21, 2014 6:17 pm ]
Post subject:  Re: Haunted Halloween 2014

Ping seems much better, and lag appears to have disappeared.


So who's playing this game?

Author:  Cruncher [ Tue Oct 21, 2014 9:45 pm ]
Post subject:  Re: Haunted Halloween 2014

LoneStar wrote:
Ping seems much better, and lag appears to have disappeared.


So who's playing this game?


Killbillies are. Which team are you on this time LS?

Author:  LoneStar [ Tue Oct 21, 2014 9:55 pm ]
Post subject:  Re: Haunted Halloween 2014

Cruncher wrote:
LoneStar wrote:
Ping seems much better, and lag appears to have disappeared.


So who's playing this game?


Killbillies are. Which team are you on this time LS?


As of this moment; I'm not playing. No disrespect to Micro or his Server, but I doubt I'll ever play a serious game on a v2 Server.

Author:  zipp [ Wed Oct 22, 2014 7:37 pm ]
Post subject:  Re: Haunted Halloween 2014

LoneStar wrote:
Ping seems much better, and lag appears to have disappeared.


So who's playing this game?


Yes I found out what my problem was or had been in the last game. I think it is better now.

Author:  Micro [ Wed Oct 22, 2014 8:53 pm ]
Post subject:  Re: Haunted Halloween 2014

zipp wrote:
All I need to know is who picked the settings, and is this on a different server than the other one we were on? Pings were terrible and they were not steady. My ping was anywhere from 94 to 3500, I can't play like that.


Zip

They are the same settings & TWA as last year.

This is a new server at my new job's office. The old server was at my friends house. Both are on Cox Communications, but there should be much less traffic at my office. We will also be upping the bandwidth at the main office soon to improve performance at our branch locations.

Author:  Micro [ Fri Oct 24, 2014 11:52 am ]
Post subject:  Re: Haunted Halloween 2014

This link should work now that I have actually banged the game:

http://microblaster.net/GameDetail.aspx ... d=1&game=T

Author:  Micro [ Sun Oct 26, 2014 2:18 am ]
Post subject:  Re: Haunted Halloween 2014

Corp 1 - is gonna need a lot more players if they want to have a chance against Flying Aces...

Author:  LoneStar [ Sun Oct 26, 2014 4:23 am ]
Post subject:  Re: Haunted Halloween 2014

Micro wrote:
Corp 1 - is gonna need a lot more players if they want to have a chance against Flying Aces...

Players 	 
This Month: 567
Last Month: 548
This Year: 4,258
Last Year: 5,714
Total: 18,186
Player totals are unique players over all servers.

Shouldn't be that hard to find a player according to JP!
…seriously though, in the real world, corp size of 15, is a bit optimistic.

cant help myself. Too easy a stab

Author:  Micro [ Sun Oct 26, 2014 4:50 am ]
Post subject:  Re: Haunted Halloween 2014

Problem is that everyone is on one corp...

Thanks ZIPP!!!

Author:  Star Killer [ Sun Oct 26, 2014 10:09 am ]
Post subject:  Re: Haunted Halloween 2014

Micro wrote:
Problem is that everyone is on one corp...

Thanks ZIPP!!!


I told Zip last week how many players we had. and I told Phreak 3 days ago. not complaining but they knew a head of time how many we had and still felt the need to build a 12 man corp. we are still playing though.


sk

Author:  lewdpotato [ Sun Oct 26, 2014 6:54 pm ]
Post subject:  Re: Haunted Halloween 2014

Well in all honesty, I also heard an apparent rumor that you guys had 12 players. So that being said, lets stop bashing someone for putting together a corp to match what we thought was what needed to compete. Once the game had started, its hard to ask people to quit, I would rather play on an even up board, but I want to play in this tourney, I don't think I should have to quit or ask anyone to quit because a corp could not get enough players. Lets face it, the corp limit in HHT is 15, you brought in 3 players, and your complaining. You should have seen that one coming.
If we would have had a sign up sheet, this could have been avoided, I'm not blaming anyone, just making a suggestion for future events.

Author:  Micro [ Sun Oct 26, 2014 7:19 pm ]
Post subject:  Re: Haunted Halloween 2014

I would have lowered the corp size if I had realized it was set so high. I also forgot to set a death limit, and death delay is off... What is done is done... Corp one is going to play despite the odds, play on and have FUN...

Author:  Cruncher [ Sun Oct 26, 2014 10:39 pm ]
Post subject:  Re: Haunted Halloween 2014

Micro wrote:
Problem is that everyone is on one corp...

Thanks ZIPP!!!



Not a problem. Most big games we're mega corped against. Only now they can exchange resources more freely.

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