Author |
Message |
T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
|
CIM / Warp Data
I know this was discussed a while ago, but I can't seem to locate it in here. Would it be difficult to give the option like an Observer account has that when a player logs in they run a warp data cim and instantly have the map? I would not want it for all games but it would be handy to have the option instead of sitting for hours watching it grind away. I hope this is clear as I am running on 2 hours of sleep.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
|
Tue Jan 17, 2012 6:19 pm |
|
|
Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
|
Re: CIM / Warp Data
Are you saying to give the ability that the observer has to all players in a game?
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
|
Tue Jan 17, 2012 6:36 pm |
|
|
T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
|
Re: CIM / Warp Data
Micro wrote: Are you saying to give the ability that the observer has to all players in a game? Nope just the ability to get the map right at the beginning of the game without sitting for hours running a ZTM. If you log in as an observer you can run a CIM and instantly have the map, right now for most of my games I provide a ZTM for them. Why not just let them have it and save the sysop the extra step.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
|
Tue Jan 17, 2012 6:40 pm |
|
|
Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
|
Re: CIM / Warp Data
T0yman wrote: Micro wrote: Are you saying to give the ability that the observer has to all players in a game? Nope just the ability to get the map right at the beginning of the game without sitting for hours running a ZTM. If you log in as an observer you can run a CIM and instantly have the map, right now for most of my games I provide a ZTM for them. Why not just let them have it and save the sysop the extra step. Perhaps on a toggle so the sysop can say yes or no to then running an instant CIM at the beginning (or end if you're so inclined) of a game. (Just to help clear T0ymans mud)
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
|
Tue Jan 17, 2012 7:49 pm |
|
|
John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
|
Re: CIM / Warp Data
Yeah, I agree with this. I've always felt that ztm is a horribly inefficient way to get this info. If players (some players) are going to get it anyway, why not just give it to them with the minimum amount of server load?
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
|
Tue Jan 17, 2012 11:26 pm |
|
|
Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
|
Re: CIM / Warp Data
Yeah Vid did this for me once on the beta server in the sandbox game.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
|
Tue Jan 17, 2012 11:35 pm |
|
|
T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
|
Re: CIM / Warp Data
John Pritchett wrote: Yeah, I agree with this. I've always felt that ztm is a horribly inefficient way to get this info. If players (some players) are going to get it anyway, why not just give it to them with the minimum amount of server load? Thanks, and so everyone is clear... I am only requesting a toggle not a game change so everyone is forced to the same setting. We (Sysops) run all different styles of games and would just like an option to help players get a map without grinding away for several hours.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
|
Wed Jan 18, 2012 8:27 am |
|
|
Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
|
Re: CIM / Warp Data
I would also like to suggest an option to make the map available after x hours.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
|
Thu Jan 19, 2012 9:27 am |
|
|
John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
|
Re: CIM / Warp Data
This is actually something that can easily be done through Botlink. Botlink knows all of the map details, and will have the ability to send information to players on request. So along with so many of the features being requested in here, I'd like to see them done as extensions rather than continuing to pile on optional features.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
|
Thu Jan 19, 2012 4:04 pm |
|
|
mob
Boo! inc.
Joined: Sat Oct 09, 2004 2:00 am Posts: 865 Location: USA
|
Re: CIM / Warp Data
Now were talking....Botlink won't make a clone of me and take my family to Vermont will it??
</derail>
_________________ “The object of war is not to die for your corp but to make the other bastard die for his.”
Boo! inc.
|
Fri Jan 20, 2012 6:55 am |
|
|
Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
|
Re: CIM / Warp Data
mob wrote: Now were talking....Botlink won't make a clone of me and take my family to Vermont will it??
</derail> The universe can not handle two Mob's! One is hard enough to handle at times.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
|
Fri Jan 20, 2012 7:30 am |
|
|
John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
|
Re: CIM / Warp Data
Didn't you see the command
CLONE [NEGA] User AS Alias
It's working ok in initial testing. In fact, I'm taking a shower as I write this.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
|
Fri Jan 20, 2012 1:37 pm |
|
|
Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
|
Re: CIM / Warp Data
John Pritchett wrote: Didn't you see the command
CLONE [NEGA] User AS Alias
It's working ok in initial testing. In fact, I'm taking a shower as I write this. Well at least one of you won't smell later
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
|
Fri Jan 20, 2012 2:18 pm |
|
|
John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
|
Re: CIM / Warp Data
Hmmm, good point. Maybe I should be concerned my wife will start to prefer him... Gotta go!
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
|
Fri Jan 20, 2012 2:32 pm |
|
|
|