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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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@ screen
Is there any reason the @ screen has to be so long or changed from the way it looks in 1.03 since the beta testing is done ?
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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Mon Jun 06, 2011 9:45 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: @ screen
I could pull the first three lines off. They can be found elsewhere. The next three lines are there to let players know if the server is overloaded. I could also pull the last line. That was for beta purposes. So I can get it down to 5 total lines.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Mon Jun 06, 2011 11:31 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Re: @ screen
Its nice that your willing to make more changes .. but the thing I was concerned about was concistancy , there has been many changes to this screen.
once a trigger was set to : Average Interval Lag: or it was set to : hundredths
and yet later it had to be : Server v to determine which version it was now that the script has to tend with.
We scripters can deal with it , its those with the .cts that will probably have the most problems.
I was only asking because I recall someone say that the screen will return to whatever state it was in before beta testing , after its finally released.
So if you want to leave the @ screen long , it wont bother me .. I've moved on to another way of sync controlling of scripts.
I just feel bad for those who have older scripts and now have to look at 8 to 10 lines of text because someone used '@' to keep thinks in check (timing).
That's the only reason I asked.
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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Tue Jun 07, 2011 12:51 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: @ screen
The state of the screen reflects internal changes to the game. The screen showed a measure of how much time was spent in background processing. That mechanism is gone and the new values represent new mechanisms. These were major internal changes and they won't be changing again any time soon if at all. So there will be consistency. But it should change as part of this major new version.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Tue Jun 07, 2011 12:57 am |
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