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Beta tester credits
http://www.classictw.com/viewtopic.php?f=52&t=30377
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Author:  John Pritchett [ Thu Sep 23, 2010 3:41 pm ]
Post subject:  Beta tester credits

Since I'm about ready to release this, I wanted to gather a list of everyone who's been helping out with beta testing and feedback so I can add you to the credits screen in TWGS. Rather than go through posts and compile the list myself, I'd appreciate it if everyone would post their own name and the name of others they know have contributed but who may not be here right now to be counted. You can use either real name or alias. Thanks!

Author:  Singularity [ Thu Sep 23, 2010 3:50 pm ]
Post subject:  Re: Beta tester credits

Pretty much everyone in our HHT practice game is helping to test the beta...

Amra
crosby
Space Ghost
Kaus
Switchblade
Xanos
Redneck
Helix
Singularity
T.R. Edwards
Spartan
booger
mob

Oh, and the buffer/queue cap issue is still present in one we have on classic.

Author:  John Pritchett [ Thu Sep 23, 2010 4:43 pm ]
Post subject:  Re: Beta tester credits

I did some tests here to try to reproduce that and was unable to do it. Can you give me some specifics on how to replicate this problem?

Author:  T0yman [ Thu Sep 23, 2010 4:44 pm ]
Post subject:  Re: Beta tester credits

I was on and off 5 or 6 games but I could not take the daily rebangs so I had to let it go ;)

Author:  John Pritchett [ Thu Sep 23, 2010 4:46 pm ]
Post subject:  Re: Beta tester credits

Doesn't matter, as long as you helped out at all, even if just with your input here on the forum. I appreciate it.

Author:  Singularity [ Thu Sep 23, 2010 5:34 pm ]
Post subject:  Re: Beta tester credits

John Pritchett wrote:
I did some tests here to try to reproduce that and was unable to do it. Can you give me some specifics on how to replicate this problem?


Hail someone, try to send them 1000 lines via hail. About 300 into it, it stops.

Create a path of sectors 500 long. Run a macro to mow thru them all in series.
About 150 in, it stops.

If, on the other hand, I send 100 hails, sync w/ the server, wait a half second,
then repeat, I can send any number of hails I want.

Likewise on the macro. If you send 100, then @, then waitFor "Average Interval
Lag:" before sending the next 100, you can run them all. I actually send 50 and
waitfor the command prompt of the sector before the last, then send the next
50, etc, but the result is the same.

It isn't a huge problem, since scripts can be adjusted, but it does mean that some
will have to be adjusted.

Author:  John Pritchett [ Thu Sep 23, 2010 5:46 pm ]
Post subject:  Re: Beta tester credits

I tested your second scenario. I sent a macro of about 1200 sectors and it worked fine. That was on a local connection, though. I'll test it against the TWGS beta server to see if the problem is more obvious with a remote connection.

Author:  Cruncher [ Thu Sep 23, 2010 7:04 pm ]
Post subject:  Re: Beta tester credits

Myself,
Timberwolf
Big D
Comet

Author:  Singularity [ Thu Sep 23, 2010 8:12 pm ]
Post subject:  Re: Beta tester credits

As not to derail this, I'll make a new thread...

Author:  Vid Kid [ Thu Sep 23, 2010 11:40 pm ]
Post subject:  Re: Beta tester credits

On the Swath test game was Stein , Vid Kid , Traveler , Archy , zep & Team Kraaken.
We just wish we could have found something more then a fix for a login script.

Thanks to the beta server for letting us get Swath working on the new 30k sector games.

Great job J.P.

Author:  HiTechRedneck [ Fri Sep 24, 2010 2:26 am ]
Post subject:  Re: Beta tester credits

Singularity wrote:
Pretty much everyone in our HHT practice game is helping to test the beta...

Amra
crosby
Space Ghost
Kaus
Switchblade
Xanos
Redneck
Helix
Singularity
T.R. Edwards
Spartan
booger
mob

Oh, and the buffer/queue cap issue is still present in one we have on classic.



Redneck is actually HiTechRedneck... :)

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