John Pritchett wrote:
Interesting to hear it's an issue with v1. I'd never heard that.
Truce games. When Sage bangs 2 new truce games and that night 2 other truces are ending, then you have at least 4 games where 2 games have everyone running wsst/coloing as fast as they can and 2 games with everyone gridding as fast as they can. Sage changes the CPC to make the game not lag so much. There were and are times when I just have to ignore my swath map and depend on TWX to tell me if there is a fig (or a mine) somewhere.