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Unique Alien Ships - Available Flag Not Reset
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V'Ger
Gameop
Joined: Tue Sep 25, 2007 7:27 pm Posts: 530 Location: Long Island
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Unique Alien Ships - Available Flag Not Reset
On one of my games, I have Gold Aliens with the Scorpion as a unique, functional ship. The ship will spawn, like it should, and the available flag is flipped to no. However if the Scorp gets destroyed, the available flag does not flip to yes. It does not matter if the ship was destroyed while the gold alien was in it, or if it had been destroyed after being capped by a player. If I manually reset the flag to available, the same behavior occurs. Has anyone else experienced this?
_________________ If you have a building game, they will come...
Proud Sysop of ICE9 TWGS Home of Building and Non Regulated Games http://www.oregonsouth.com/ice9 telnet://ice9-tw.com:2002
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Sun Mar 22, 2009 5:27 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Re: Unique Alien Ships - Available Flag Not Reset
This is the normal function of the flag. It is made to have a unique ship (one of a kind) When its gone .. its gone.
If you want more , you as SysOp have to flip the flag.
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
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Mon Mar 23, 2009 3:42 am |
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V'Ger
Gameop
Joined: Tue Sep 25, 2007 7:27 pm Posts: 530 Location: Long Island
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Re: Unique Alien Ships - Available Flag Not Reset
Ah, it was my understanding that the function was to ensure that there was only one of a current ship class in game at any one time.
_________________ If you have a building game, they will come...
Proud Sysop of ICE9 TWGS Home of Building and Non Regulated Games http://www.oregonsouth.com/ice9 telnet://ice9-tw.com:2002
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Mon Mar 23, 2009 8:28 am |
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