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 Unique Alien Ships - Available Flag Not Reset 
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Gameop
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Joined: Tue Sep 25, 2007 7:27 pm
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Unread post Unique Alien Ships - Available Flag Not Reset
On one of my games, I have Gold Aliens with the Scorpion as a unique, functional ship. The ship will spawn, like it should, and the available flag is flipped to no. However if the Scorp gets destroyed, the available flag does not flip to yes. It does not matter if the ship was destroyed while the gold alien was in it, or if it had been destroyed after being capped by a player. If I manually reset the flag to available, the same behavior occurs. Has anyone else experienced this?

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Sun Mar 22, 2009 5:27 pm
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Joined: Sun Feb 25, 2001 3:00 am
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Location: Guam USA
Unread post Re: Unique Alien Ships - Available Flag Not Reset
This is the normal function of the flag.
It is made to have a unique ship (one of a kind)
When its gone .. its gone.

If you want more , you as SysOp have to flip the flag.

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Mon Mar 23, 2009 3:42 am
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Gameop
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Joined: Tue Sep 25, 2007 7:27 pm
Posts: 530
Location: Long Island
Unread post Re: Unique Alien Ships - Available Flag Not Reset
Ah, it was my understanding that the function was to ensure that there was only one of a current ship class in game at any one time.

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Mon Mar 23, 2009 8:28 am
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