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Toyland
http://www.classictw.com/viewtopic.php?f=19&t=23208
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Author:  T0yman [ Fri Sep 11, 2009 6:06 am ]
Post subject:  Toyland

Toyland will be closing a few games today 9/11/2009
A - Alien Retribution
D - D $ D
S - Reverse TW


Rebanging - 6PM CST
K - Stock 5K / 1K Turns
T - Spaceballs - LS Edit 10K / 2K Turns

New Game - 6PM CST
B - Builder 20K / 2.5K Turns / 7 Hour Timelimit / 3 Person Corps
NOTE: during the next week for testing the game will have 15K turns and no timelimit to give time to receive feedback before a final opening date. Since these tend to run long term I would rather include players feedback on likes and dislikes and make adjustments prior to starting.

This game includes my first script called "The Maid"
On a random interval it will run in clearly marked sectors
Nebula - "Federation Space Play Nice"
Beacon - "1 toll fig, 0 mines, 0 haz, 0 planets"
The intent is to keep 3 hops from SD, 1 out from Fed Space 1=10 and backdoors to Terra and Stardock clear of massive amounts of figs, All mines, All Nav Haz and ALL Planets. Curious what this means, most players like to move a planet close to terra to save turns and Ore while grabbing colonists. If the sector is marked when "The Maid" runs and your planet is in one of these sectors it will disappear.

If interested in playing in B come on out and offer up some feedback so we can make a good place for new and old players to enjoy playing and socializing.

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