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 Change in 2.+ TWGS 
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Unread post Change in 2.+ TWGS
Scripts wrote in 1.03 that use a "@" for a trigger will need fixed:

1.03 @:
Average Interval Lag:
0 hundredths


2.16 @
Trade Wars 2002 Version 3.30 MBBS Gold
Windows NT - Win32

Average Interval Lag: 0 ms (0%)
Maximum Interval Lag: 1 ms (0%)
Event Lag: 0 ms


send "@"
waitfor "hundredths" <-- will no longer work, scripts using this trigger will need to be edited to look for both if you desire to play both old / new copies of TWGS.

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T0yman (Permanently Retired since 2012)
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Mon Dec 26, 2011 10:07 pm
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Unread post Re: Change in 2.+ TWGS
this is true , the easy work around would be to make a background system script to send "' hundredths*"
on subspace when the trigger see's
"Average Interval"

just my fix on this

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Mon Dec 26, 2011 10:26 pm
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Unread post Re: Change in 2.+ TWGS
Yeah, this is really one of the only places in the game where output is likely to change, since it's not gameplay related, but is intended for debug purposes. I did restore the output to be closer to what it was. But there could come a time when those lines aren't included in this output at all, and completely different info is displayed. The same can't be said for something like the planet list. Those game displays are set in stone, and would only change under very drastic conditions, like planet count goes up by an order of magnitude or something like that.

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Mon Dec 26, 2011 11:44 pm
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Unread post Re: Change in 2.+ TWGS
Vid Kid wrote:
this is true , the easy work around would be to make a background system script to send "' hundredths*"
on subspace when the trigger see's
"Average Interval"

just my fix on this

Vid I was messing with this on a few script's and I ran into a slight problem. Both versions use "Average Interval" and sending a message on SS in the back caused a few conflicts. I would suggest using "Maximum Interval Lag:" so your not double sending information that could cause a problem.

Have you ran into the issue during your testing? The issue I was seeing was extremely random, just a thought.

Not Worth Mentioning wrote:
Any scripts that use the @ key with a trigger that waits on any of the following will not work now:

Average Interval Lag:
0 hundredths

That's almost all of the decent ones, so public scripts are useless with 2.xx

More crap, I have ran into very few scripts that actually key off that trigger we are working on several fixes that will allow people to still use those scripts with a minor work around. If it is a .ts script that your having trouble with please let someone know on this forum, and I as well as others will be happy to work with you on a solution.

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T0yman (Permanently Retired since 2012)
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Wed Dec 28, 2011 11:24 am
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Unread post Re: Change in 2.+ TWGS
Here are the busting scripts we modded for v2.x. last December.

T_Buster.ts is Traitors original script
T_Buster_Beta is modded to work only with v2.xx

tbust.cts is Sing's bot module for both v1.03 and v2.xx

tbust.cts goes in the modes\cashing m()mbot directory

H


Attachments:
tbust.cts [27.48 KiB]
Downloaded 674 times
t_buster_beta.ts [43.68 KiB]
Downloaded 629 times
T_buster.ts [43.68 KiB]
Downloaded 656 times

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Wed Jan 04, 2012 11:05 am
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Unread post Re: Change in 2.+ TWGS
Thanks Helix, much appreciated!

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T0yman (Permanently Retired since 2012)
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Wed Jan 04, 2012 11:24 am
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