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Swath Visual Map
http://www.classictw.com/viewtopic.php?f=15&t=32564
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Author:  Comet [ Mon Dec 05, 2011 1:09 pm ]
Post subject:  Swath Visual Map

Is there anyway to expand the picture so you can actually see where each sector leads?

Author:  Vid Kid [ Mon Dec 05, 2011 1:37 pm ]
Post subject:  Re: Swath Visual Map

Do you mean other then to expand it out full screen ?
Maybe 2 monitors ...

Stein is toying with the idea of a multi page print-out.

but that is as good as it gets.

Author:  T0yman [ Mon Dec 05, 2011 1:45 pm ]
Post subject:  Re: Swath Visual Map

Print out a 30K universe :lol:

Author:  Comet [ Mon Dec 05, 2011 1:49 pm ]
Post subject:  Re: Swath Visual Map

Sorry lemme rephrase. If i have a bubble of 150 sectors. Would be nice to see where the sectors lead too. also for instance if the bubble is broken or has multi entrances that's what i mean. =-/ Printing out 30k sectors. that might be hard on a printer =-/

Author:  T0yman [ Mon Dec 05, 2011 1:56 pm ]
Post subject:  Re: Swath Visual Map

Comet wrote:
Sorry lemme rephrase. If i have a bubble of 150 sectors. Would be nice to see where the sectors lead too. also for instance if the bubble is broken or has multi entrances that's what i mean. =-/ Printing out 30k sectors. that might be hard on a printer =-/

Swath bubble finder shows you all the sector numbers in the bubble, and you can highlight them by turning the option "ON" on the visual mapper. But I don't think there is an option to print out just that bubble.

Author:  Comet [ Mon Dec 05, 2011 2:23 pm ]
Post subject:  Re: Swath Visual Map

Ya learn something new everyday. btw Vulcan's game isn't as hard as it seems :) Helps when a ship has defense bonus =-) :lol: :lol:

Author:  T0yman [ Mon Dec 05, 2011 2:28 pm ]
Post subject:  Re: Swath Visual Map

It would be nice if the bubble finder option was a larger window, trying to see the whole bubble if it is > 40 it is a little tough.
It would be nice if I have bubble mode on, that it would just display the bubble fitting it to the screen so it could all be visual.

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