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| 2_WorldTrade.ts issues :) http://www.classictw.com/viewtopic.php?f=15&t=25648 |
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| Author: | Helix [ Sat Feb 06, 2010 8:45 pm ] | ||
| Post subject: | 2_WorldTrade.ts issues :) | ||
There are 2 issues that come up for me while using this script. 1. Dropping toll figs 2. Hanging on the mine prompt after starting ppt (ie ...do you want to avoid this sector y/n) I think I found the solution to both but I had to dig down to the PPT.ts include to find it. Fix for the hang at the enemy mine avoid prompt Code: if ($SectorB < 600) or (SECTORS > 5000) #changed "*" to "*z*" send $SectorB "*z*" and if ($SectorA < 600) or (SECTORS > 5000) #changed "*" to "*z*" send $SectorA "*z*" Fix for dropping toll figs instead of def figs Code: if ($SectorA <> STARDOCK) and ($SectorA > 10) # drop a fig if we have to if ($DropFigs = 1) #changed "f1*ct" to "f1*cd" send "f1*cd" and if ($SectorB <> STARDOCK) and ($SectorB > 10) and ($DropFigs = 1) #changed "f1*ct" to "f1*cd" send "f1*cd" end I am attaching my fixed PPT.ts if anyone wants to try it out. Save your old one lol Helix
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| Author: | Helix [ Thu Aug 04, 2011 12:33 pm ] |
| Post subject: | Re: 2_WorldTrade.ts issues :) |
This is a bump, this is the fix for WorldTrade hanging on mines. H |
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| Author: | Muss [ Thu Aug 04, 2011 12:36 pm ] |
| Post subject: | Re: 2_WorldTrade.ts issues :) |
thanks big h |
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| Author: | Tiberiusxix [ Sun Sep 18, 2011 8:23 pm ] |
| Post subject: | Re: 2_WorldTrade.ts issues :) |
I'm sorry to necro this. I'm just returning to this game and wanted to use world trade again. Anywho - it hangs on mines and I saw your fix. I'm not entirely sure how to use your fix :( Is there anyway you could give me a quick rundown on how to use it? Thanks a ton |
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| Author: | Tiberiusxix [ Sun Sep 18, 2011 10:35 pm ] |
| Post subject: | Re: 2_WorldTrade.ts issues :) |
Ok, so my world trade script tries to drop a mine and crashes. You posted a fix, and I have absolutely no idea how to use it :( I was wondering if there was anyway you could post a quick "How to" thanks a ton :) |
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| Author: | Master Blaster [ Fri Oct 14, 2011 5:47 pm ] |
| Post subject: | Re: 2_WorldTrade.ts issues :) |
Ok, maybe the file has been changed but your updates above don;t match the structure of the new file. Can you please recheck your fixes against the newest file posted on twxproxy? |
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| Author: | Helix [ Fri Oct 14, 2011 11:27 pm ] |
| Post subject: | Re: 2_WorldTrade.ts issues :) |
Actually just copy the ppt.ts into the includes directory H |
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| Author: | Micro [ Fri Oct 14, 2011 11:38 pm ] |
| Post subject: | Re: 2_WorldTrade.ts issues :) |
Actually, I think my problem is that I don't have a holo scanner, just density. |
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| Author: | T0yman [ Fri Oct 14, 2011 11:46 pm ] |
| Post subject: | Re: 2_WorldTrade.ts issues :) |
Well it seems there is a problem if someone has Voids set, I normally clear all mine and run on paranoid to avoid issues. Should be able to resolve the issue if I have time this weekend. |
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| Author: | Master Blaster [ Sat Oct 15, 2011 12:41 am ] |
| Post subject: | Re: 2_WorldTrade.ts issues :) |
I've been running mine now for over 100k in exp and the only issue I have found is with the avoids. Rocket fast and stable.... I have the holo scanner. |
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