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ship tow issue
http://www.classictw.com/viewtopic.php?f=15&t=22891
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Author:  mob [ Thu Aug 27, 2009 7:17 am ]
Post subject:  ship tow issue

The script Im working on is giving me issues when trying to XPORT to a 3 digit ship number but works fine with a 2 digit. I know its something REALLY simple, but after lookin at it for so long everything is lost.

Quote:
:ship
killalltriggers
getword currentline $line 1
isnumber $test $line
if ($test)
setvar $ship $line
end
send "w* "
waitfor "Choose which ship"
send $ship
send "*"
halt


The triggers I have set up are correct, when I check the current variables in TWX the ship number there is correct. When trying to send $ship, for example instead of 755 it will send 75..

Thanks

Author:  Singularity [ Thu Aug 27, 2009 7:24 am ]
Post subject:  Re: ship tow issue

Why not save yourself the headache and use a macro?

Code:
send " w * " & $ship & "*  "

Author:  mob [ Thu Aug 27, 2009 7:37 am ]
Post subject:  Re: ship tow issue

Thanks Sing, headache gone:)

Author:  ElderProphet [ Thu Aug 27, 2009 9:00 am ]
Post subject:  Re: ship tow issue

Heh, neither of those are going to help you export to a 3-digit ship number :P

Just messing with you, since you said xport, but meant tow.

Regarding the script, echo the variable before you send it if you are having a problem. I would add this:
echo "*Sending " $ship " for the ship number."
I would put that line just before $ship is actually sent, and make sure nothing strange is happening.

Author:  mob [ Thu Aug 27, 2009 9:21 am ]
Post subject:  Re: ship tow issue

LOL yes, I realized I said xport...and meant tow. It was really early and I was working on my first cup of coffee:)

EP will definitly point out the obvious huh?? :P

Ok cool EP Ill throw that in there, I did say though that I through a pause in a checked my variables and triggers in TWX step by step and $ship was correct just the output was one short.

Thanks!

**Edit
EP I just looked back at my original post, everything looks right...no mention of xport there. Weird...EP...you might want to get that noggin checked bud! Possibly some glasses....is it time for bi-focals yet??...HEHE

*duck*
*run*

Author:  Singularity [ Thu Aug 27, 2009 1:48 pm ]
Post subject:  Re: ship tow issue

Haha, unfortunately it keeps track of post edits, eh mob? ;)

Author:  mob [ Thu Aug 27, 2009 7:46 pm ]
Post subject:  Re: ship tow issue

Sing?? What in TW2002 are you talking about?? *grin*

SHHH...I dun think EP knows about that...

Author:  ElderProphet [ Thu Aug 27, 2009 10:04 pm ]
Post subject:  Re: ship tow issue

Ah ha ha, the power of the provoked moderator. Clearly, it says xport.

I wanted you to put the echo in there so that you could see if your triggers were firing more often than you think. That might not be obvious, depending on when you pause and check the variables.

Author:  mob [ Thu Aug 27, 2009 11:30 pm ]
Post subject:  Re: ship tow issue

ABUSE ABUSE ABUSE:P......SOUND the alarms!!

lol

EP you sly devil you!!

I call for an official investigation!! Pointing out my errors, then putting my errors back...

Author:  Admin 1 [ Fri Aug 28, 2009 9:59 am ]
Post subject:  Re: ship tow issue

mob wrote:
ABUSE ABUSE ABUSE:P......SOUND the alarms!!

lol

EP you sly devil you!!

I call for an official investigation!! Pointing out my errors, then putting my errors back...

shhhh Zentock could STILL be lurking ...Would send Zilla on a conspiary investigation.

Author:  mob [ Fri Aug 28, 2009 6:51 pm ]
Post subject:  Re: ship tow issue

hahahahaha!!!!

Gotta love the drama!
Unfortunately your serious:P

Author:  Singularity [ Fri Aug 28, 2009 7:36 pm ]
Post subject:  Re: ship tow issue

I'm sure it's a joke, mob. ;)

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